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client
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engine: common: static-ize common.c functions, set GAME_EXPORT to API functions
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2023-06-20 14:19:44 +03:00 |
common
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engine: common: net_encode: rewrite Delta_CompareField to be more efficient
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2023-06-27 18:06:24 +03:00 |
platform
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engine: platform: psvita: add unused data to workaround bug in vita-elf-create (thanks @fgsfdsfgs)
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2023-06-18 22:49:44 +03:00 |
server
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engine: server: static-ize world functions
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2023-06-19 07:47:38 +03:00 |
alias.h
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engine: alias: migrate header to stdint.h, remove usage of enums in data structs for portability, add static sizeof checks
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2023-02-14 18:29:18 +03:00 |
anorms.h
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cdll_exp.h
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cdll_int.h
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cursor_type.h
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engine: client: extended VGUI API interface
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2022-05-02 03:29:24 +03:00 |
custom.h
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customentity.h
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edict.h
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eiface.h
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engine: server: make PEntityOfEntIndex bug-compatible with GoldSrc
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2022-05-21 03:03:59 +03:00 |
key_modifiers.h
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engine: platform: added Platform_GetKeyModifiers
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2022-05-02 03:29:24 +03:00 |
keydefs.h
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engine: client: keys: reserve some more buttons as gamepad buttons according to latest SDL2 GameController header
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2023-02-09 06:30:08 +03:00 |
menu_int.h
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engine: client: gameui: add new NET_CompareAdrSort function to menu API
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2022-12-12 06:30:47 +03:00 |
mobility_int.h
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engine: add safe ParseFile to client MobilityAPI
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2021-10-08 17:31:32 +03:00 |
physint.h
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engine: use GCC provided offsetof implementation
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2021-10-03 04:26:22 +03:00 |
progdefs.h
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ref_api.h
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engine: allow ref dlls to use convar_t
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2023-05-27 21:52:58 +03:00 |
sequence.h
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engine: common: sequence: static-ize private functions
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2023-04-03 04:33:19 +03:00 |
shake.h
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sprite.h
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engine: sprite: migrate header to stdint.h, remove usage of enums in data structs for portability, add static sizeof checks
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2023-02-14 18:29:27 +03:00 |
studio.h
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vgui_api.h
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engine: vgui: add EnableTextInput to the API
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2023-02-06 16:42:09 +03:00 |
warpsin.h
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wscript
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scripts: sailfish: initial SailfishOS support
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2023-06-02 05:37:13 +03:00 |