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mirror of https://github.com/FWGS/xash3d-fwgs synced 2024-11-23 02:15:55 +01:00
xash3d-fwgs/engine/client
2024-10-08 03:28:02 +03:00
..
avi engine: add size argument to COM_Default/ReplaceExtension calls 2023-04-26 05:20:45 +03:00
vgui engine: client: replace same struct type memcpys by assignments 2024-07-31 00:06:22 +03:00
cl_cmds.c engine: allow specifying screenshot filenames in command directly 2024-09-30 17:15:09 +03:00
cl_custom.c Replace hardcoded functions names by __func__ macro 2024-06-19 06:53:42 +03:00
cl_debug.c engine: add quake svc messages names 2024-06-15 11:04:30 +03:00
cl_demo.c engine: common: add GoldSrc netchan support 2024-10-08 03:28:02 +03:00
cl_efrag.c engine: client: fix build with -Wincompatible-pointer-types-discards-qualifiers 2024-08-08 04:31:51 +03:00
cl_efx.c ref: disabled verbose reporting about tracer invalid color index 2024-09-03 15:31:51 +03:00
cl_events.c Replace hardcoded functions names by __func__ macro 2024-06-19 06:53:42 +03:00
cl_font.c engine: font: fix inverted check, fix potential division by zero 2024-02-13 15:33:51 +03:00
cl_frame.c engine: client: replace same struct type memcpys by assignments 2024-07-31 00:06:22 +03:00
cl_game.c engine: client: don't save thirdperson value, it's not used anywhere 2024-10-07 21:00:16 +03:00
cl_gameui.c engine: client: allocate mods list for UI on demand 2024-08-15 12:27:43 +03:00
cl_main.c engine: common: add GoldSrc netchan support 2024-10-08 03:28:02 +03:00
cl_mobile.c engine: client: replace same struct type memcpys by assignments 2024-07-31 00:06:22 +03:00
cl_netgraph.c engine: client: as an experiment, let users override default font rendermode through hud_fontrender and con_fontrender cvars 2024-02-09 07:25:47 +03:00
cl_parse_48.c engine: client: add support for parsing GoldSrc svc_temp_entity 2024-10-08 03:28:02 +03:00
cl_parse.c engine: client: add support for parsing GoldSrc svc_temp_entity 2024-10-08 03:28:02 +03:00
cl_pmove.c engine: always use original player hulls for pmove trace, because mods can write invalid data in pmove->player_{mins,maxs} 2024-07-21 11:01:18 +03:00
cl_qparse.c engine: client: minor refactoring, turn quake stats into an enum 2024-08-06 08:42:23 +03:00
cl_remap.c engine, ref: RefAPI 5. Simplify remap calls 2023-12-06 04:13:03 +03:00
cl_render.c Replace hardcoded functions names by __func__ macro 2024-06-19 06:53:42 +03:00
cl_scrn.c engine: client: skip drawing 2D during changelevel before the client was active 2024-07-11 09:01:19 +03:00
cl_securedstub.c engine: client: cl_securedstub: fix strict aliasing in secured module initializing 2023-03-14 21:29:35 +03:00
cl_tent.c engine: client: add support for parsing GoldSrc svc_temp_entity 2024-10-08 03:28:02 +03:00
cl_tent.h engine: client: refactor CL_AddEntityEffects, bring everything to GoldSrc behavior 2024-01-05 04:10:45 +03:00
cl_video.c engine: fix -Wmissing-prototypes 2024-01-28 09:55:18 +03:00
cl_view.c engine: client: clean up scr_viewsize remnants, don't tell client.dll scr_viewsize cvar value 2024-07-30 15:25:20 +03:00
client.h engine: client: add support for parsing GoldSrc svc_temp_entity 2024-10-08 03:28:02 +03:00
console.c engine: client: console: fix a rare crash when we're in game, console is enabled but it's empty 2024-07-28 14:48:40 +03:00
gamma.c engine: gamma: fix gamma changes not caught if gamma cvar was set during frame 2024-02-09 06:29:30 +03:00
in_joy.c Replace hardcoded functions names by __func__ macro 2024-06-19 06:53:42 +03:00
in_touch.c engine: client: in_touch.c: make the voicechat and spray buttons multiplayer only 2024-07-30 17:52:28 +03:00
input.c engine: client: input: slight refactoring of mouse grabbing, add verbose output for debugging mouse issues 2024-08-16 12:59:54 +03:00
input.h engine: automatically turn-on touch emulation while editing touch from menu 2024-07-29 05:06:10 +03:00
keys.c Replace hardcoded functions names by __func__ macro 2024-06-19 06:53:42 +03:00
mod_dbghulls.c Replace hardcoded functions names by __func__ macro 2024-06-19 06:53:42 +03:00
ref_common.c engine: client: ensure requested (but failed) renderer won't be loaded twice 2024-08-21 12:18:06 +03:00
ref_common.h engine: add NetAPI to extended menu API 2024-07-07 03:39:09 +03:00
s_dsp.c engine: client: add room_off variable to toggle sound effects processing for GoldSrc compatibility 2024-06-09 03:51:43 +03:00
s_load.c engine: soundlib: add support for converting stereo to mono and back, attempt to simplify conversion boilerplate 2024-07-16 05:05:50 +03:00
s_main.c engine: move attenuation none sound spatialize fix to bugcomp mode, as Xash native games use this 2024-09-05 13:50:15 +03:00
s_mix.c engine: client: fix buffer overflow in voice sound mixer 2024-07-28 16:41:20 +03:00
s_mouth.c engine: client: call SND_ForceOpen/CloseMouth within SND_Open/CloseMouth to avoid copypasted code 2023-01-27 06:19:31 +03:00
s_stream.c engine: client: mute music if not in focus 2024-06-17 20:32:04 +03:00
s_utils.c engine: clean up unused soundlib flags, set SOUND_LOOPED flag on looped sounds 2024-05-05 06:16:57 +03:00
s_vox.c engine: client: fix buffer overrun in S_TrimEnd 2024-07-30 15:25:20 +03:00
sound.h engine: client: fix rawchan_t definition so it has true standard flexible array member 2024-08-10 13:46:00 +03:00
titles.c Replace hardcoded functions names by __func__ macro 2024-06-19 06:53:42 +03:00
vid_common.c engine: client: set default fullscreen value in vid_fullscreen cvar definition 2024-07-31 00:53:58 +03:00
vid_common.h engine: platform: sdl: slightly rework previous patch to not call SDL each frame and check for NULL pointers 2024-02-23 20:55:32 +03:00
voice.c engine: client: voice: allow restoring voice after toggling voice_enable while connected to server 2024-07-28 17:12:32 +03:00
voice.h engine: client: add optional (compile time for now) setting to reconfigure engine to use 48kHz sounds 2024-05-06 15:10:34 +03:00
vox.h engine: client: sound: slight refactoring, removed unused s_listener.velocity 2024-05-06 01:30:06 +03:00