.. |
client
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engine: client: input: slight refactoring of mouse grabbing, add verbose output for debugging mouse issues
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2024-08-16 12:59:54 +03:00 |
common
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engine: common: fix fragbuf_t definition so it has true standard flexible array member
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2024-08-10 13:46:00 +03:00 |
platform
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engine: platform: sdl: borderless fullscreen windows don't need to restore desktop resolution
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2024-08-16 12:25:08 +03:00 |
server
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engine: server: replace same struct type memcpys by assignments
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2024-07-31 00:06:22 +03:00 |
alias.h
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engine: alias: migrate header to stdint.h, remove usage of enums in data structs for portability, add static sizeof checks
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2023-02-14 18:29:18 +03:00 |
anorms.h
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engine: replace anorms.h with compatible header from GPL WinQuake sources
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2024-01-12 23:13:22 +03:00 |
cdll_exp.h
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cdll_int.h
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engine: fix various warnings
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2021-03-07 03:40:01 +03:00 |
cursor_type.h
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engine: client: extended VGUI API interface
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2022-05-02 03:29:24 +03:00 |
custom.h
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engine: prevent rescanning filesystem when new player connects or on late precache
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2024-07-30 15:25:48 +03:00 |
customentity.h
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Trim all trailing whitespace
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2021-01-04 20:55:10 +03:00 |
edict.h
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Trim all trailing whitespace
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2021-01-04 20:55:10 +03:00 |
eiface.h
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engine: server: make PEntityOfEntIndex bug-compatible with GoldSrc
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2022-05-21 03:03:59 +03:00 |
key_modifiers.h
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engine: platform: added Platform_GetKeyModifiers
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2022-05-02 03:29:24 +03:00 |
keydefs.h
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engine: client: keys: reserve some more buttons as gamepad buttons according to latest SDL2 GameController header
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2023-02-09 06:30:08 +03:00 |
menu_int.h
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engine: client: add two new APIs for mainui to get extended new gameinfo structure
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2024-08-13 18:28:07 +03:00 |
mobility_int.h
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engine: change mobility API license to Unlicense, as with build.h
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2024-02-05 15:01:03 +03:00 |
physint.h
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engine: physint: empty-define ALLOC_CHECK if not defined by SDK, so this header can be freely moved to another SDK
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2024-04-28 06:59:18 +03:00 |
progdefs.h
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Trim all trailing whitespace
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2021-01-04 20:55:10 +03:00 |
ref_api.h
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engine: ref_api: bump RefAPI to version 8
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2024-06-11 06:18:09 +03:00 |
shake.h
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Trim all trailing whitespace
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2021-01-04 20:55:10 +03:00 |
sprite.h
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engine: sprite: migrate header to stdint.h, remove usage of enums in data structs for portability, add static sizeof checks
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2023-02-14 18:29:27 +03:00 |
studio.h
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Trim all trailing whitespace
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2021-01-04 20:55:10 +03:00 |
vgui_api.h
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engine: vgui: add EnableTextInput to the API
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2023-02-06 16:42:09 +03:00 |
warpsin.h
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Trim all trailing whitespace
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2021-01-04 20:55:10 +03:00 |
wscript
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engine: wscript: add ffmpeg hidden option, just to make it easier for me to switch between branches
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2024-07-17 22:27:20 +03:00 |