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avi
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engine: add size argument to COM_Default/ReplaceExtension calls
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2023-04-26 05:20:45 +03:00 |
vgui
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engine: client: replace same struct type memcpys by assignments
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2024-07-31 00:06:22 +03:00 |
cl_cmds.c
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engine: allow specifying screenshot filenames in command directly
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2024-09-30 17:15:09 +03:00 |
cl_custom.c
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Replace hardcoded functions names by __func__ macro
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2024-06-19 06:53:42 +03:00 |
cl_debug.c
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engine: add quake svc messages names
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2024-06-15 11:04:30 +03:00 |
cl_demo.c
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engine: common: add GoldSrc netchan support
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2024-10-08 03:28:02 +03:00 |
cl_efrag.c
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engine: client: fix build with -Wincompatible-pointer-types-discards-qualifiers
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2024-08-08 04:31:51 +03:00 |
cl_efx.c
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ref: disabled verbose reporting about tracer invalid color index
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2024-09-03 15:31:51 +03:00 |
cl_events.c
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Replace hardcoded functions names by __func__ macro
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2024-06-19 06:53:42 +03:00 |
cl_font.c
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engine: font: fix inverted check, fix potential division by zero
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2024-02-13 15:33:51 +03:00 |
cl_frame.c
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engine: client: replace same struct type memcpys by assignments
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2024-07-31 00:06:22 +03:00 |
cl_game.c
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engine: client: don't save thirdperson value, it's not used anywhere
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2024-10-07 21:00:16 +03:00 |
cl_gameui.c
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engine: client: allocate mods list for UI on demand
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2024-08-15 12:27:43 +03:00 |
cl_main.c
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engine: common: add GoldSrc netchan support
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2024-10-08 03:28:02 +03:00 |
cl_mobile.c
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engine: client: replace same struct type memcpys by assignments
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2024-07-31 00:06:22 +03:00 |
cl_netgraph.c
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engine: client: as an experiment, let users override default font rendermode through hud_fontrender and con_fontrender cvars
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2024-02-09 07:25:47 +03:00 |
cl_parse_48.c
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engine: client: add support for parsing GoldSrc svc_temp_entity
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2024-10-08 03:28:02 +03:00 |
cl_parse.c
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engine: client: add support for parsing GoldSrc svc_temp_entity
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2024-10-08 03:28:02 +03:00 |
cl_pmove.c
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engine: always use original player hulls for pmove trace, because mods can write invalid data in pmove->player_{mins,maxs}
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2024-07-21 11:01:18 +03:00 |
cl_qparse.c
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engine: client: minor refactoring, turn quake stats into an enum
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2024-08-06 08:42:23 +03:00 |
cl_remap.c
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engine, ref: RefAPI 5. Simplify remap calls
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2023-12-06 04:13:03 +03:00 |
cl_render.c
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Replace hardcoded functions names by __func__ macro
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2024-06-19 06:53:42 +03:00 |
cl_scrn.c
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engine: client: skip drawing 2D during changelevel before the client was active
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2024-07-11 09:01:19 +03:00 |
cl_securedstub.c
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engine: client: cl_securedstub: fix strict aliasing in secured module initializing
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2023-03-14 21:29:35 +03:00 |
cl_tent.c
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engine: client: add support for parsing GoldSrc svc_temp_entity
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2024-10-08 03:28:02 +03:00 |
cl_tent.h
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engine: client: refactor CL_AddEntityEffects, bring everything to GoldSrc behavior
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2024-01-05 04:10:45 +03:00 |
cl_video.c
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engine: fix -Wmissing-prototypes
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2024-01-28 09:55:18 +03:00 |
cl_view.c
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engine: client: clean up scr_viewsize remnants, don't tell client.dll scr_viewsize cvar value
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2024-07-30 15:25:20 +03:00 |
client.h
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engine: client: add support for parsing GoldSrc svc_temp_entity
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2024-10-08 03:28:02 +03:00 |
console.c
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engine: client: console: fix a rare crash when we're in game, console is enabled but it's empty
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2024-07-28 14:48:40 +03:00 |
gamma.c
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engine: gamma: fix gamma changes not caught if gamma cvar was set during frame
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2024-02-09 06:29:30 +03:00 |
in_joy.c
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Replace hardcoded functions names by __func__ macro
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2024-06-19 06:53:42 +03:00 |
in_touch.c
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engine: client: in_touch.c: make the voicechat and spray buttons multiplayer only
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2024-07-30 17:52:28 +03:00 |
input.c
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engine: client: input: slight refactoring of mouse grabbing, add verbose output for debugging mouse issues
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2024-08-16 12:59:54 +03:00 |
input.h
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engine: automatically turn-on touch emulation while editing touch from menu
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2024-07-29 05:06:10 +03:00 |
keys.c
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Replace hardcoded functions names by __func__ macro
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2024-06-19 06:53:42 +03:00 |
mod_dbghulls.c
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Replace hardcoded functions names by __func__ macro
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2024-06-19 06:53:42 +03:00 |
ref_common.c
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engine: client: ensure requested (but failed) renderer won't be loaded twice
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2024-08-21 12:18:06 +03:00 |
ref_common.h
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engine: add NetAPI to extended menu API
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2024-07-07 03:39:09 +03:00 |
s_dsp.c
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engine: client: add room_off variable to toggle sound effects processing for GoldSrc compatibility
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2024-06-09 03:51:43 +03:00 |
s_load.c
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engine: soundlib: add support for converting stereo to mono and back, attempt to simplify conversion boilerplate
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2024-07-16 05:05:50 +03:00 |
s_main.c
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engine: move attenuation none sound spatialize fix to bugcomp mode, as Xash native games use this
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2024-09-05 13:50:15 +03:00 |
s_mix.c
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engine: client: fix buffer overflow in voice sound mixer
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2024-07-28 16:41:20 +03:00 |
s_mouth.c
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engine: client: call SND_ForceOpen/CloseMouth within SND_Open/CloseMouth to avoid copypasted code
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2023-01-27 06:19:31 +03:00 |
s_stream.c
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engine: client: mute music if not in focus
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2024-06-17 20:32:04 +03:00 |
s_utils.c
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engine: clean up unused soundlib flags, set SOUND_LOOPED flag on looped sounds
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2024-05-05 06:16:57 +03:00 |
s_vox.c
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engine: client: fix buffer overrun in S_TrimEnd
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2024-07-30 15:25:20 +03:00 |
sound.h
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engine: client: fix rawchan_t definition so it has true standard flexible array member
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2024-08-10 13:46:00 +03:00 |
titles.c
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Replace hardcoded functions names by __func__ macro
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2024-06-19 06:53:42 +03:00 |
vid_common.c
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engine: client: set default fullscreen value in vid_fullscreen cvar definition
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2024-07-31 00:53:58 +03:00 |
vid_common.h
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engine: platform: sdl: slightly rework previous patch to not call SDL each frame and check for NULL pointers
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2024-02-23 20:55:32 +03:00 |
voice.c
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engine: client: voice: allow restoring voice after toggling voice_enable while connected to server
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2024-07-28 17:12:32 +03:00 |
voice.h
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engine: client: add optional (compile time for now) setting to reconfigure engine to use 48kHz sounds
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2024-05-06 15:10:34 +03:00 |
vox.h
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engine: client: sound: slight refactoring, removed unused s_listener.velocity
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2024-05-06 01:30:06 +03:00 |