mirror of
https://github.com/FWGS/xash3d-fwgs
synced 2024-11-23 02:15:55 +01:00
Alibek Omarov
d56e53a347
* while we're here, fix some possible bugs * and fix -Wformat=2 s/__FUNCTION__/__func__/g awawawa
1016 lines
27 KiB
C
1016 lines
27 KiB
C
/*
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sv_studio.c - server studio utilities
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Copyright (C) 2010 Uncle Mike
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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*/
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#include "common.h"
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#include "server.h"
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#include "studio.h"
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#include "r_studioint.h"
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#include "library.h"
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#include "ref_common.h"
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typedef int (*STUDIOAPI)( int, sv_blending_interface_t**, server_studio_api_t*, float (*transform)[3][4], float (*bones)[MAXSTUDIOBONES][3][4] );
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typedef struct mstudiocache_s
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{
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float frame;
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int sequence;
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vec3_t angles;
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vec3_t origin;
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vec3_t size;
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byte controller[4];
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byte blending[2];
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model_t *model;
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uint current_hull;
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uint current_plane;
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uint numhitboxes;
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} mstudiocache_t;
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#define STUDIO_CACHESIZE 16
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#define STUDIO_CACHEMASK (STUDIO_CACHESIZE - 1)
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// trace global variables
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static sv_blending_interface_t *pBlendAPI = NULL;
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static studiohdr_t *mod_studiohdr;
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static matrix3x4 studio_transform;
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static hull_t cache_hull[MAXSTUDIOBONES];
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static hull_t studio_hull[MAXSTUDIOBONES];
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static matrix3x4 studio_bones[MAXSTUDIOBONES];
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static uint studio_hull_hitgroup[MAXSTUDIOBONES];
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static uint cache_hull_hitgroup[MAXSTUDIOBONES];
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static mstudiocache_t cache_studio[STUDIO_CACHESIZE];
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static mclipnode_t studio_clipnodes[6];
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static mplane_t studio_planes[768];
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static mplane_t cache_planes[768];
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// current cache state
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static int cache_current;
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static int cache_current_hull;
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static int cache_current_plane;
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/*
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====================
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Mod_InitStudioHull
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====================
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*/
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void Mod_InitStudioHull( void )
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{
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int i, side;
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if( studio_hull[0].planes != NULL )
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return; // already initailized
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for( i = 0; i < 6; i++ )
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{
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studio_clipnodes[i].planenum = i;
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side = i & 1;
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studio_clipnodes[i].children[side] = CONTENTS_EMPTY;
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if( i != 5 ) studio_clipnodes[i].children[side^1] = i + 1;
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else studio_clipnodes[i].children[side^1] = CONTENTS_SOLID;
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}
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for( i = 0; i < MAXSTUDIOBONES; i++ )
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{
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studio_hull[i].clipnodes = studio_clipnodes;
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studio_hull[i].planes = &studio_planes[i*6];
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studio_hull[i].firstclipnode = 0;
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studio_hull[i].lastclipnode = 5;
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}
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}
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/*
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===============================================================================
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STUDIO MODELS CACHE
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===============================================================================
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*/
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/*
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====================
