.. |
client
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engine: add NET_AdrToString to menu extended API, upgrade mainui submodule
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2022-03-08 07:00:36 +03:00 |
common
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engine: common: fix broken function name and strings after find&replace in socket code
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2022-03-10 04:51:38 +03:00 |
platform
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engine: sdl: fix mouse activated when focus gained but not game is active
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2022-01-28 01:20:14 +03:00 |
server
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engine: server: send protocol version to distinguish old engine and new
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2022-03-08 07:00:36 +03:00 |
alias.h
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Trim all trailing whitespace
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2021-01-04 20:55:10 +03:00 |
anorms.h
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Trim all trailing whitespace
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2021-01-04 20:55:10 +03:00 |
cdll_exp.h
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engine: fix warnings
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2018-10-06 03:42:09 +03:00 |
cdll_int.h
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engine: fix various warnings
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2021-03-07 03:40:01 +03:00 |
custom.h
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Trim all trailing whitespace
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2021-01-04 20:55:10 +03:00 |
customentity.h
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Trim all trailing whitespace
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2021-01-04 20:55:10 +03:00 |
edict.h
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Trim all trailing whitespace
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2021-01-04 20:55:10 +03:00 |
eiface.h
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engine: use GCC provided offsetof implementation
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2021-10-03 04:26:22 +03:00 |
keydefs.h
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GameController: Add separate D-Pad bindings
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2021-01-07 17:37:37 +03:00 |
menu_int.h
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engine: add NET_AdrToString to menu extended API, upgrade mainui submodule
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2022-03-08 07:00:36 +03:00 |
mobility_int.h
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engine: add safe ParseFile to client MobilityAPI
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2021-10-08 17:31:32 +03:00 |
physint.h
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engine: use GCC provided offsetof implementation
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2021-10-03 04:26:22 +03:00 |
progdefs.h
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Trim all trailing whitespace
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2021-01-04 20:55:10 +03:00 |
ref_api.h
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engine: remove emboss filter. There seems no real use for it.
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2021-12-07 09:09:45 +03:00 |
sequence.h
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Trim all trailing whitespace
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2021-01-04 20:55:10 +03:00 |
shake.h
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Trim all trailing whitespace
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2021-01-04 20:55:10 +03:00 |
sprite.h
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Trim all trailing whitespace
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2021-01-04 20:55:10 +03:00 |
studio.h
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Trim all trailing whitespace
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2021-01-04 20:55:10 +03:00 |
vgui_api.h
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vgui: remove unneeded SDL calls, remove unused VGUI API function, fix mouse cursor visibility
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2022-01-04 08:39:11 +03:00 |
warpsin.h
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Trim all trailing whitespace
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2021-01-04 20:55:10 +03:00 |
wscript
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engine: first attempts on fuzzing the engine
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2022-01-15 06:24:57 +03:00 |