Commit Graph

4337 Commits

Author SHA1 Message Date
Ivan Avdeev c5b6599be7 imagelib: deduplicate Image_ComputeSize function
Make so that img_ktx2 and img_dds use a common copy of the function
2023-10-16 12:37:58 -04:00
Ivan Avdeev 1d90bb1835 imagelib: format new ktx2 code to codestyle 2023-10-16 12:30:12 -04:00
Ivan Avdeev 1834f388b8 imagelib: check flags for DDS and KTX2 support
- Checks for `IL_DDS_HARDWARE` support for compressed formats in KTX2
- Checks for `IL_KTX2_RAW` before providing raw KTX2 data
2023-10-16 12:17:35 -04:00
Ivan Avdeev ee81a7228d vk: better swizzling
- expand BC4 and BC5 compressed blocks
- negate alpha semantic
2023-10-16 12:08:54 -04:00
Ivan Avdeev d9a4d9d562 imagelib: add color+alpha flags for new KTX2/BC formats 2023-10-16 11:32:32 -04:00
Ivan Avdeev 405934f860
update stale comment
s/dds/ktx2/
2023-10-16 08:03:41 -07:00
Ivan 'provod' Avdeev 9dbde6d547 vk: fix roughness on studio model chrome textures
With deprecation of `set` flag, roughness was always replaced on studio model chome textures.
2023-10-16 08:00:15 -07:00
Andrey Akhmichin f343f0da41 utils: mdldec: return different errorcodes on error. 2023-10-16 09:36:26 +03:00
Andrey Akhmichin 6d318a4102 utils: mdldec: smd.c: replace loop with VectorMA. 2023-10-16 09:35:51 +03:00
mittorn a2b992d865 ref_gl: fix codestyle 2023-10-16 06:47:55 +03:00
mittorn ddf3f2ffdb gl2shim: Allow drawing huge QUADS sequences by splitting drawcalls on overflow 2023-10-16 06:47:55 +03:00
Alibek Omarov 2454e87509 ref_gl: gl2shim: refactoring, add missing spaces in parentheses and ternary ops, remove singleline multiple assignments, use bitset macros 2023-10-16 06:47:55 +03:00
mittorn 0dc44249a2 ref_gl: fix XASH_GL_STATIC build 2023-10-16 06:47:55 +03:00
mittorn 150cbfa4de ref_gl: do not trust REFAPI context version, get it from OpenGL anyway 2023-10-16 06:47:55 +03:00
mittorn c0b068d81b ref_gl: add workarounds for detecting extensions correctly on gles1/gles2 without wrapper (swiftshader works now) 2023-10-16 06:47:55 +03:00
mittorn fbc312b6cf gl2shim: remove float suffix in shaders, that makes glsl100 work in swiftshader 2023-10-16 06:47:55 +03:00
mittorn 342e0d3e2e gl2shim: add glsl100 support 2023-10-16 06:47:55 +03:00
mittorn 202b228691 gl2shim: correct allocation/cleanup 2023-10-16 06:47:55 +03:00
mittorn c9c1286803 ref_gl: fix typo 2023-10-16 06:47:55 +03:00
mittorn eab98b0eda gl2shim: dynamic extension checking and autoconfiguration 2023-10-16 06:47:55 +03:00
mittorn 35be80fc21 ref_gl: request gl1.1 if compatibility profile unavailiable, this fixes launching with GL <= 2.0, improve old version extension detection 2023-10-16 06:47:55 +03:00
mittorn 6041bb0a43 platform/sdl: fix safegl 2023-10-16 06:47:55 +03:00
mittorn c7dd9d6437 ref_gl: init r_temppool before InitExtensions, fix extension string allocation 2023-10-16 06:47:55 +03:00
mittorn d378878c91 gl2shim: try fix getting program link log 2023-10-16 06:47:55 +03:00
mittorn 4a2f8cafcd gl2shim: try fix errors in ViZual ZtudiO 2023-10-16 06:47:55 +03:00
mittorn d254bac16b ref_gl: integrate gl2shim extensions 2023-10-16 06:47:55 +03:00
mittorn e23b632ce5 ref_gl: add missing non-arb shader functions 2023-10-16 06:47:55 +03:00
mittorn 2f321b1471 ref_gl: implement minimum inclusion version for GL extensions, implement quering extensions on core profile 2023-10-16 06:47:55 +03:00
mittorn 0265e88d8f gl2shim: fix wrong color vertex 2023-10-16 06:47:55 +03:00
mittorn 4114d2f24d gl2shim: more refactoring 2023-10-16 06:47:55 +03:00
mittorn 8124035763 ref_gl: try fix psvita 2023-10-16 06:47:55 +03:00
mittorn 96127c6eb0 gl2shim: make shaders code more portable 2023-10-16 06:47:55 +03:00
mittorn cf65a39b83 gl2shim: refactoring 2023-10-16 06:47:55 +03:00
mittorn 0341f96b70 gl2shim: use IBO for quads 2023-10-16 06:47:55 +03:00
mittorn c95d91cfe3 gl2shim: limit begin-end chain length, cycle incremental buffers 2023-10-16 06:47:55 +03:00
mittorn cbd10c6279 gl2shim: improve shader version handling, fix particle issues 2023-10-16 06:47:55 +03:00
mittorn 5df9e57743 gl2shim: support incremental non-persistent buffers for arrays 2023-10-16 06:47:55 +03:00
mittorn c178022fb5 gl2shim: persistent incremental streaming buffers, buffer cycling support 2023-10-16 06:47:55 +03:00
mittorn 724c29d711 gl2shim: implement fallback vbo, glDrawRangeElements with non-vbo buffer works now on core contexts 2023-10-16 06:47:55 +03:00
mittorn 74a2dbeb91 gl2shim: batcher experiments (UGLY, DO NOT USE), fix bad shader bindings, Draw QUADS with TRIFAN when possible 2023-10-16 06:47:55 +03:00
mittorn 5d20d24ebc gl2shim: simple matrix invalidation, do not calculate MVP every drawcall 2023-10-16 06:47:55 +03:00
mittorn 0e2fc277c8 gl2shim: bind dummy VAO on DrawElements implementation on glcore, this generates GL Errors, but renders fine on mesa 2023-10-16 06:47:55 +03:00
mittorn 1505740b73 ref_gl: fix enabling multitexturing on GLES 2023-10-16 06:47:55 +03:00
mittorn 6bad07b39d gl2shim: support low (<130) shaders 2023-10-16 06:47:55 +03:00
mittorn f85437dfc5 gl2shim: implement client arrays (not in glcore/vao mode), make studio/world array render work 2023-10-16 06:47:55 +03:00
mittorn c765261db6 ref_gl: fix late studio cvars registration, enable DrawRangeElements in GLES contexts 2023-10-16 06:47:55 +03:00
mittorn 73087ead2d ref_gl: fix build with XASH_GL_STATIC, avoid using ARB shader extension on core context 2023-10-16 06:47:55 +03:00
mittorn 8c88e82709 gl2shim: support more GLSL versions 2023-10-16 06:47:55 +03:00
mittorn 40dd6e0234 gl2shim: Cleanup warnings, use APIENTRY declarations, stub unsupported functions 2023-10-16 06:47:55 +03:00
mittorn eb23b226cc Workaround core context issues 2023-10-16 06:47:55 +03:00