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ClearStudioCache
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====================
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*/
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void Mod_ClearStudioCache( void )
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{
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memset( cache_studio, 0, sizeof( cache_studio ));
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cache_current_hull = cache_current_plane = 0;
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cache_current = 0;
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}
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/*
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====================
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AddToStudioCache
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====================
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*/
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static void Mod_AddToStudioCache( float frame, int sequence, vec3_t angles, vec3_t origin, vec3_t size, byte *pcontroller, byte *pblending, model_t *model, hull_t *hull, int numhitboxes )
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{
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mstudiocache_t *pCache;
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if( numhitboxes + cache_current_hull >= MAXSTUDIOBONES )
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Mod_ClearStudioCache();
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cache_current++;
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pCache = &cache_studio[cache_current & STUDIO_CACHEMASK];
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pCache->frame = frame;
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pCache->sequence = sequence;
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VectorCopy( angles, pCache->angles );
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VectorCopy( origin, pCache->origin );
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VectorCopy( size, pCache->size );
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memcpy( pCache->controller, pcontroller, 4 );
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memcpy( pCache->blending, pblending, 2 );
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pCache->model = model;
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pCache->current_hull = cache_current_hull;
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pCache->current_plane = cache_current_plane;
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memcpy( &cache_hull[cache_current_hull], hull, numhitboxes * sizeof( hull_t ));
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memcpy( &cache_planes[cache_current_plane], studio_planes, numhitboxes * sizeof( mplane_t ) * 6 );
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memcpy( &cache_hull_hitgroup[cache_current_hull], studio_hull_hitgroup, numhitboxes * sizeof( uint ));
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cache_current_hull += numhitboxes;
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cache_current_plane += numhitboxes * 6;
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pCache->numhitboxes = numhitboxes;
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}
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/*
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====================
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CheckStudioCache
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====================
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*/
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static mstudiocache_t *Mod_CheckStudioCache( model_t *model, float frame, int sequence, vec3_t angles, vec3_t origin, vec3_t size, byte *controller, byte *blending )
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{
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mstudiocache_t *pCached;
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int i;
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for( i = 0; i < STUDIO_CACHESIZE; i++ )
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{
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pCached = &cache_studio[(cache_current - i) & STUDIO_CACHEMASK];
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if( pCached->model != model )
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continue;
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if( pCached->frame != frame )
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continue;
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if( pCached->sequence != sequence )
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continue;
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if( !VectorCompare( pCached->angles, angles ))
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continue;
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if( !VectorCompare( pCached->origin, origin ))
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continue;
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if( !VectorCompare( pCached->size, size ))
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continue;
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if( memcmp( pCached->controller, controller, 4 ) != 0 )
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continue;
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if( memcmp( pCached->blending, blending, 2 ) != 0 )
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continue;
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return pCached;
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}
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return NULL;
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}
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/*
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===============================================================================
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STUDIO MODELS TRACING
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===============================================================================
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*/
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/*
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====================
