mirror of
https://github.com/FWGS/xash3d-fwgs
synced 2024-11-23 02:15:55 +01:00
Alibek Omarov
6d98d2c7c3
Clarify that `--gamedir` configure option and `XASH_GAMEDIR` macro specify base directory
85 lines
2.1 KiB
C
85 lines
2.1 KiB
C
/*
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launcher.c - direct xash3d launcher
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Copyright (C) 2015 Mittorn
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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*/
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#if XASH_ENABLE_MAIN
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#if XASH_SDLMAIN
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#include <SDL.h>
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#endif
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#if XASH_EMSCRIPTEN
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#include <emscripten.h>
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#endif
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#include "build.h"
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#include "common.h"
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#ifndef XASH_GAMEDIR
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#define XASH_GAMEDIR "valve" // !!! Replace with your default (base) game directory !!!
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#endif
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#if XASH_WIN32
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#error "Single-binary or dedicated builds aren't supported for Windows!"
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#endif
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static char szGameDir[128]; // safe place to keep gamedir
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static int szArgc;
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static char **szArgv;
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static void Sys_ChangeGame( const char *progname )
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{
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// a1ba: may never be called within engine
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// if platform supports execv() function
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Q_strncpy( szGameDir, progname, sizeof( szGameDir ));
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Host_Shutdown( );
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exit( Host_Main( szArgc, szArgv, szGameDir, 1, &Sys_ChangeGame ) );
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}
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static int Sys_Start( void )
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{
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Q_strncpy( szGameDir, XASH_GAMEDIR, sizeof( szGameDir ));
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#if XASH_EMSCRIPTEN
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#ifdef EMSCRIPTEN_LIB_FS
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// For some unknown reason emscripten refusing to load libraries later
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COM_LoadLibrary( "menu", 0 );
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COM_LoadLibrary( "server", 0 );
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COM_LoadLibrary( "client", 0 );
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#endif
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#if XASH_DEDICATED
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// NodeJS support for debug
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EM_ASM(try {
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FS.mkdir( '/xash' );
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FS.mount( NODEFS, { root: '.'}, '/xash' );
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FS.chdir( '/xash' );
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} catch( e ) { };);
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#endif
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#elif XASH_IOS
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IOS_LaunchDialog();
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#endif
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return Host_Main( szArgc, szArgv, szGameDir, 0, Sys_ChangeGame );
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}
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int main( int argc, char **argv )
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{
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#if XASH_PSVITA
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// inject -dev -console into args if required
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szArgc = PSVita_GetArgv( argc, argv, &szArgv );
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#else
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szArgc = argc;
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szArgv = argv;
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#endif // XASH_PSVITA
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return Sys_Start();
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}
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#endif // XASH_ENABLE_MAIN
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