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avi
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vgui
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engine: vgui: add EnableTextInput to the API
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2023-02-06 16:42:09 +03:00 |
cl_cmds.c
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cl_custom.c
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engine: convert MSG_WriteString with va to MSG_WriteStringf
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2023-03-13 05:13:52 +03:00 |
cl_debug.c
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engine: remove duplicate svc_strings definition
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2022-12-01 00:34:33 +03:00 |
cl_demo.c
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engine: client: treat dem_unknown as no-op, until we find real cause of empty holes in demoheader
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2022-12-12 06:31:54 +03:00 |
cl_efrag.c
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engine: client: fix various useless checks, unused variables & defines, double assignments and mistypings
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2022-05-25 03:50:06 +03:00 |
cl_efx.c
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engine: client: use generic particles code for blob particles (from tempentity code) only if Quake compatibility was enabled
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2022-09-08 04:16:29 +03:00 |
cl_events.c
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cl_font.c
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engine: client: font: add CL_DrawStringf wrapper
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2023-03-13 06:15:45 +03:00 |
cl_frame.c
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engine: client: check if we should discard local player entity before HUD_AddEntity call, allowing CL_IsThirdPerson hack used in MMod
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2023-03-15 06:28:20 +03:00 |
cl_game.c
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engine: client: eliminate pfnServerCmd limit and, like GoldSrc, send our server command immediately to netchan
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2023-03-21 04:25:32 +03:00 |
cl_gameui.c
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engine: convert Cbuf_AddText with va to Cbuf_AddTextf
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2023-03-13 05:31:27 +03:00 |
cl_main.c
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engine: convert Info_SetValueForKey with va to Info_SetValueForKeyf
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2023-03-13 05:37:45 +03:00 |
cl_mobile.c
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engine: client: introduce bare-bones font manager and text drawing manager
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2023-02-03 08:51:18 +03:00 |
cl_netgraph.c
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engine: client: netgraph: replace CL_DrawString with va calls by CL_DrawStringf
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2023-03-13 06:16:17 +03:00 |
cl_parse.c
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engine: client: replace some obvious va uses by temp buffer and Q_snprintf
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2023-03-13 06:03:44 +03:00 |
cl_pmove.c
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engine: fix functions returning void returning void value
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2023-01-14 10:58:03 +03:00 |
cl_qparse.c
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engine: minimize SetCursorType calls count
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2022-10-13 14:49:48 +03:00 |
cl_remap.c
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cl_render.c
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engine: change RenderAPI's RenderGetParm return type to intptr_t to insure compatibility with 64-bit
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2022-09-20 18:06:19 +03:00 |
cl_scrn.c
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engine: client: font: fix consecutive newlines skipped, add flag to reset color after a newline
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2023-02-04 21:59:46 +03:00 |
cl_securedstub.c
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engine: client: cl_securedstub: fix strict aliasing in secured module initializing
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2023-03-14 21:29:35 +03:00 |
cl_tent.c
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engine: client: replace some obvious va uses by temp buffer and Q_snprintf
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2023-03-13 06:03:44 +03:00 |
cl_tent.h
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cl_video.c
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engine: client: Fix access to uninitialized variable.
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2022-12-20 16:06:41 +03:00 |
cl_view.c
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engine: update voice
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2022-08-18 04:46:11 +03:00 |
client.h
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engine: client: font: add CL_DrawStringf wrapper
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2023-03-13 06:15:45 +03:00 |
console.c
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engine: client: console: elinimate unneeded Sys_DoubleTime call in Con_DrawDebug
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2023-02-17 22:50:42 +03:00 |
in_joy.c
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engine: fix functions returning void returning void value
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2023-01-14 10:58:03 +03:00 |
in_touch.c
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engine: convert Cbuf_AddText with va to Cbuf_AddTextf
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2023-03-13 05:31:27 +03:00 |
input.c
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engine: client: always toggle mouse on when in console, menu or typing chat message
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2022-11-16 21:14:48 +03:00 |
input.h
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engine: minimize SetCursorType calls count
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2022-10-13 14:49:48 +03:00 |
keys.c
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engine: client: don't pop up OSK during loading screens on the PSVita either
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2023-03-11 07:09:18 +03:00 |
mod_dbghulls.c
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ref_common.c
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engine: convert Cbuf_AddText with va to Cbuf_AddTextf
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2023-03-13 05:31:27 +03:00 |
ref_common.h
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s_dsp.c
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engine: client: fix various useless checks, unused variables & defines, double assignments and mistypings
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2022-05-25 03:50:06 +03:00 |
s_load.c
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engine: client: sound: don't print sound/ twice in soundlist command
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2023-02-19 12:25:03 +03:00 |
s_main.c
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engine: client: replace some obvious va uses by temp buffer and Q_snprintf
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2023-03-13 06:03:44 +03:00 |
s_mix.c
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engine: sound: allow mouth move for CHAN_STREAM
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2023-01-27 06:19:31 +03:00 |
s_mouth.c
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engine: client: call SND_ForceOpen/CloseMouth within SND_Open/CloseMouth to avoid copypasted code
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2023-01-27 06:19:31 +03:00 |
s_stream.c
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s_utils.c
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s_vox.c
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engine: various const qualifier fixes
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2022-05-29 04:22:43 +03:00 |
sound.h
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engine: client: sound: fix PickDynamicChannel to correctly find channel with minimum time left
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2023-02-18 03:37:20 +03:00 |
titles.c
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vid_common.c
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engine: vid: position window in center by default
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2023-01-18 19:27:40 +03:00 |
vid_common.h
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engine: fix framerate being capped to 60FPS with vsync, remove vid_displayfrequency cvar. Never sleep with vsync or timedemo, for accuracy
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2022-11-10 13:05:03 +03:00 |
voice.c
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engine: client: voice: fix crackling voice file input on low FPS
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2022-10-19 01:08:39 +03:00 |
voice.h
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engine: client: voice: new version, move to Opus Custom codec
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2022-08-31 06:44:45 +03:00 |
vox.h
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