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SetStudioHullPlane
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====================
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*/
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static void Mod_SetStudioHullPlane( int planenum, int bone, int axis, float offset, const vec3_t size )
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{
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mplane_t *pl = &studio_planes[planenum];
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pl->type = 5;
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pl->normal[0] = studio_bones[bone][0][axis];
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pl->normal[1] = studio_bones[bone][1][axis];
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pl->normal[2] = studio_bones[bone][2][axis];
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pl->dist = (pl->normal[0] * studio_bones[bone][0][3]) + (pl->normal[1] * studio_bones[bone][1][3]) + (pl->normal[2] * studio_bones[bone][2][3]) + offset;
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if( planenum & 1 ) pl->dist -= DotProductFabs( pl->normal, size );
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else pl->dist += DotProductFabs( pl->normal, size );
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}
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/*
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====================
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HullForStudio
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NOTE: pEdict may be NULL
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====================
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*/
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hull_t *Mod_HullForStudio( model_t *model, float frame, int sequence, vec3_t angles, vec3_t origin, vec3_t size, byte *pcontroller, byte *pblending, int *numhitboxes, edict_t *pEdict )
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{
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vec3_t angles2;
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mstudiocache_t *bonecache;
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mstudiobbox_t *phitbox;
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qboolean bSkipShield;
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int i, j;
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bSkipShield = false;
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*numhitboxes = 0; // assume error
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if( mod_studiocache.value )
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{
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bonecache = Mod_CheckStudioCache( model, frame, sequence, angles, origin, size, pcontroller, pblending );
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if( bonecache != NULL )
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{
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memcpy( studio_planes, &cache_planes[bonecache->current_plane], bonecache->numhitboxes * sizeof( mplane_t ) * 6 );
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memcpy( studio_hull_hitgroup, &cache_hull_hitgroup[bonecache->current_hull], bonecache->numhitboxes * sizeof( uint ));
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memcpy( studio_hull, &cache_hull[bonecache->current_hull], bonecache->numhitboxes * sizeof( hull_t ));
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*numhitboxes = bonecache->numhitboxes;
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return studio_hull;
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}
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}
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mod_studiohdr = Mod_StudioExtradata( model );
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if( !mod_studiohdr ) return NULL; // probably not a studiomodel
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VectorCopy( angles, angles2 );
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if( !FBitSet( host.features, ENGINE_COMPENSATE_QUAKE_BUG ))
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angles2[PITCH] = -angles2[PITCH]; // stupid quake bug
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pBlendAPI->SV_StudioSetupBones( model, frame, sequence, angles2, origin, pcontroller, pblending, -1, pEdict );
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phitbox = (mstudiobbox_t *)((byte *)mod_studiohdr + mod_studiohdr->hitboxindex);
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if( SV_IsValidEdict( pEdict ) && pEdict->v.gamestate == 1 )
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bSkipShield = 1;
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for( i = j = 0; i < mod_studiohdr->numhitboxes; i++, j += 6 )
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{
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if( bSkipShield && i == 21 )
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continue; // CS stuff
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studio_hull_hitgroup[i] = phitbox[i].group;
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Mod_SetStudioHullPlane( j + 0, phitbox[i].bone, 0, phitbox[i].bbmax[0], size );
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Mod_SetStudioHullPlane( j + 1, phitbox[i].bone, 0, phitbox[i].bbmin[0], size );
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Mod_SetStudioHullPlane( j + 2, phitbox[i].bone, 1, phitbox[i].bbmax[1], size );
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Mod_SetStudioHullPlane( j + 3, phitbox[i].bone, 1, phitbox[i].bbmin[1], size );
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Mod_SetStudioHullPlane( j + 4, phitbox[i].bone, 2, phitbox[i].bbmax[2], size );
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Mod_SetStudioHullPlane( j + 5, phitbox[i].bone, 2, phitbox[i].bbmin[2], size );
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}
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// tell trace code about hitbox count
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*numhitboxes = (bSkipShield) ? (mod_studiohdr->numhitboxes - 1) : (mod_studiohdr->numhitboxes);
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if( mod_studiocache.value )
