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103a2fccaa
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sdl: vid: rework safegl option
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2019-01-27 02:26:23 +03:00 |
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7205f2d4fa
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sound: sdl: use SDL_setenv for crossplatform
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2019-01-13 18:19:35 +05:00 |
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ac77bab967
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sound: opensles: same fix applied for OpenSLES/Android backend
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2019-01-07 04:17:40 +03:00 |
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9935e2c8d3
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sound: sdl: set pulseaudio environment variables regardless of target OS, because PA is crossplatform
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2019-01-07 04:09:55 +03:00 |
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80fc7209ed
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sound: move related function declarations to platform header. Remove unused.
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2019-01-07 04:07:06 +03:00 |
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621cdba53c
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engine: android: restore OpenSL ES audio
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2018-12-20 10:22:04 +03:00 |
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e7ddc6d6c5
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engine: android: restore dlsym hack for old Android(<5.0)
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2018-12-20 10:15:44 +03:00 |
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aed53c4fda
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Do not spam in console if vsync not availiable
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2018-12-05 23:56:41 +07:00 |
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0964fb11e4
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sdl: partially fix maximizing window on Windows
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2018-11-29 21:43:51 +03:00 |
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1b9bfd8906
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platform: sdl: fix compiling
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2018-11-18 23:04:47 +03:00 |
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9d93eca572
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platform: linux: fix descriptor leak
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2018-11-18 17:50:15 +03:00 |
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7c772d6bfd
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engine: rework timer stuff, move to platform. Move debugger present checks to platform
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2018-11-16 16:32:16 +03:00 |
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25d8a94c1c
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engine: fix implicit declaration, remove dead MsgDev now, fix const modifier loss in host.c
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2018-11-16 15:25:04 +03:00 |
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d4e5e609af
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Do not break video subsystem initialization.
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2018-11-05 15:39:00 +05:00 |
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a03aa3ddb3
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Merge 4281 update
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2018-10-28 00:39:29 +03:00 |
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de838ec5e8
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rename backend files for great justice and consistency
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2018-10-27 23:28:29 +03:00 |
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90d2434bb0
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platform: add Set/GetClipboardText calls. Remove unneeded SDL_SetHint call on Android, because Android does not use SDL anymore
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2018-10-27 23:28:29 +03:00 |
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96e0167e47
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platform: add GetMousePos, SetMousePos calls, fix typo
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2018-10-27 23:28:29 +03:00 |
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68ed732928
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win_con: fix version in title, change title for dedicated server
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2018-10-24 20:55:00 +03:00 |
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7390d11505
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platform_sdl: adapt SDL backend code to new platform backends system
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2018-10-22 00:28:24 +03:00 |
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265f79fc72
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platform: add GetNativeObject call
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2018-10-22 00:21:05 +03:00 |
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a5258bea65
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library: move win32 definitions to win_lib.c
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2018-10-22 00:13:56 +03:00 |
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25f07ddb97
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platform: introduce common header for platform-dependent functions. To keep clean code and engine platform-agnostic, now including headers from platform folder, except this one, is strictly prohibited.
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2018-10-21 23:52:14 +03:00 |
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216b4f4147
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vid_sdl: fix incorrect video modes list length
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2018-10-10 23:36:34 +03:00 |
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844b3a39a7
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vid_sdl: fix GL_UpdateContext, fix window created outside screen if positions were negative
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2018-10-10 20:01:54 +03:00 |
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491188a0f3
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Merge branch 'original'
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2018-10-04 14:27:14 +07:00 |
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2edbcb996d
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Merge 4150 update. Fix some mistypings. Rename CL_IsQuakeCompatible to Host_IsQuakeCompatible, as it may be used in whole engine and even in dedicated builds. IN_RecalcCenter was not added, window center positions should be updated by backends.
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2018-06-19 16:59:53 +03:00 |
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473810fc0c
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MSVC & Win32 related fixes
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2018-06-14 20:32:40 +03:00 |
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7cdead7bac
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Merge 4143 update
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2018-06-12 12:18:14 +03:00 |
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f26ac52102
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Merge 4140 update
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2018-06-11 14:04:50 +03:00 |
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43b746d2f8
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Fix MinGW build
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2018-05-13 23:25:51 +03:00 |
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415e517107
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Library loader refactoring. Not tested for platforms other than Linux
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2018-05-01 21:52:00 +03:00 |
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0681209114
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Remove useless host.type set, replace HOST_DEDICATED checks by Host_IsDedicated
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2018-05-01 17:30:33 +03:00 |
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becd0eba03
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Possibility to use dedicated version with SDL(it's used only by internal timer)
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2018-05-01 17:30:33 +03:00 |
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3f2a8f7704
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Remove vid_mode. VID_GetModeString now returns only supported modes from SDL2
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2018-04-29 09:21:23 +03:00 |
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a3c90248a7
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Remove unneeded argument in SDLash_KeyEvent. Remove copypasted code
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2018-04-26 02:52:49 +03:00 |
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63513ec475
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Small refactoring of EnableTextInput
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2018-04-22 14:01:56 +03:00 |
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af7123f7dd
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Merge branch 'original' (except gldebug, msaa)
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2018-04-19 20:47:41 +00:00 |
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be4b885254
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Merge common SDL port changes
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2018-04-17 03:53:01 +03:00 |
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5744aa8d9e
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Add SDL sound backend
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2018-04-17 03:44:53 +03:00 |
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fc7ed1ab75
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Add SDL video backend
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2018-04-17 03:44:17 +03:00 |
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7c9b724531
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Implement dynamic library loading and symbol resolving
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2018-04-17 03:43:27 +03:00 |
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4a0add4063
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Move Win32 console into separate file(second commit), hide Win32 console code under _WIN32 macro. Add some fork-specific macros. Add sys_con.c for generic log file implementation.
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2018-04-14 04:08:28 +03:00 |
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45c0eaa26c
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Move Win32 console and library loader to platform/win32 folder.
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2018-04-14 03:31:43 +03:00 |
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