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mirror of https://github.com/FWGS/xash3d-fwgs synced 2024-11-28 04:51:25 +01:00
xash3d-fwgs/engine/common
2023-02-11 06:06:21 +03:00
..
imagelib Nintendo Switch support (again) 2023-02-05 02:09:32 +01:00
soundlib engine: common: soundlib: libmpg: backport fix for CVE-2017-11126. 2023-01-25 15:57:52 +03:00
base_cmd.c engine: various const qualifier fixes 2022-05-29 04:22:43 +03:00
base_cmd.h
cfgscript.c engine: common: fix ParseFile calls 2021-10-08 17:31:32 +03:00
cmd.c engine: common: no point to allow if and else commands in unprivileged mode since scripting is available only for privileged 2022-12-12 08:18:00 +03:00
com_strings.h Merge master to ipv6 2022-11-17 19:34:46 +03:00
common.c filesystem: introduce new module, based on engine filesystem. 2022-07-28 18:56:02 +03:00
common.h engine: client: make few function between pmove and client interface shared, remove unused CL_PointContents wrapper 2023-01-06 00:09:36 +03:00
con_utils.c engine: simplify blue shift swapped lump check, change TestBmodelLumps to avoid reading past mod buffer 2023-01-03 07:01:39 +03:00
crashhandler.c engine: crashhandler: fully initialize struct sigaction 2023-01-31 00:50:48 +03:00
custom.c engine: common: custom: use IL_LOAD_PLAYER_DECAL flag when loading custom player decals 2022-12-05 04:56:07 +03:00
cvar.c engine: common: simplify string operations 2022-12-04 05:26:22 +03:00
cvar.h engine: common: made a filter for a filter (lol), so it's possible to play selected games with cl_filterstuffcmd enabled 2022-11-27 04:45:03 +03:00
dedicated.c engine: dedicated: add CL_HudMessage to dedicated stubs 2023-01-31 07:14:26 +03:00
filesystem_engine.c engine: fix searching filesystem_stdio on mobile platforms 2022-08-06 20:16:56 +03:00
gamma.c engine: gamma: use FBitSet 2021-12-08 20:28:30 +03:00
host_state.c engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h 2019-11-24 03:52:08 +03:00
host.c engine: common: host: use DEFAULT_ALLOWCONSOLE macro to set default console state 2023-02-09 05:56:11 +03:00
hpak.c engine: common: hpak: fixed rest of bugs in HPAK_AddLump 2022-11-27 04:50:30 +03:00
hpak.h engine: try to make hashpaks more compatible between 32-bit and 64-bit platforms 2022-09-20 21:57:13 +03:00
identification.c engine: restrict potentially harmful engine commands 2021-11-23 05:23:38 +03:00
infostring.c Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
ipv6text.c engine: common: minor fixes to ipv6text library 2022-06-09 03:10:02 +03:00
ipv6text.h engine: common: minor fixes to ipv6text library 2022-06-09 03:10:02 +03:00
launcher.c wscript: allow to setup engine default gamedir during configure 2022-09-11 02:12:44 +03:00
lib_common.c engine: strip Intel suffixes from server library name, but only on special platforms 2023-01-10 04:51:34 +03:00
library.h engine: library: fix saves on 64-bit Windows, compile custom loader only on x86 2021-06-27 00:03:39 +03:00
masterlist.c engine: client: only accept server list from master servers (thanks @tyabus for idea) 2022-08-17 21:17:51 +03:00
mod_bmodel.c engine: mod_bmodel: fix const qualifier discard warning 2023-01-04 17:55:59 +03:00
mod_local.h engine: simplify blue shift swapped lump check, change TestBmodelLumps to avoid reading past mod buffer 2023-01-03 07:01:39 +03:00
mod_sprite.c engine: fix -Wmaybe-uninitialized 2019-12-24 02:47:51 +03:00
mod_studio.c engine: common: static-ify functions in mod_studio.c 2023-02-08 00:03:15 +03:00
model.c engine: common: delete unused Mod_Handle function 2022-06-15 13:54:54 +03:00
net_buffer.c engine: inline version of MSG_BigShort 2023-01-18 19:29:27 +03:00
net_buffer.h engine: inline version of MSG_BigShort 2023-01-18 19:29:27 +03:00
net_chan.c engine: initialize network buffers used on player connect and after 2023-02-09 17:57:45 +03:00
net_encode.c engine: client: fix DT_TIMEWINDOW_* signedness 2022-01-24 17:31:36 +03:00
net_encode.h engine: use GCC provided offsetof implementation 2021-10-03 04:26:22 +03:00
net_ws.c engine: network: fix some unitialized sockaddr_storage's 2023-02-08 20:00:51 +03:00
net_ws.h engine: common: add network address comparator function 2022-12-12 06:30:47 +03:00
netchan.h engine: netchan: fixed fragbufs very high memory usage 2022-12-09 19:20:53 +03:00
pm_debug.c Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
pm_local.h engine: fix discarded const pointer qualifier in PM_HullPointContents 2023-01-14 10:57:22 +03:00
pm_surface.c engine: merge PM_TraceTexture into PM_TraceTexturePmove 2023-01-05 23:59:31 +03:00
pm_trace.c engine: fix discarded const pointer qualifier in PM_HullPointContents 2023-01-14 10:57:22 +03:00
protocol.h engine: client: consolidate modern and legacy protocol parsing functions, if possible 2023-02-11 06:06:21 +03:00
sequence.c engine: sequence: use Q_strncpy instead of standard strcpy 2021-12-03 09:22:40 +03:00
sys_con.c engine: platform: sdl: minor style changes 2023-02-09 05:59:34 +03:00
system.c Nintendo Switch support (again) 2023-02-05 02:09:32 +01:00
system.h engine: introduce Sys_DebugBreak function to raise an exception for debugger 2022-11-10 12:10:48 +03:00
tests.h engine: server: new IP filter, rewritten with IPv6 in mind 2022-06-09 03:10:02 +03:00
whereami.c Nintendo Switch support (again) 2023-02-05 02:09:32 +01:00
whereami.h engine: include whereami library to detect current executable path, may be reworked later if needed 2022-06-13 03:07:37 +03:00
world.c Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
world.h Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
zone.c engine: common: zone: use stdint types 2023-01-12 04:04:53 +03:00