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Mod_AddToStudioCache( frame, sequence, angles, origin, size, pcontroller, pblending, model, studio_hull, *numhitboxes );
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return studio_hull;
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}
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/*
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===============================================================================
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STUDIO MODELS SETUP BONES
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===============================================================================
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*/
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/*
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====================
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StudioCalcBoneAdj
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====================
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*/
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static void Mod_StudioCalcBoneAdj( float *adj, const byte *pcontroller )
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{
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int i, j;
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float value;
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mstudiobonecontroller_t *pbonecontroller;
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pbonecontroller = (mstudiobonecontroller_t *)((byte *)mod_studiohdr + mod_studiohdr->bonecontrollerindex);
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for( j = 0; j < mod_studiohdr->numbonecontrollers; j++ )
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{
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i = pbonecontroller[j].index;
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if( i == STUDIO_MOUTH )
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continue; // ignore mouth
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if( i >= MAXSTUDIOCONTROLLERS )
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continue;
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// check for 360% wrapping
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if( pbonecontroller[j].type & STUDIO_RLOOP )
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{
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value = pcontroller[i] * (360.0f / 256.0f) + pbonecontroller[j].start;
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}
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else
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{
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value = pcontroller[i] / 255.0f;
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value = bound( 0.0f, value, 1.0f );
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value = (1.0f - value) * pbonecontroller[j].start + value * pbonecontroller[j].end;
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}
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switch( pbonecontroller[j].type & STUDIO_TYPES )
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{
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case STUDIO_XR:
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case STUDIO_YR:
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case STUDIO_ZR:
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adj[j] = value * (M_PI_F / 180.0f);
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break;
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case STUDIO_X:
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case STUDIO_Y:
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case STUDIO_Z:
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adj[j] = value;
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break;
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}
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}
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}
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/*
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====================
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StudioCalcRotations
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====================
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*/
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static void Mod_StudioCalcRotations( int boneused[], int numbones, const byte *pcontroller, float pos[][3], vec4_t *q, mstudioseqdesc_t *pseqdesc, mstudioanim_t *panim, float f )
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{
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int i, j, frame;
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mstudiobone_t *pbone;
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float adj[MAXSTUDIOCONTROLLERS];
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float s;
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// bah, fix this bug with changing sequences too fast
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if( f > pseqdesc->numframes - 1 )
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{
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f = 0.0f;
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}
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else if( f < -0.01f )
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{
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// BUG ( somewhere else ) but this code should validate this data.
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// This could cause a crash if the frame # is negative, so we'll go ahead
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// and clamp it here
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f = -0.01f;
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}
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frame = (int)f;
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s = (f - frame);
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// add in programtic controllers
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pbone = (mstudiobone_t *)((byte *)mod_studiohdr + mod_studiohdr->boneindex);
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memset( adj, 0, sizeof( adj ));
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Mod_StudioCalcBoneAdj( adj, pcontroller );
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for( j = numbones - 1; j >= 0; j-- )
