xash3d-fwgs/engine/client
Alibek Omarov 93a7ccd14f engine: network: add net_gai_state_t enum for NET_StringToAdrNB result value 2023-04-03 00:15:35 +03:00
..
avi engine: client: avi: convert filename to wide characters before passing it into VFW API 2023-03-28 22:42:16 +03:00
vgui engine: vgui: add EnableTextInput to the API 2023-02-06 16:42:09 +03:00
cl_cmds.c client: add waveplaylen console command like in GoldSrc 2021-03-07 02:51:03 +03:00
cl_custom.c engine: convert MSG_WriteString with va to MSG_WriteStringf 2023-03-13 05:13:52 +03:00
cl_debug.c engine: remove duplicate svc_strings definition 2022-12-01 00:34:33 +03:00
cl_demo.c engine: client: treat dem_unknown as no-op, until we find real cause of empty holes in demoheader 2022-12-12 06:31:54 +03:00
cl_efrag.c engine: client: fix various useless checks, unused variables & defines, double assignments and mistypings 2022-05-25 03:50:06 +03:00
cl_efx.c engine: client: use generic particles code for blob particles (from tempentity code) only if Quake compatibility was enabled 2022-09-08 04:16:29 +03:00
cl_events.c engine: client: fix array overruns 2022-05-25 03:36:33 +03:00
cl_font.c engine: client: font: add CL_DrawStringf wrapper 2023-03-13 06:15:45 +03:00
cl_frame.c engine: client: adapt to RefAPI 4 changes. Fix interpolation issue after reloading a save 2023-03-28 21:34:51 +03:00
cl_game.c engine: client: eliminate pfnServerCmd limit and, like GoldSrc, send our server command immediately to netchan 2023-03-21 04:25:32 +03:00
cl_gameui.c engine: convert Cbuf_AddText with va to Cbuf_AddTextf 2023-03-13 05:31:27 +03:00
cl_main.c engine: network: add net_gai_state_t enum for NET_StringToAdrNB result value 2023-04-03 00:15:35 +03:00
cl_mobile.c engine: client: introduce bare-bones font manager and text drawing manager 2023-02-03 08:51:18 +03:00
cl_netgraph.c engine: client: netgraph: replace CL_DrawString with va calls by CL_DrawStringf 2023-03-13 06:16:17 +03:00
cl_parse.c engine: client: replace some obvious va uses by temp buffer and Q_snprintf 2023-03-13 06:03:44 +03:00
cl_pmove.c engine: fix functions returning void returning void value 2023-01-14 10:58:03 +03:00
cl_qparse.c engine: minimize SetCursorType calls count 2022-10-13 14:49:48 +03:00
cl_remap.c ref_api: fix remap info allocation (fixes #200) 2021-05-02 20:02:04 +03:00
cl_render.c engine: change RenderAPI's RenderGetParm return type to intptr_t to insure compatibility with 64-bit 2022-09-20 18:06:19 +03:00
cl_scrn.c engine: client: font: fix consecutive newlines skipped, add flag to reset color after a newline 2023-02-04 21:59:46 +03:00
cl_securedstub.c engine: client: cl_securedstub: fix strict aliasing in secured module initializing 2023-03-14 21:29:35 +03:00
cl_tent.c engine: client: cl_tent: rewrite R_Sprite_Explode to be closer to original function but support Xash extensions 2023-03-30 04:42:48 +03:00
cl_tent.h ref: make API thinner by moving simple calls into EngineGetParm(RenderGetParm with ref extensions), fix some UBs 2019-03-22 16:36:46 +03:00
cl_video.c engine: client: Fix access to uninitialized variable. 2022-12-20 16:06:41 +03:00
cl_view.c engine: update voice 2022-08-18 04:46:11 +03:00
client.h engine: client: font: add CL_DrawStringf wrapper 2023-03-13 06:15:45 +03:00
console.c engine: client: console: fixed console scrolling on psvita platform 2023-03-27 03:52:51 +03:00
in_joy.c engine: client: added default dead zone values for psvita platform 2023-03-27 03:52:51 +03:00
in_touch.c engine: convert Cbuf_AddText with va to Cbuf_AddTextf 2023-03-13 05:31:27 +03:00
input.c engine: simplify XASH_USE_EVDEV macro usage by giving it's defined positive value 2023-03-27 17:28:19 +03:00
input.h engine: minimize SetCursorType calls count 2022-10-13 14:49:48 +03:00
keys.c engine: client: don't pop up OSK during loading screens on the PSVita either 2023-03-11 07:09:18 +03:00
mod_dbghulls.c engine: use GCC provided offsetof implementation 2021-10-03 04:26:22 +03:00
ref_common.c engine: client: ref_common: r_refdll is not a VIDRESTART cvar 2023-03-24 18:03:06 +03:00
ref_common.h engine: client: ref_common: eliminate COM_FreeLibrary in renderer names query, hardcoding them instead 2023-03-24 01:52:14 +03:00
s_dsp.c engine: client: fix various useless checks, unused variables & defines, double assignments and mistypings 2022-05-25 03:50:06 +03:00
s_load.c engine: client: sound: don't print sound/ twice in soundlist command 2023-02-19 12:25:03 +03:00
s_main.c engine: client: use alternative ease-in ease-out function in sound fade 2023-03-30 04:40:54 +03:00
s_mix.c engine: sound: allow mouth move for CHAN_STREAM 2023-01-27 06:19:31 +03:00
s_mouth.c engine: client: call SND_ForceOpen/CloseMouth within SND_Open/CloseMouth to avoid copypasted code 2023-01-27 06:19:31 +03:00
s_stream.c client: make sound cvars statically allocated, to avoid access to invalid pointers in the future 2021-03-09 23:59:29 +03:00
s_utils.c Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
s_vox.c engine: various const qualifier fixes 2022-05-29 04:22:43 +03:00
sound.h engine: client: sound: fix PickDynamicChannel to correctly find channel with minimum time left 2023-02-18 03:37:20 +03:00
titles.c Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
vid_common.c engine: vid: position window in center by default 2023-01-18 19:27:40 +03:00
vid_common.h engine: fix framerate being capped to 60FPS with vsync, remove vid_displayfrequency cvar. Never sleep with vsync or timedemo, for accuracy 2022-11-10 13:05:03 +03:00
voice.c engine: client: voice: fix crackling voice file input on low FPS 2022-10-19 01:08:39 +03:00
voice.h engine: client: voice: new version, move to Opus Custom codec 2022-08-31 06:44:45 +03:00
vox.h engine: client: rewrite VOX subsystem, fix spaces being taken into sentences, add tests for parser, remove dead code 2022-02-22 09:40:15 +03:00