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xash3d-fwgs/engine/common/mod_local.h

214 lines
6.3 KiB
C

/*
mod_local.h - model loader
Copyright (C) 2007 Uncle Mike
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#ifndef MOD_LOCAL_H
#define MOD_LOCAL_H
//#include "common.h"
#include "edict.h"
#include "eiface.h"
#include "ref_api.h"
#include "studio.h"
#define LM_SAMPLE_SIZE 16
#define LM_SAMPLE_EXTRASIZE 8
#define MAX_MAP_WADS 256 // max wads that can be referenced per one map
#define CHECKVISBIT( vis, b ) ((b) >= 0 ? (byte)((vis)[(b) >> 3] & (1 << ((b) & 7))) : (byte)false )
#define SETVISBIT( vis, b )( void ) ((b) >= 0 ? (byte)((vis)[(b) >> 3] |= (1 << ((b) & 7))) : (byte)false )
#define CLEARVISBIT( vis, b )( void ) ((b) >= 0 ? (byte)((vis)[(b) >> 3] &= ~(1 << ((b) & 7))) : (byte)false )
#define REFPVS_RADIUS 2.0f // radius for rendering
#define FATPVS_RADIUS 8.0f // FatPVS use radius smaller than the FatPHS
#define FATPHS_RADIUS 8.0f // see SV_AddToFatPAS in GoldSrc
#define WORLD_INDEX (1) // world index is always 1
typedef struct consistency_s
{
const char *filename;
int orig_index;
int check_type;
qboolean issound;
int value;
vec3_t mins;
vec3_t maxs;
} consistency_t;
#define FCRC_SHOULD_CHECKSUM BIT( 0 )
#define FCRC_CHECKSUM_DONE BIT( 1 )
typedef struct
{
int flags;
CRC32_t initialCRC;
} model_info_t;
// values for model_t's needload
#define NL_UNREFERENCED 0 // this model can be freed after sequence precaching is done
#define NL_NEEDS_LOADED 1
#define NL_PRESENT 2
typedef struct hullnode_s
{
struct hullnode_s *next;
struct hullnode_s *prev;
} hullnode_t;
typedef struct winding_s
{
const mplane_t *plane;
struct winding_s *pair;
hullnode_t chain;
int numpoints;
vec3_t p[]; // variable sized
} winding_t;
typedef struct
{
hullnode_t polys;
uint num_polys;
} hull_model_t;
typedef struct wadlist_s
{
char wadnames[MAX_MAP_WADS][32];
int wadusage[MAX_MAP_WADS];
int count;
} wadlist_t;
typedef struct world_static_s
{
qboolean loading; // true if worldmodel is loading
int flags; // misc flags
// mapstats info
char message[2048]; // just for debug
char compiler[256]; // map compiler
char generator[256]; // map editor
hull_model_t *hull_models;
int num_hull_models;
// out pointers to light data
color24 *deluxedata; // deluxemap data pointer
byte *shadowdata; // occlusion data pointer
// visibility info
size_t visbytes; // cluster size
size_t fatbytes; // fatpvs size
// world bounds
vec3_t mins; // real accuracy world bounds
vec3_t maxs;
vec3_t size;
// tree visualization stuff
int recursion_level;
int max_recursion;
uint32_t version; // BSP version
// Potentially Hearable Set
byte *compressed_phs;
size_t *phsofs;
wadlist_t wadlist;
} world_static_t;
#ifndef REF_DLL
extern world_static_t world;
extern poolhandle_t com_studiocache;
extern convar_t mod_studiocache;
extern convar_t r_wadtextures;
extern convar_t r_showhull;
//
// model.c
//
void Mod_Init( void );
void Mod_FreeModel( model_t *mod );
void Mod_FreeAll( void );
void Mod_Shutdown( void );
void Mod_ClearUserData( void );
model_t *Mod_LoadWorld( const char *name, qboolean preload );
void *Mod_Calloc( int number, size_t size );
void *Mod_CacheCheck( struct cache_user_s *c );
void Mod_LoadCacheFile( const char *path, struct cache_user_s *cu );
void *Mod_AliasExtradata( model_t *mod );
void *Mod_StudioExtradata( model_t *mod );
model_t *Mod_FindName( const char *name, qboolean trackCRC );
model_t *Mod_LoadModel( model_t *mod, qboolean crash );
model_t *Mod_ForName( const char *name, qboolean crash, qboolean trackCRC );
qboolean Mod_ValidateCRC( const char *name, CRC32_t crc );
void Mod_NeedCRC( const char *name, qboolean needCRC );
void Mod_FreeUnused( void );
//
// mod_alias.c
//
void Mod_LoadAliasModel( model_t *mod, const void *buffer, qboolean *loaded );
//
// mod_bmodel.c
//
void Mod_LoadBrushModel( model_t *mod, const void *buffer, qboolean *loaded );
qboolean Mod_TestBmodelLumps( file_t *f, const char *name, const byte *mod_base, qboolean silent, dlump_t *entities );
qboolean Mod_HeadnodeVisible( mnode_t *node, const byte *visbits, int *lastleaf );
int Mod_FatPVS( const vec3_t org, float radius, byte *visbuffer, int visbytes, qboolean merge, qboolean fullvis, qboolean false );
qboolean Mod_BoxVisible( const vec3_t mins, const vec3_t maxs, const byte *visbits );
int Mod_CheckLump( const char *filename, const int lump, int *lumpsize );
int Mod_ReadLump( const char *filename, const int lump, void **lumpdata, int *lumpsize );
int Mod_SaveLump( const char *filename, const int lump, void *lumpdata, int lumpsize );
mleaf_t *Mod_PointInLeaf( const vec3_t p, mnode_t *node );
int Mod_SampleSizeForFace( const msurface_t *surf );
byte *Mod_GetPVSForPoint( const vec3_t p );
void Mod_UnloadBrushModel( model_t *mod );
void Mod_PrintWorldStats_f( void );
//
// mod_dbghulls.c
//
void R_DrawWorldHull( void );
void R_DrawModelHull( model_t *mod );
void Mod_ReleaseHullPolygons( void );
//
// mod_studio.c
//
void Mod_LoadStudioModel( model_t *mod, const void *buffer, qboolean *loaded );
void Mod_UnloadStudioModel( model_t *mod );
void Mod_InitStudioAPI( void );
void Mod_InitStudioHull( void );
void Mod_ResetStudioAPI( void );
const char *Mod_StudioTexName( const char *modname );
qboolean Mod_GetStudioBounds( const char *name, vec3_t mins, vec3_t maxs );
void Mod_StudioGetAttachment( const edict_t *e, int iAttachment, float *org, float *ang );
void Mod_GetBonePosition( const edict_t *e, int iBone, float *org, float *ang );
hull_t *Mod_HullForStudio( model_t *m, float frame, int seq, vec3_t ang, vec3_t org, vec3_t size, byte *pcnt, byte *pbl, int *hitboxes, edict_t *ed );
void *R_StudioGetAnim( studiohdr_t *m_pStudioHeader, model_t *m_pSubModel, mstudioseqdesc_t *pseqdesc );
void Mod_StudioComputeBounds( void *buffer, vec3_t mins, vec3_t maxs, qboolean ignore_sequences );
int Mod_HitgroupForStudioHull( int index );
void Mod_ClearStudioCache( void );
//
// mod_sprite.c
//
void Mod_LoadSpriteModel( model_t *mod, const void *buffer, qboolean *loaded );
#endif
#endif//MOD_LOCAL_H