Commit Graph

3726 Commits

Author SHA1 Message Date
Ivan 'provod' Avdeev 03fc537d54 vk: studio: implement proper per-submodel rendermodel cache
Gives out individual render submodels for dynamic ones, receives and remembers them when they are not needed anymore.

Stores only one render submodel for static ones. Reuses/instantiates it for everyone.
2023-08-28 09:11:48 -07:00
Ivan 'provod' Avdeev c42cf2088c vk: studio: handle first half of entity reuse
Detect whether studio model has changed, and replace it with a new one.
It does (as predicted) run into a gpu sync issue if reuse happened while previous frame with the old user is still being drawn.
2023-08-28 09:11:48 -07:00
Ivan 'provod' Avdeev 567d014ada vk: studio: precompute per-submodel dynamic-ness
Basically go through all sequences and bones, and try to find out whether a given submodel is affected by animation frames.
2023-08-28 09:11:48 -07:00
Ivan 'provod' Avdeev 9636b541c5 vk: studio: make dynamic-ness detection more granular
also comment on the upcoming submodel caching plans
2023-08-28 09:11:48 -07:00
Ivan Avdeev 47cc51d9b1 vk: studio: track studio model state by entity 2023-08-28 09:11:48 -07:00
Ivan Avdeev 09d8534b01 vk: studio: extract all model/cache stuff into separate files 2023-08-28 09:11:48 -07:00
Ivan Avdeev f99d43ec4c add a bunch of wip changes wrt studio model cache 2023-08-28 09:11:48 -07:00
Ivan Avdeev f691b4b4b0 vk: add "persistent" speeds metrics for used memory, etc
Renames previous METRICS to COUNTERS. These are still reset to zero
every frame.

Adds new METRICS which are preserved, maintained externally to speeds,
and only sampled by speeds code once per frame.

Also adds new metrics:
- `studio.cached_submodels` -- number of submodels in cache
- `geom.used` -- memory used by long allocations
- `geom.{vertices,indices}` -- counts of vertices/indices for long
  allocations
- `geom.dyn_{vertices,indices}` -- counts of vertices/indices for
  single-frame dynamic allocations
2023-06-14 11:23:09 -07:00
Ivan Avdeev d13c0d4748 vk: add studio dynamic and static submodels metrics 2023-06-13 12:19:18 -07:00
Ivan Avdeev 5dda220751 vk/speeds: preserve metric names that might not be registered initially
When `r_speeds_graphs` cvar is read for the first time, not all metrics
might be registered yet. It leads to some graphs missing.

Retry searching for these metrics on further frames, thus preserving the
graph list from previous session fully.
2023-06-13 11:52:46 -07:00
Ivan Avdeev c72ff1d0c5 vk: add ability to delete graphs by their names
Also, track single changes vs cvar changes: do not reload everything
from cvar on every update
2023-06-13 10:32:32 -07:00
Ivan Avdeev 0b47621f69 vk: add r_speeds_graph <add/del/clear> command
Allows adding graphs w/o editing the cvar manually

Delete is not implemented yet
2023-06-13 10:12:41 -07:00
Ivan Avdeev 046ae3d7f3 vk: rename metrics to module.name, prettify list
- Add variable name and registration src:line to the
  `r_speeds_list_metrics` output. Makes it easier to reason about where
  does this metric come from.
- Group metrics by their modules, makes it easier to discover.
- Do not print the list immediately on command, do it later in the
  frame. Makes it print correct latest frame values.
2023-06-13 09:39:50 -07:00
Ivan Avdeev 6583ed0c31 vk: fixup sequences fps formatting 2023-06-09 11:34:39 -07:00
Ivan 'provod' Avdeev ba041fce36 vk: update animated studio models geometry
Still slightly KORYAVY as:
- there's no cache eviction, it might get full pretty quick
- static-vs-dynamic animation decision is pretty rudimentary, might consider non-animated things as dynamic
- args passing vs global state is meh
2023-06-09 11:28:30 -07:00
Ivan 'provod' Avdeev cadf3dbdfc rt: update blas for brush water
Enable updating rt_blas, and use that for updating brush water models
2023-06-09 10:03:00 -07:00
Ivan Avdeev 406a5f9d4b vk: remove old dynamic beam segs code 2023-06-07 10:54:09 -07:00
Ivan Avdeev 4409e57a8d rt: fix dynamic models colors 2023-06-07 10:43:54 -07:00
Ivan Avdeev 0b8fe6fe33 rt: implement fast dynamic models
It works, and works really fast.
Known issues:
- missing colors
2023-06-07 10:24:29 -07:00
Ivan Avdeev e6bf0c452a rt: more removals 2023-06-06 11:21:47 -07:00
Ivan Avdeev 789982277d rt: remove more unused and obsolete things 2023-06-06 10:50:16 -07:00
Ivan Avdeev 98f8300ca2 vk: remove lots of obsolete code
TriApi/dynamic stuff is still not passed to RT, but removing old code
makes it easier to reason about.
2023-06-06 10:40:10 -07:00
Ivan Avdeev 8e0a9ac4d4 vk: remove old dynamic model implementation too
Breaks dynamic model RT rendering, as it is not implemented yet
2023-06-06 10:20:00 -07:00
Ivan Avdeev c105d45265 vk: remove public render dynamic model api
It still remains internally, and generates too many BLASes.
2023-06-06 09:50:24 -07:00
Ivan Avdeev 0e13ed38c1 vk: revert beam segs to use triapi, like gl 2023-06-06 09:29:05 -07:00
Ivan Avdeev c271078196 vk/speeds: print current metric value next to graphs 2023-06-06 09:27:52 -07:00
Ivan Avdeev 3e2e5e7cb2 vk: remove old dynamic model api usage from brush+water
This makes water static for now, and also makes it look weird, e.g.:
- no culling of water sides (it is "dynamic" in a sense that it's an
  entity property, not model property)
2023-06-05 12:53:25 -07:00
Ivan 'provod' Avdeev a2b0164e03 vk: put barney back together
Fixes computing total vertices/indices count. Were referencing the same `pmesh` for all meshes.