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{
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i = boneused[j];
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R_StudioCalcBoneQuaternion( frame, s, &pbone[i], &panim[i], adj, q[i] );
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R_StudioCalcBonePosition( frame, s, &pbone[i], &panim[i], adj, pos[i] );
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}
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if( pseqdesc->motiontype & STUDIO_X ) pos[pseqdesc->motionbone][0] = 0.0f;
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if( pseqdesc->motiontype & STUDIO_Y ) pos[pseqdesc->motionbone][1] = 0.0f;
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if( pseqdesc->motiontype & STUDIO_Z ) pos[pseqdesc->motionbone][2] = 0.0f;
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}
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/*
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====================
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StudioGetAnim
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====================
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*/
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void *R_StudioGetAnim( studiohdr_t *m_pStudioHeader, model_t *m_pSubModel, mstudioseqdesc_t *pseqdesc )
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{
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mstudioseqgroup_t *pseqgroup;
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cache_user_t *paSequences;
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fs_offset_t filesize;
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byte *buf;
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pseqgroup = (mstudioseqgroup_t *)((byte *)m_pStudioHeader + m_pStudioHeader->seqgroupindex) + pseqdesc->seqgroup;
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if( pseqdesc->seqgroup == 0 )
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return ((byte *)m_pStudioHeader + pseqdesc->animindex);
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paSequences = (cache_user_t *)m_pSubModel->submodels;
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if( paSequences == NULL )
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{
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paSequences = (cache_user_t *)Mem_Calloc( com_studiocache, MAXSTUDIOGROUPS * sizeof( cache_user_t ));
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m_pSubModel->submodels = (void *)paSequences;
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}
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// check for already loaded
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if( !Mod_CacheCheck(( cache_user_t *)&( paSequences[pseqdesc->seqgroup] )))
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{
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string filepath, modelname, modelpath;
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COM_FileBase( m_pSubModel->name, modelname, sizeof( modelname ));
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COM_ExtractFilePath( m_pSubModel->name, modelpath );
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// NOTE: here we build real sub-animation filename because stupid user may rename model without recompile
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Q_snprintf( filepath, sizeof( filepath ), "%s/%s%i%i.mdl", modelpath, modelname, pseqdesc->seqgroup / 10, pseqdesc->seqgroup % 10 );
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buf = FS_LoadFile( filepath, &filesize, false );
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if( !buf || !filesize ) Host_Error( "%s: can't load %s\n", __func__, filepath );
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if( IDSEQGRPHEADER != *(uint *)buf ) Host_Error( "%s: %s is corrupted\n", __func__, filepath );
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Con_Printf( "loading: %s\n", filepath );
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paSequences[pseqdesc->seqgroup].data = Mem_Calloc( com_studiocache, filesize );
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memcpy( paSequences[pseqdesc->seqgroup].data, buf, filesize );
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Mem_Free( buf );
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}
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return ((byte *)paSequences[pseqdesc->seqgroup].data + pseqdesc->animindex);
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}
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/*
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====================
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StudioSetupBones
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NOTE: pEdict is unused
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====================
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*/
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static void SV_StudioSetupBones( model_t *pModel, float frame, int sequence, const vec3_t angles, const vec3_t origin,
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const byte *pcontroller, const byte *pblending, int iBone, const edict_t *pEdict )
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{
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int i, j, numbones = 0;
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int boneused[MAXSTUDIOBONES];
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float f = 0.0;
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mstudiobone_t *pbones;
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mstudioseqdesc_t *pseqdesc;
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mstudioanim_t *panim;
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static float pos[MAXSTUDIOBONES][3];
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static vec4_t q[MAXSTUDIOBONES];
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matrix3x4 bonematrix;
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static float pos2[MAXSTUDIOBONES][3];
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static vec4_t q2[MAXSTUDIOBONES];
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static float pos3[MAXSTUDIOBONES][3];
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static vec4_t q3[MAXSTUDIOBONES];
