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mirror of https://github.com/FWGS/xash3d-fwgs synced 2024-11-25 11:19:59 +01:00
xash3d-fwgs/engine/server
2023-12-13 14:56:55 +03:00
..
server.h engine: refactor rcon redirect, don't make it depend on global object 2023-12-13 14:56:27 +03:00
sv_client.c engine: refactor rcon redirect, don't make it depend on global object 2023-12-13 14:56:27 +03:00
sv_cmds.c engine: server: properly remove remaining server operator commands 2023-07-02 01:19:21 +03:00
sv_custom.c engine: fixup endianness found by -Werror=strict-aliasing in old armv7hf compiler (d259421111) 2023-10-22 20:02:14 +03:00
sv_filter.c engine: server: moved server cvars to static allocation 2023-05-27 21:52:58 +03:00
sv_frame.c
sv_game.c engine: server: fix off-by-one error in Voice_Set/GetClientListening 2023-12-13 14:56:55 +03:00
sv_init.c engine: server: allow loading maps from subdirectories as this is used by some Half-Life mods 2023-10-29 02:44:46 +03:00
sv_log.c engine: server: log: use S_USAGE in logaddress for consistency with existing code 2023-06-11 16:28:36 +03:00
sv_main.c engine: refactor rcon redirect, don't make it depend on global object 2023-12-13 14:56:27 +03:00
sv_move.c
sv_phys.c engine: server: static-ize world functions 2023-06-19 07:47:38 +03:00
sv_pmove.c engine: server: sv_pmove: use model name for physent name to avoid crash when classname isn't initialized yet 2023-10-28 11:04:43 +03:00
sv_query.c engine: server: unused variables cleanup 2023-12-05 10:46:03 +03:00
sv_save.c engine: server: reset edict in ParseSaveTables like GoldSrc does which fixes messed up entities in mods that have advanced save-restore system (thanks to vasiavasiavasia95 for figuring out this bug) 2023-11-27 18:42:50 +03:00
sv_world.c engine: server: unused variables cleanup 2023-12-05 10:46:03 +03:00