2
0
mirror of https://github.com/FWGS/xash3d-fwgs synced 2024-11-27 12:29:53 +01:00
xash3d-fwgs/engine
2023-04-02 22:48:47 +03:00
..
client engine: client: cl_tent: rewrite R_Sprite_Explode to be closer to original function but support Xash extensions 2023-03-30 04:42:48 +03:00
common engine: network: make all HTTP commands and cvars restricted, except http_addcustomserver. Also zero http_useragent by default (it's autogenerated now) 2023-03-31 01:22:41 +03:00
platform engine: platform: win32: enabled attaching to existing console instead of creating new 2023-03-27 20:31:52 +03:00
server engine: server: convert public_server cvar to static allocation 2023-04-02 22:48:47 +03:00
alias.h engine: alias: migrate header to stdint.h, remove usage of enums in data structs for portability, add static sizeof checks 2023-02-14 18:29:18 +03:00
anorms.h
cdll_exp.h
cdll_int.h
cursor_type.h
custom.h
customentity.h
edict.h
eiface.h
key_modifiers.h
keydefs.h engine: client: keys: reserve some more buttons as gamepad buttons according to latest SDL2 GameController header 2023-02-09 06:30:08 +03:00
menu_int.h
mobility_int.h
physint.h
progdefs.h
ref_api.h engine: ref_api: bump RefAPI version to 4, R_StudioEstimateFrame now has time argument 2023-03-28 20:42:18 +03:00
sequence.h
shake.h
sprite.h engine: sprite: migrate header to stdint.h, remove usage of enums in data structs for portability, add static sizeof checks 2023-02-14 18:29:27 +03:00
studio.h
vgui_api.h engine: vgui: add EnableTextInput to the API 2023-02-06 16:42:09 +03:00
warpsin.h
wscript engine: wscript: define enabled renderers as macros 2023-03-24 01:50:53 +03:00