2
0
mirror of https://github.com/FWGS/xash3d-fwgs synced 2024-11-28 13:02:13 +01:00
xash3d-fwgs/ref_gl
2019-06-17 08:37:34 +03:00
..
gl-wes-v2@873a73adc4 Add gl-wes-v2 and nanogl submodules 2019-05-28 04:15:23 +03:00
nanogl@7fb6637309 Add gl-wes-v2 and nanogl submodules 2019-05-28 04:15:23 +03:00
gl_alias.c ref: make API thinner by moving simple calls into EngineGetParm(RenderGetParm with ref extensions), fix some UBs 2019-03-22 16:36:46 +03:00
gl_backend.c Merge 4511 update 2019-06-17 07:36:46 +03:00
gl_beams.c Merge 4483 update 2019-05-25 02:44:24 +03:00
gl_context.c ref_api: remove GL_OnContextCreated, remove return value of GL_RenderFrame 2019-05-12 18:02:59 +03:00
gl_cull.c ref: make API thinner by moving simple calls into EngineGetParm(RenderGetParm with ref extensions), fix some UBs 2019-03-22 16:36:46 +03:00
gl_dbghulls.c ref: fix all undefined references 2019-03-11 17:37:58 +03:00
gl_decals.c Merge 4483 update 2019-05-25 02:44:24 +03:00
gl_draw.c ref: now it compiles, not linking yet. ref_api header moved to engine/ to clarify, that it's sort of engine internals 2019-03-06 16:23:33 +03:00
gl_export.h ref_gl: move GLES and GL_STATIC defintions to gl_export.h. Add REF_GL_KEEP_MANGLED_FUNCTIONS, to keep use pgl instead of re-defining everything to gl. Used in conjuction with GL_STATIC 2019-04-13 19:39:22 +03:00
gl_frustum.c ref:Fix some clgame, world and renderapi usages, import renderapi funcs from engine 2019-02-27 06:23:03 +07:00
gl_frustum.h ref: render code moved out of engine, doesn't compile, first API prototype 2019-02-18 21:25:26 +03:00
gl_image.c engine: patched to compile, moved gl_clear to engine 2019-06-17 08:37:34 +03:00
gl_local.h Merge 4511 update 2019-06-17 07:36:46 +03:00
gl_opengl.c engine: patched to compile, moved gl_clear to engine 2019-06-17 08:37:34 +03:00
gl_rlight.c ref: make API thinner by moving simple calls into EngineGetParm(RenderGetParm with ref extensions), fix some UBs 2019-03-22 16:36:46 +03:00
gl_rmain.c engine: patched to compile, moved gl_clear to engine 2019-06-17 08:37:34 +03:00
gl_rmath.c ref: more @mittorn's changes on RefAPI 2019-02-23 21:49:46 +03:00
gl_rmisc.c Merge 4483 update 2019-05-25 02:44:24 +03:00
gl_rpart.c Merge 4483 update 2019-05-25 02:44:24 +03:00
gl_rsurf.c Merge 4483 update 2019-05-25 02:44:24 +03:00
gl_sprite.c ref_gl: fix msvc build 2019-05-23 22:10:35 +03:00
gl_studio.c Merge 4483 update 2019-05-25 02:44:24 +03:00
gl_triapi.c Merge 4483 update 2019-05-25 02:44:24 +03:00
gl_vgui.c ref: now it compiles, not linking yet. ref_api header moved to engine/ to clarify, that it's sort of engine internals 2019-03-06 16:23:33 +03:00
gl_warp.c ref: remove shared textures enum, instead use hardcoded texture names 2019-04-15 01:43:43 +03:00
wscript android: initial port 2019-05-02 18:07:03 +03:00