.. |
gl_alias.c
|
ref: make API thinner by moving simple calls into EngineGetParm(RenderGetParm with ref extensions), fix some UBs
|
2019-03-22 16:36:46 +03:00 |
gl_backend.c
|
ref_gl: bring back GL_STATIC option
|
2019-03-30 03:08:44 +03:00 |
gl_beams.c
|
ref: make API thinner by moving simple calls into EngineGetParm(RenderGetParm with ref extensions), fix some UBs
|
2019-03-22 16:36:46 +03:00 |
gl_context.c
|
ref_gl: fix alpha in menu (and anywhere else where triColor4ub is used)
|
2019-03-28 18:17:58 +03:00 |
gl_cull.c
|
ref: make API thinner by moving simple calls into EngineGetParm(RenderGetParm with ref extensions), fix some UBs
|
2019-03-22 16:36:46 +03:00 |
gl_dbghulls.c
|
ref: fix all undefined references
|
2019-03-11 17:37:58 +03:00 |
gl_decals.c
|
ref: make API thinner by moving simple calls into EngineGetParm(RenderGetParm with ref extensions), fix some UBs
|
2019-03-22 16:36:46 +03:00 |
gl_draw.c
|
ref: now it compiles, not linking yet. ref_api header moved to engine/ to clarify, that it's sort of engine internals
|
2019-03-06 16:23:33 +03:00 |
gl_export.h
|
ref_gl: bring back GL_STATIC option
|
2019-03-30 03:08:44 +03:00 |
gl_frustum.c
|
ref:Fix some clgame, world and renderapi usages, import renderapi funcs from engine
|
2019-02-27 06:23:03 +07:00 |
gl_frustum.h
|
|
|
gl_image.c
|
ref_gl: don't use dxt on gles
|
2019-03-30 03:09:07 +03:00 |
gl_local.h
|
ref_gl: remove dead extensions from GLES code
|
2019-03-30 03:07:52 +03:00 |
gl_opengl.c
|
ref_gl: remove dead extensions from GLES code
|
2019-03-30 03:07:52 +03:00 |
gl_rlight.c
|
ref: make API thinner by moving simple calls into EngineGetParm(RenderGetParm with ref extensions), fix some UBs
|
2019-03-22 16:36:46 +03:00 |
gl_rmain.c
|
ref: make API thinner by moving simple calls into EngineGetParm(RenderGetParm with ref extensions), fix some UBs
|
2019-03-22 16:36:46 +03:00 |
gl_rmath.c
|
|
|
gl_rmisc.c
|
ref: make API thinner by moving simple calls into EngineGetParm(RenderGetParm with ref extensions), fix some UBs
|
2019-03-22 16:36:46 +03:00 |
gl_rpart.c
|
ref: simplify efx api, move efrags to engine
|
2019-03-17 23:14:53 +07:00 |
gl_rsurf.c
|
ref: make API thinner by moving simple calls into EngineGetParm(RenderGetParm with ref extensions), fix some UBs
|
2019-03-22 16:36:46 +03:00 |
gl_sprite.c
|
ref_gl: fixes for MSVC
|
2019-03-20 01:20:58 +03:00 |
gl_studio.c
|
ref: make API thinner by moving simple calls into EngineGetParm(RenderGetParm with ref extensions), fix some UBs
|
2019-03-22 16:36:46 +03:00 |
gl_triapi.c
|
ref_gl: fix alpha in menu (and anywhere else where triColor4ub is used)
|
2019-03-28 18:17:58 +03:00 |
gl_vgui.c
|
ref: now it compiles, not linking yet. ref_api header moved to engine/ to clarify, that it's sort of engine internals
|
2019-03-06 16:23:33 +03:00 |
gl_warp.c
|
ref: make API thinner by moving simple calls into EngineGetParm(RenderGetParm with ref extensions), fix some UBs
|
2019-03-22 16:36:46 +03:00 |
wscript
|
wscript: move build env setup to main wscript
|
2019-03-25 01:25:44 +03:00 |