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static float pos4[MAXSTUDIOBONES][3];
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static vec4_t q4[MAXSTUDIOBONES];
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if( sequence < 0 || sequence >= mod_studiohdr->numseq )
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{
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// only show warn if sequence that out of range was specified intentionally
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if( sequence > mod_studiohdr->numseq )
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Con_Reportf( S_WARN "%s: sequence %i/%i out of range for model %s\n", __func__, sequence, mod_studiohdr->numseq, pModel->name );
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sequence = 0;
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}
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pseqdesc = (mstudioseqdesc_t *)((byte *)mod_studiohdr + mod_studiohdr->seqindex) + sequence;
|
|
pbones = (mstudiobone_t *)((byte *)mod_studiohdr + mod_studiohdr->boneindex);
|
|
panim = R_StudioGetAnim( mod_studiohdr, pModel, pseqdesc );
|
|
|
|
if( iBone < -1 || iBone >= mod_studiohdr->numbones )
|
|
iBone = 0;
|
|
|
|
if( iBone == -1 )
|
|
{
|
|
numbones = mod_studiohdr->numbones;
|
|
for( i = 0; i < mod_studiohdr->numbones; i++ )
|
|
boneused[(numbones - i) - 1] = i;
|
|
}
|
|
else
|
|
{
|
|
// only the parent bones
|
|
for( i = iBone; i != -1; i = pbones[i].parent )
|
|
boneused[numbones++] = i;
|
|
}
|
|
|
|
if( pseqdesc->numframes > 1 )
|
|
f = ( frame * ( pseqdesc->numframes - 1 )) / 256.0f;
|
|
|
|
Mod_StudioCalcRotations( boneused, numbones, pcontroller, pos, q, pseqdesc, panim, f );
|
|
|
|
if( pseqdesc->numblends > 1 )
|
|
{
|
|
float s;
|
|
|
|
panim += mod_studiohdr->numbones;
|
|
Mod_StudioCalcRotations( boneused, numbones, pcontroller, pos2, q2, pseqdesc, panim, f );
|
|
|
|
s = (float)pblending[0] / 255.0f;
|
|
|
|
R_StudioSlerpBones( mod_studiohdr->numbones, q, pos, q2, pos2, s );
|
|
|
|
if( pseqdesc->numblends == 4 )
|
|
{
|
|
panim += mod_studiohdr->numbones;
|
|
Mod_StudioCalcRotations( boneused, numbones, pcontroller, pos3, q3, pseqdesc, panim, f );
|
|
|
|
panim += mod_studiohdr->numbones;
|
|
Mod_StudioCalcRotations( boneused, numbones, pcontroller, pos4, q4, pseqdesc, panim, f );
|
|
|
|
s = (float)pblending[0] / 255.0f;
|
|
R_StudioSlerpBones( mod_studiohdr->numbones, q3, pos3, q4, pos4, s );
|
|
|
|
s = (float)pblending[1] / 255.0f;
|
|
R_StudioSlerpBones( mod_studiohdr->numbones, q, pos, q3, pos3, s );
|
|
}
|
|
}
|
|
|
|
Matrix3x4_CreateFromEntity( studio_transform, angles, origin, 1.0f );
|
|
|
|
for( j = numbones - 1; j >= 0; j-- )
|
|
{
|
|
i = boneused[j];
|
|
|
|
Matrix3x4_FromOriginQuat( bonematrix, q[i], pos[i] );
|
|
if( pbones[i].parent == -1 )
|
|
Matrix3x4_ConcatTransforms( studio_bones[i], studio_transform, bonematrix );
|
|
else Matrix3x4_ConcatTransforms( studio_bones[i], studio_bones[pbones[i].parent], bonematrix );
|
|
}
|
|
}
|
|
|
|
/*
|
|
====================
|
|
StudioGetAttachment
|
|
====================
|
|
*/
|
|
void Mod_StudioGetAttachment( const edict_t *e, int iAtt, float *origin, float *angles )
|
|
{
|
|
mstudioattachment_t *pAtt;
|
|
vec3_t angles2;
|
|
matrix3x4 localPose;
|
|
matrix3x4 worldPose;
|
|
model_t *mod;
|
|
|
|
mod = SV_ModelHandle( e->v.modelindex );
|
|
mod_studiohdr = (studiohdr_t *)Mod_StudioExtradata( mod );
|
|
if( !mod_studiohdr ) return;
|
|
|
|
if( mod_studiohdr->numattachments <= 0 )
|
|
{
|
|
if( origin ) VectorCopy( e->v.origin, origin );
|
|
|
|
if( FBitSet( host.features, ENGINE_COMPUTE_STUDIO_LERP ) && angles )
|
|
VectorCopy( e->v.angles, angles );
|
|
return;
|
|
}
|
|
|
|
iAtt = bound( 0, iAtt, mod_studiohdr->numattachments - 1 );
|
|
|
|
// calculate attachment origin and angles
|
|
pAtt = (mstudioattachment_t *)((byte *)mod_studiohdr + mod_studiohdr->attachmentindex) + iAtt;
|
|
|
|
VectorCopy( e->v.angles, angles2 );
|
|
|
|
if( !FBitSet( host.features, ENGINE_COMPENSATE_QUAKE_BUG ))
|
|
angles2[PITCH] = -angles2[PITCH];
|
|
|
|
pBlendAPI->SV_StudioSetupBones( mod, e->v.frame, e->v.sequence, angles2, e->v.origin, e->v.controller, e->v.blending, pAtt->bone, e );
|
|
|
|
Matrix3x4_LoadIdentity( localPose );
|
|
Matrix3x4_SetOrigin( localPose, pAtt->org[0], pAtt->org[1], pAtt->org[2] );
|
|
Matrix3x4_ConcatTransforms( worldPose, studio_bones[pAtt->bone], localPose );
|
|
|
|
if( origin != NULL ) // origin is used always
|
|
Matrix3x4_OriginFromMatrix( worldPose, origin );
|
|
|
|
if( FBitSet( host.features, ENGINE_COMPUTE_STUDIO_LERP ) && angles != NULL )
|
|
Matrix3x4_AnglesFromMatrix( worldPose, angles );
|
|
}
|
|
|
|
/*
|
|
====================
|
|
GetBonePosition
|
|
====================
|
|
*/
|
|
void Mod_GetBonePosition( const edict_t *e, int iBone, float *origin, float *angles )
|
|
{
|
|
model_t *mod;
|
|
|
|
mod = SV_ModelHandle( e->v.modelindex );
|
|
mod_studiohdr = (studiohdr_t *)Mod_StudioExtradata( mod );
|
|
if( !mod_studiohdr ) return;
|
|
|
|
pBlendAPI->SV_StudioSetupBones( mod, e->v.frame, e->v.sequence, e->v.angles, e->v.origin, e->v.controller, e->v.blending, iBone, e );
|
|
|
|
if( origin ) Matrix3x4_OriginFromMatrix( studio_bones[iBone], origin );
|
|
if( angles ) Matrix3x4_AnglesFromMatrix( studio_bones[iBone], angles );
|
|
}
|
|
|
|
/*
|
|
====================
|
|
HitgroupForStudioHull
|
|
====================
|
|
*/
|
|
int Mod_HitgroupForStudioHull( int index )
|
|
{
|
|
return studio_hull_hitgroup[index];
|
|
}
|
|
|
|
/*
|
|
====================
|
|
StudioBoundVertex
|
|
====================
|
|
*/
|
|
static void Mod_StudioBoundVertex( vec3_t mins, vec3_t maxs, int *numverts, const vec3_t vertex )
|
|
{
|
|
if((*numverts) == 0 )
|
|
ClearBounds( mins, maxs );
|
|
|
|
AddPointToBounds( vertex, mins, maxs );
|
|
(*numverts)++;
|
|
}
|
|
|
|
/*
|
|
====================
|
|
StudioAccumulateBoneVerts
|
|
====================
|
|
*/
|
|
static void Mod_StudioAccumulateBoneVerts( vec3_t mins, vec3_t maxs, int *numverts, vec3_t bone_mins, vec3_t bone_maxs, int *numbones )
|
|
{
|
|
vec3_t delta;
|
|
vec3_t point;
|
|
|
|
if( *numbones <= 0 )
|
|
return;
|
|
|
|
// calculate the midpoint of the second vertex,
|
|
VectorSubtract( bone_maxs, bone_mins, delta );
|
|
|
|
VectorScale( delta, 0.5f, point );
|
|
Mod_StudioBoundVertex( mins, maxs, numverts, point );
|
|
|
|
VectorClear( bone_mins );
|
|
VectorClear( bone_maxs );
|
|
*numbones = 0;
|
|
}
|
|
|
|
/*
|
|
