mirror of
https://github.com/FWGS/xash3d-fwgs
synced 2024-11-24 18:59:50 +01:00
52 lines
2.0 KiB
C
52 lines
2.0 KiB
C
/*
|
|
pm_local.h - player move interface
|
|
Copyright (C) 2010 Uncle Mike
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
*/
|
|
|
|
#ifndef PM_LOCAL_H
|
|
#define PM_LOCAL_H
|
|
|
|
#include "pm_defs.h"
|
|
|
|
typedef int (*pfnIgnore)( physent_t *pe ); // custom trace filter
|
|
|
|
//
|
|
// pm_debug.c
|
|
//
|
|
void PM_ParticleLine( const vec3_t start, const vec3_t end, int pcolor, float life, float zvel );
|
|
void PM_DrawBBox( const vec3_t mins, const vec3_t maxs, const vec3_t origin, int pcolor, float life );
|
|
|
|
//
|
|
// pm_trace.c
|
|
//
|
|
void Pmove_Init( void );
|
|
void PM_InitBoxHull( void );
|
|
hull_t *PM_HullForBsp( physent_t *pe, playermove_t *pmove, float *offset );
|
|
qboolean PM_RecursiveHullCheck( hull_t *hull, int num, float p1f, float p2f, vec3_t p1, vec3_t p2, pmtrace_t *trace );
|
|
pmtrace_t PM_PlayerTraceExt( playermove_t *pm, vec3_t p1, vec3_t p2, int flags, int numents, physent_t *ents, int ignore_pe, pfnIgnore pmFilter );
|
|
int PM_TestPlayerPosition( playermove_t *pmove, vec3_t pos, pmtrace_t *ptrace, pfnIgnore pmFilter );
|
|
int PM_HullPointContents( hull_t *hull, int num, const vec3_t p );
|
|
int PM_TruePointContents( playermove_t *pmove, const vec3_t p );
|
|
int PM_PointContents( playermove_t *pmove, const vec3_t p );
|
|
void PM_ConvertTrace( trace_t *out, pmtrace_t *in, edict_t *ent );
|
|
|
|
//
|
|
// pm_surface.c
|
|
//
|
|
const char *PM_TraceTexture( physent_t *pe, vec3_t vstart, vec3_t vend );
|
|
msurface_t *PM_RecursiveSurfCheck( model_t *model, mnode_t *node, vec3_t p1, vec3_t p2 );
|
|
msurface_t *PM_TraceSurface( physent_t *pe, vec3_t start, vec3_t end );
|
|
int PM_TestLineExt( playermove_t *pmove, physent_t *ents, int numents, const vec3_t start, const vec3_t end, int flags );
|
|
|
|
#endif//PM_LOCAL_H
|