Floating and missing heads issue seems to be due to incorrect fixed animation frames. I.e. animation frames contain offsets to the correct positions. Should be fixed when animations are done.
2023-06-03 12:10:56 -07:00
Ivan Avdeev df102994c4 vk: pre-build and cache studio submodels on first draw
Known issues:
- no animations, stuck at first rendered frame of a given submodel.
  This is as intended for now, needs BLAS update functionality not yet implemented.
- wrong positions/transforms. Reasons unknown. May be "as intended" too.
- missing heads
- Barney model corruption. Consistent between maps/instances/animation
  frames.
2023-06-02 11:49:02 -07:00
Ivan Avdeev c34c56e203 vk: add r_speeds_list_metrics command, with filter 2023-06-01 12:12:10 -07:00
Ivan Avdeev 3bbca26087 vk: fix disappearing sprites for traditional renderer 2023-06-01 11:42:23 -07:00
Ivan Avdeev 72acf4882d vk: orient sprites to camera
Somehow makes sprites correctly oriented (and winding-culled) for ray
tracing, but makes them disappear (winding-culled) for traditional
renderer. This makes zero sense.
2023-06-01 11:00:50 -07:00
Ivan Avdeev edb151bd1b rt: apply instanced texture overrides to rt_model; makes sprites apply correct textures 2023-06-01 10:15:30 -07:00
Ivan Avdeev 8f47115a01 rt: hide internal apis 2023-06-01 09:25:55 -07:00
Ivan Avdeev ed4d0070f8 vk: override sprite textures for quad instances
Applies correct sprite textures for traditional renderer. Doesn't apply
them to RT yet.
2023-05-31 11:00:28 -07:00
Ivan 'provod' Avdeev 32cb4f73be vk: fixup sprite size and color, also reorient it
Sprites are still not oriented properly though
2023-05-31 10:16:06 -07:00
Ivan 'provod' Avdeev dd8f06ae60 rt: recreate sprite model on every map
This is a workaround for inconsistent memory management: some subsystems completely clear their memories and start allocating from zero. This leads to overwriting long lived sprite model with garbage.

TODO FIXME
2023-05-31 10:15:27 -07:00
Ivan 'provod' Avdeev 8b50ebb035 rt: pass and assign rt_blas debug names 2023-05-31 10:13:40 -07:00
Ivan Avdeev e9ea962bc0 vk: begin refactoring rendermodel api, instantiate sprites, crash gpu 2023-05-31 09:39:27 -07:00
Ivan 'provod' Avdeev c157c9acfc rt: don't forget to add new blases to render list 2023-05-31 08:46:34 -07:00
Ivan Avdeev 0853f1c182 rt: start adding new rt_blas-based rt_model_t
Make brush models use it. Black screen, kekw. But not explicit error
messages. Need to investigate.
2023-05-30 12:14:44 -07:00
Ivan Avdeev 7ee16cd82f vk: track block/geom/brush lifetimes
Make sure that things get created and destroyed at the right times.
Allow longer-than-map block allocations.
Fix brush model leaks -- previously they weren't destroyed on map
change/game exit properly. Also free geometry ranges accordingly.

Add a note about map loading process, and various models lifetimes.
2023-05-26 10:45:44 -07:00
Ivan Avdeev d24961db15 vk: add block allocator draft
The intent is to manage long-vs-single-frame allocations better.
Previously long allocations were map-long bump allocations, and couldn't be freed
mid-map, as there was neither a reference to the allocated range, nor a
way to actully free it.

Add a two-mode block allocator (similar to previous debuffer alloc) that
allows making long and once allocations. But now long allocations are
backed by "pool" allocator and return references to the range.

This commit doesn't do the deallocation yet, so map chaning doesn't yet
work.
2023-05-25 12:12:18 -07:00
Ivan Avdeev 9200cbfc25 rt: step even closer to explicit blas+kusochki management
- stop tracking color/xform/mmode with vk_ray_model
- do not expose model to things that don't need to know
2023-05-22 11:02:40 -07:00
Ivan Avdeev 8724efd748 rt: massage vk_ray_model a bit
- explicitly group cache-related fields
- move kusochki allocation to where it's actually used

this makes a step towards better blas management from bottom up
2023-05-22 10:39:48 -07:00
Ivan Avdeev 322e7bc419 vk: recreate suboptimal swapchains with correct synchronization 2023-05-18 12:32:00 -07:00
Ivan Avdeev b5f79f3815 rt: DRY the accel creation code 2023-05-18 12:10:21 -07:00
Ivan Avdeev e55e411639 vk: add a couple of TODO comments 2023-05-18 12:00:58 -07:00
Ivan Avdeev b65f84793a rt: start refactoring blas/tlas mgmt code
Draft the new accel/blas apis. Consolidate everything accel-related into
vk_ray_accel.c. Start splitting into more atomic functions. Prepare for
blas-model+kusochki split. etc etc.

The new code isn't really used yet.
2023-05-18 11:59:14 -07:00
Ivan Avdeev 4af9f65cd0 vk: use better debug_break in validation errors callback
Allows us to continue in gdb
2023-05-18 11:58:00 -07:00