====================
|
|
StudioComputeBounds
|
|
====================
|
|
*/
|
|
void Mod_StudioComputeBounds( void *buffer, vec3_t mins, vec3_t maxs, qboolean ignore_sequences )
|
|
{
|
|
int i, j, k, numseq;
|
|
studiohdr_t *pstudiohdr;
|
|
mstudiobodyparts_t *pbodypart;
|
|
mstudiomodel_t *m_pSubModel;
|
|
mstudioseqgroup_t *pseqgroup;
|
|
mstudioseqdesc_t *pseqdesc;
|
|
mstudiobone_t *pbones;
|
|
mstudioanim_t *panim;
|
|
vec3_t bone_mins, bone_maxs;
|
|
vec3_t vert_mins, vert_maxs;
|
|
int vert_count, bone_count;
|
|
int bodyCount = 0;
|
|
vec3_t pos, *pverts;
|
|
|
|
vert_count = bone_count = 0;
|
|
VectorClear( bone_mins );
|
|
VectorClear( bone_maxs );
|
|
VectorClear( vert_mins );
|
|
VectorClear( vert_maxs );
|
|
|
|
// Get the body part portion of the model
|
|
pstudiohdr = (studiohdr_t *)buffer;
|
|
pbodypart = (mstudiobodyparts_t *)((byte *)pstudiohdr + pstudiohdr->bodypartindex);
|
|
|
|
// each body part has nummodels variations so there are as many total variations as there
|
|
// are in a matrix of each part by each other part
|
|
for( i = 0; i < pstudiohdr->numbodyparts; i++ )
|
|
bodyCount += pbodypart[i].nummodels;
|
|
|
|
// The studio models we want are vec3_t mins, vec3_t maxsight after the bodyparts (still need to
|
|
// find a detailed breakdown of the mdl format). Move pointer there.
|
|
m_pSubModel = (mstudiomodel_t *)(&pbodypart[pstudiohdr->numbodyparts]);
|
|
|
|
for( i = 0; i < bodyCount; i++ )
|
|
{
|
|
pverts = (vec3_t *)((byte *)pstudiohdr + m_pSubModel[i].vertindex);
|
|
|
|
for( j = 0; j < m_pSubModel[i].numverts; j++ )
|
|
Mod_StudioBoundVertex( bone_mins, bone_maxs, &vert_count, pverts[j] );
|
|
}
|
|
|
|
pbones = (mstudiobone_t *)((byte *)pstudiohdr + pstudiohdr->boneindex);
|
|
numseq = (ignore_sequences) ? 1 : pstudiohdr->numseq;
|
|
|
|
for( i = 0; i < numseq; i++ )
|
|
{
|
|
pseqdesc = (mstudioseqdesc_t *)((byte *)pstudiohdr + pstudiohdr->seqindex) + i;
|
|
pseqgroup = (mstudioseqgroup_t *)((byte *)pstudiohdr + pstudiohdr->seqgroupindex) + pseqdesc->seqgroup;
|
|
|
|
if( pseqdesc->seqgroup == 0 )
|
|
panim = (mstudioanim_t *)((byte *)pstudiohdr + pseqdesc->animindex);
|
|
else continue;
|
|
|
|
for( j = 0; j < pstudiohdr->numbones; j++ )
|
|
{
|
|
for( k = 0; k < pseqdesc->numframes; k++ )
|
|
{
|
|
R_StudioCalcBonePosition( k, 0, &pbones[j], panim, NULL, pos );
|
|
Mod_StudioBoundVertex( vert_mins, vert_maxs, &bone_count, pos );
|
|
}
|
|
}
|
|
|
|
Mod_StudioAccumulateBoneVerts( bone_mins, bone_maxs, &vert_count, vert_mins, vert_maxs, &bone_count );
|
|
}
|
|
|
|
VectorCopy( bone_mins, mins );
|
|
VectorCopy( bone_maxs, maxs );
|
|
}
|
|
|
|
/*
|
|
====================
|
|
Mod_GetStudioBounds
|
|
====================
|
|
*/
|
|
qboolean Mod_GetStudioBounds( const char *name, vec3_t mins, vec3_t maxs )
|
|
{
|
|
int result = false;
|
|
byte *f;
|
|
|
|
if( !Q_strstr( name, "models" ) || !Q_strstr( name, ".mdl" ))
|
|
return false;
|
|
|
|
f = FS_LoadFile( name, NULL, false );
|
|
if( !f ) return false;
|
|
|
|
if( *(uint *)f == IDSTUDIOHEADER )
|
|
{
|
|
VectorClear( mins );
|
|
VectorClear( maxs );
|
|
Mod_StudioComputeBounds( f, mins, maxs, false );
|
|
result = true;
|
|
}
|
|
Mem_Free( f );
|
|
|
|
return result;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
Mod_StudioTexName
|
|
|
|
extract texture filename from modelname
|
|
===============
|
|
*/
|
|
const char *Mod_StudioTexName( const char *modname )
|
|
{
|
|
static char texname[MAX_QPATH+1];
|
|
|
|
Q_strncpy( texname, modname, sizeof( texname ));
|
|
COM_StripExtension( texname );
|
|
Q_strncat( texname, "T.mdl", sizeof( texname ));
|
|
|
|
return texname;
|
|
}
|
|
|
|
/*
|
|
================
|
|
Mod_StudioBodyVariations
|
|
|
|
calc studio body variations
|
|
================
|
|
*/
|
|
static int Mod_StudioBodyVariations( model_t *mod )
|
|
{
|
|
studiohdr_t *pstudiohdr;
|
|
mstudiobodyparts_t *pbodypart;
|
|
int i, count = 1;
|
|
|
|
pstudiohdr = (studiohdr_t *)Mod_StudioExtradata( mod );
|
|
if( !pstudiohdr ) return 0;
|
|
|
|
pbodypart = (mstudiobodyparts_t *)((byte *)pstudiohdr + pstudiohdr->bodypartindex);
|
|
|
|
// each body part has nummodels variations so there are as many total variations as there
|
|
// are in a matrix of each part by each other part
|
|
for( i = 0; i < pstudiohdr->numbodyparts; i++ )
|
|
count = count * pbodypart[i].nummodels;
|
|
|
|
return count;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
R_StudioLoadHeader
|
|
=================
|
|
*/
|
|
static studiohdr_t *R_StudioLoadHeader( model_t *mod, const void *buffer )
|
|
{
|
|
byte *pin;
|
|
studiohdr_t *phdr;
|
|
int i;
|
|
|
|
if( !buffer ) return NULL;
|
|
|
|
pin = (byte *)buffer;
|
|
phdr = (studiohdr_t *)pin;
|
|
i = phdr->version;
|
|
|
|
if( i != STUDIO_VERSION )
|
|
{
|
|
Con_Printf( S_ERROR "%s has wrong version number (%i should be %i)\n", mod->name, i, STUDIO_VERSION );
|
|
return NULL;
|
|
}
|
|
|
|
return (studiohdr_t *)buffer;
|
|
}
|
|
|
|
static studiohdr_t *Mod_MaybeTruncateStudioTextureData( model_t *mod )
|
|
{
|
|
#if XASH_LOW_MEMORY
|
|
studiohdr_t *phdr = (studiohdr_t *)mod->cache.data;
|
|
|
|
mod->cache.data = Mem_Realloc( mod->mempool, mod->cache.data, phdr->texturedataindex );
|
|
phdr = (studiohdr_t *)mod->cache.data; // get the new pointer on studiohdr
|
|
phdr->length = phdr->texturedataindex; // update model size
|
|
|
|
return phdr;
|
|
#else
|
|
// NOTE: some mods potentially might require full studio model data
|
|
return (studiohdr_t *)mod->cache.data;
|
|
#endif
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Mod_LoadStudioModel
|
|
=================
|
|
*/
|
|
void Mod_LoadStudioModel( model_t *mod, const void *buffer, qboolean *loaded )
|
|
{
|
|
char poolname[MAX_VA_STRING];
|
|
studiohdr_t *phdr;
|
|
qboolean textures_loaded = false;
|
|
|
|
Q_snprintf( poolname, sizeof( poolname ), "^2%s^7", mod->name );
|
|
|
|
if( loaded ) *loaded = false;
|
|
mod->mempool = Mem_AllocPool( poolname );
|
|
mod->type = mod_studio;
|
|
|
|
phdr = R_StudioLoadHeader( mod, buffer );
|
|
if( !phdr )
|
|
return; // bad model
|
|
|
|
#if !XASH_DEDICATED
|
|
if( !Host_IsDedicated( ) && phdr->numtextures == 0 )
|
|
{
|
|
studiohdr_t *thdr;
|
|
void *buffer2;
|
|
|
|
buffer2 = FS_LoadFile( Mod_StudioTexName( mod->name ), NULL, false );
|
|
thdr = R_StudioLoadHeader( mod, buffer2 );
|
|
|
|
if( thdr != NULL )
|
|
{
|
|
byte *in, *out;
|
|
size_t size1, size2;
|
|
|
|
// TODO: Mod_StudioLoadTextures will crash if passed a merged studio model!
