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mirror of https://github.com/FWGS/xash3d-fwgs synced 2024-12-12 20:10:46 +01:00
xash3d-fwgs/engine
2023-05-15 17:48:15 +03:00
..
client engine: client: voice: do not reinitialize voice with same parameters 2023-05-15 17:48:15 +03:00
common engine: whereami: update from our downstream fork (only cosmetic changes) 2023-05-15 01:51:14 +03:00
platform engine: simplify force version drawing logic 2023-05-14 09:50:17 +03:00
server engine: server: refactor banid, explicitly does not allow ban using userid for now 2023-04-28 16:24:41 +03:00
alias.h engine: alias: migrate header to stdint.h, remove usage of enums in data structs for portability, add static sizeof checks 2023-02-14 18:29:18 +03:00
anorms.h
cdll_exp.h
cdll_int.h
cursor_type.h
custom.h
customentity.h
edict.h
eiface.h
key_modifiers.h
keydefs.h engine: client: keys: reserve some more buttons as gamepad buttons according to latest SDL2 GameController header 2023-02-09 06:30:08 +03:00
menu_int.h
mobility_int.h
physint.h
progdefs.h
ref_api.h engine: ref_api: bump RefAPI version to 4, R_StudioEstimateFrame now has time argument 2023-03-28 20:42:18 +03:00
sequence.h engine: common: sequence: static-ize private functions 2023-04-03 04:33:19 +03:00
shake.h
sprite.h engine: sprite: migrate header to stdint.h, remove usage of enums in data structs for portability, add static sizeof checks 2023-02-14 18:29:27 +03:00
studio.h
vgui_api.h engine: vgui: add EnableTextInput to the API 2023-02-06 16:42:09 +03:00
warpsin.h
wscript engine: wscript: define enabled renderers as macros 2023-03-24 01:50:53 +03:00