..
avi
Trim all trailing whitespace
2021-01-04 20:55:10 +03:00
vgui
engine: client: vgui: fix vgui viewport height being limited at 480 pixels
2022-11-16 22:05:31 +03:00
cl_cmds.c
client: add waveplaylen console command like in GoldSrc
2021-03-07 02:51:03 +03:00
cl_custom.c
engine: client: fix various useless checks, unused variables & defines, double assignments and mistypings
2022-05-25 03:50:06 +03:00
cl_debug.c
engine: remove duplicate svc_strings definition
2022-12-01 00:34:33 +03:00
cl_demo.c
engine: client: treat dem_unknown as no-op, until we find real cause of empty holes in demoheader
2022-12-12 06:31:54 +03:00
cl_efrag.c
engine: client: fix various useless checks, unused variables & defines, double assignments and mistypings
2022-05-25 03:50:06 +03:00
cl_efx.c
engine: client: use generic particles code for blob particles (from tempentity code) only if Quake compatibility was enabled
2022-09-08 04:16:29 +03:00
cl_events.c
engine: client: fix array overruns
2022-05-25 03:36:33 +03:00
cl_font.c
engine: client: introduce bare-bones font manager and text drawing manager
2023-02-03 08:51:18 +03:00
cl_frame.c
engine: client: enable interpolation of local player angles
2022-08-22 10:24:15 +03:00
cl_game.c
engine: client: introduce bare-bones font manager and text drawing manager
2023-02-03 08:51:18 +03:00
cl_gameui.c
engine: client: introduce bare-bones font manager and text drawing manager
2023-02-03 08:51:18 +03:00
cl_main.c
engine: client: add hud_fontscale cvar to control HUD font scaling (not wired to any logic yet)
2023-02-02 04:57:53 +03:00
cl_mobile.c
engine: client: introduce bare-bones font manager and text drawing manager
2023-02-03 08:51:18 +03:00
cl_netgraph.c
engine: client: introduce bare-bones font manager and text drawing manager
2023-02-03 08:51:18 +03:00
cl_parse.c
engine: client: fix uninitialized fadeTotalEnd in screenfade parsing code
2023-01-16 09:21:30 +03:00
cl_pmove.c
engine: fix functions returning void returning void value
2023-01-14 10:58:03 +03:00
cl_qparse.c
engine: minimize SetCursorType calls count
2022-10-13 14:49:48 +03:00
cl_remap.c
ref_api: fix remap info allocation ( fixes #200 )
2021-05-02 20:02:04 +03:00
cl_render.c
engine: change RenderAPI's RenderGetParm return type to intptr_t to insure compatibility with 64-bit
2022-09-20 18:06:19 +03:00
cl_scrn.c
engine: client: introduce bare-bones font manager and text drawing manager
2023-02-03 08:51:18 +03:00
cl_securedstub.c
engine: client: securedstub: cosmetic changes
2022-05-29 02:27:02 +03:00
cl_tent.c
engine: client: make few function between pmove and client interface shared, remove unused CL_PointContents wrapper
2023-01-06 00:09:36 +03:00
cl_tent.h
ref: make API thinner by moving simple calls into EngineGetParm(RenderGetParm with ref extensions), fix some UBs
2019-03-22 16:36:46 +03:00
cl_video.c
engine: client: Fix access to uninitialized variable.
2022-12-20 16:06:41 +03:00
cl_view.c
engine: update voice
2022-08-18 04:46:11 +03:00
client.h
engine: client: introduce bare-bones font manager and text drawing manager
2023-02-03 08:51:18 +03:00
console.c
engine: client: introduce bare-bones font manager and text drawing manager
2023-02-03 08:51:18 +03:00
in_joy.c
engine: fix functions returning void returning void value
2023-01-14 10:58:03 +03:00
in_touch.c
engine: touch: don't emulate touch and mouse through SDL2 (taken from @Velaron branch)
2023-02-01 06:42:31 +03:00
input.c
engine: client: always toggle mouse on when in console, menu or typing chat message
2022-11-16 21:14:48 +03:00
input.h
engine: minimize SetCursorType calls count
2022-10-13 14:49:48 +03:00
keys.c
engine: client: introduce bare-bones font manager and text drawing manager
2023-02-03 08:51:18 +03:00
mod_dbghulls.c
engine: use GCC provided offsetof implementation
2021-10-03 04:26:22 +03:00
ref_common.c
engine: ref: remove direction vectors from Ref API, renderers calculate them from viewangles to local data anyway
2023-01-31 07:18:23 +03:00
ref_common.h
engine: fix various warnings
2021-03-07 03:40:01 +03:00
s_dsp.c
engine: client: fix various useless checks, unused variables & defines, double assignments and mistypings
2022-05-25 03:50:06 +03:00
s_load.c
engine: client: get rid of s_registration_sequence, it was incorrect way to look for unused sounds. We're trying to rely on cl.servercount here
2022-11-28 07:54:24 +03:00
s_main.c
engine: added audio backend print to s_info command
2022-08-20 15:36:02 +03:00
s_mix.c
engine: sound: allow mouth move for CHAN_STREAM
2023-01-27 06:19:31 +03:00
s_mouth.c
engine: client: call SND_ForceOpen/CloseMouth within SND_Open/CloseMouth to avoid copypasted code
2023-01-27 06:19:31 +03:00
s_stream.c
client: make sound cvars statically allocated, to avoid access to invalid pointers in the future
2021-03-09 23:59:29 +03:00
s_utils.c
Trim all trailing whitespace
2021-01-04 20:55:10 +03:00
s_vox.c
engine: various const qualifier fixes
2022-05-29 04:22:43 +03:00
sound.h
engine: client: voice: new version, move to Opus Custom codec
2022-08-31 06:44:45 +03:00
titles.c
Trim all trailing whitespace
2021-01-04 20:55:10 +03:00
vid_common.c
engine: vid: position window in center by default
2023-01-18 19:27:40 +03:00
vid_common.h
engine: fix framerate being capped to 60FPS with vsync, remove vid_displayfrequency cvar. Never sleep with vsync or timedemo, for accuracy
2022-11-10 13:05:03 +03:00
voice.c
engine: client: voice: fix crackling voice file input on low FPS
2022-10-19 01:08:39 +03:00
voice.h
engine: client: voice: new version, move to Opus Custom codec
2022-08-31 06:44:45 +03:00
vox.h
engine: client: rewrite VOX subsystem, fix spaces being taken into sentences, add tests for parser, remove dead code
2022-02-22 09:40:15 +03:00