|
|
ref.dllFuncs.Mod_StudioLoadTextures( mod, thdr );
|
|
textures_loaded = true;
|
|
|
|
// give space for textures and skinrefs
|
|
size1 = thdr->numtextures * sizeof( mstudiotexture_t );
|
|
size2 = thdr->numskinfamilies * thdr->numskinref * sizeof( short );
|
|
mod->cache.data = Mem_Calloc( mod->mempool, phdr->length + size1 + size2 );
|
|
memcpy( mod->cache.data, buffer, phdr->length ); // copy main mdl buffer
|
|
phdr = (studiohdr_t *)mod->cache.data; // get the new pointer on studiohdr
|
|
phdr->numskinfamilies = thdr->numskinfamilies;
|
|
phdr->numtextures = thdr->numtextures;
|
|
phdr->numskinref = thdr->numskinref;
|
|
phdr->textureindex = phdr->length;
|
|
phdr->skinindex = phdr->textureindex + size1;
|
|
|
|
in = (byte *)thdr + thdr->textureindex;
|
|
out = (byte *)phdr + phdr->textureindex;
|
|
memcpy( out, in, size1 + size2 ); // copy textures + skinrefs
|
|
phdr->length += size1 + size2;
|
|
}
|
|
else Con_Printf( S_WARN "%s: %s missing textures file\n", __func__, mod->name );
|
|
|
|
if( buffer2 )
|
|
Mem_Free( buffer2 ); // release T.mdl
|
|
}
|
|
#endif
|
|
|
|
if( !textures_loaded )
|
|
{
|
|
// NOTE: don't modify source buffer because it's used for CRC computing
|
|
mod->cache.data = Mem_Calloc( mod->mempool, phdr->length );
|
|
memcpy( mod->cache.data, buffer, phdr->length );
|
|
phdr = mod->cache.data;
|
|
|
|
#if !XASH_DEDICATED
|
|
if( !Host_IsDedicated( ))
|
|
ref.dllFuncs.Mod_StudioLoadTextures( mod, phdr );
|
|
#endif
|
|
}
|
|
|
|
// NOTE: we may not want to keep raw textures in memory. just cutoff model pointer above texture base
|
|
phdr = Mod_MaybeTruncateStudioTextureData( mod );
|
|
|
|
// setup bounding box
|
|
if( !VectorCompare( vec3_origin, phdr->bbmin ))
|
|
{
|
|
// clipping bounding box
|
|
VectorCopy( phdr->bbmin, mod->mins );
|
|
VectorCopy( phdr->bbmax, mod->maxs );
|
|
}
|
|
else if( !VectorCompare( vec3_origin, phdr->min ))
|
|
{
|
|
// movement bounding box
|
|
VectorCopy( phdr->min, mod->mins );
|
|
VectorCopy( phdr->max, mod->maxs );
|
|
}
|
|
else
|
|
{
|
|
// well compute bounds from vertices and round to nearest even values
|
|
Mod_StudioComputeBounds( phdr, mod->mins, mod->maxs, true );
|
|
RoundUpHullSize( mod->mins );
|
|
RoundUpHullSize( mod->maxs );
|
|
}
|
|
|
|
mod->numframes = Mod_StudioBodyVariations( mod );
|
|
mod->radius = RadiusFromBounds( mod->mins, mod->maxs );
|
|
mod->flags = phdr->flags; // copy header flags
|
|
|
|
if( loaded ) *loaded = true;
|
|
}
|
|
|
|
static sv_blending_interface_t gBlendAPI =
|
|
{
|
|
SV_BLENDING_INTERFACE_VERSION,
|
|
SV_StudioSetupBones,
|
|
};
|
|
|
|
static server_studio_api_t gStudioAPI =
|
|
{
|
|
Mod_Calloc,
|
|
Mod_CacheCheck,
|
|
Mod_LoadCacheFile,
|
|
Mod_StudioExtradata,
|
|
};
|
|
|
|
/*
|
|
===============
|
|
Mod_InitStudioAPI
|
|
|
|
Initialize server studio (blending interface)
|
|
===============
|
|
*/
|
|
void Mod_InitStudioAPI( void )
|
|
{
|
|
static STUDIOAPI pBlendIface;
|
|
|
|
pBlendAPI = &gBlendAPI;
|
|
|
|
pBlendIface = (STUDIOAPI)COM_GetProcAddress( svgame.hInstance, "Server_GetBlendingInterface" );
|
|
if( pBlendIface && pBlendIface( SV_BLENDING_INTERFACE_VERSION, &pBlendAPI, &gStudioAPI, &studio_transform, &studio_bones ))
|
|
{
|
|
Con_Reportf( "%s: ^2initailized Server Blending interface ^7ver. %i\n", __func__, SV_BLENDING_INTERFACE_VERSION );
|
|
return;
|
|
}
|
|
|
|
// just restore pointer to builtin function
|
|
pBlendAPI = &gBlendAPI;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
Mod_ResetStudioAPI
|
|
|
|
Returns to default callbacks
|
|
===============
|
|
*/
|
|
void Mod_ResetStudioAPI( void )
|
|
{
|
|
pBlendAPI = &gBlendAPI;
|
|
}
|