Commit Graph

44 Commits

Author SHA1 Message Date
103a2fccaa sdl: vid: rework safegl option 2019-01-27 02:26:23 +03:00
7205f2d4fa sound: sdl: use SDL_setenv for crossplatform 2019-01-13 18:19:35 +05:00
ac77bab967 sound: opensles: same fix applied for OpenSLES/Android backend 2019-01-07 04:17:40 +03:00
9935e2c8d3 sound: sdl: set pulseaudio environment variables regardless of target OS, because PA is crossplatform 2019-01-07 04:09:55 +03:00
80fc7209ed sound: move related function declarations to platform header. Remove unused. 2019-01-07 04:07:06 +03:00
621cdba53c engine: android: restore OpenSL ES audio 2018-12-20 10:22:04 +03:00
e7ddc6d6c5 engine: android: restore dlsym hack for old Android(<5.0) 2018-12-20 10:15:44 +03:00
aed53c4fda Do not spam in console if vsync not availiable 2018-12-05 23:56:41 +07:00
0964fb11e4 sdl: partially fix maximizing window on Windows 2018-11-29 21:43:51 +03:00
1b9bfd8906 platform: sdl: fix compiling 2018-11-18 23:04:47 +03:00
9d93eca572 platform: linux: fix descriptor leak 2018-11-18 17:50:15 +03:00
7c772d6bfd engine: rework timer stuff, move to platform. Move debugger present checks to platform 2018-11-16 16:32:16 +03:00
25d8a94c1c engine: fix implicit declaration, remove dead MsgDev now, fix const modifier loss in host.c 2018-11-16 15:25:04 +03:00
d4e5e609af Do not break video subsystem initialization. 2018-11-05 15:39:00 +05:00
a03aa3ddb3 Merge 4281 update 2018-10-28 00:39:29 +03:00
de838ec5e8 rename backend files for great justice and consistency 2018-10-27 23:28:29 +03:00
90d2434bb0 platform: add Set/GetClipboardText calls. Remove unneeded SDL_SetHint call on Android, because Android does not use SDL anymore 2018-10-27 23:28:29 +03:00
96e0167e47 platform: add GetMousePos, SetMousePos calls, fix typo 2018-10-27 23:28:29 +03:00
68ed732928 win_con: fix version in title, change title for dedicated server 2018-10-24 20:55:00 +03:00
7390d11505 platform_sdl: adapt SDL backend code to new platform backends system 2018-10-22 00:28:24 +03:00
265f79fc72 platform: add GetNativeObject call 2018-10-22 00:21:05 +03:00
a5258bea65 library: move win32 definitions to win_lib.c 2018-10-22 00:13:56 +03:00
25f07ddb97 platform: introduce common header for platform-dependent functions. To keep clean code and engine platform-agnostic, now including headers from platform folder, except this one, is strictly prohibited. 2018-10-21 23:52:14 +03:00
216b4f4147 vid_sdl: fix incorrect video modes list length 2018-10-10 23:36:34 +03:00
844b3a39a7 vid_sdl: fix GL_UpdateContext, fix window created outside screen if positions were negative 2018-10-10 20:01:54 +03:00
491188a0f3 Merge branch 'original' 2018-10-04 14:27:14 +07:00
2edbcb996d Merge 4150 update. Fix some mistypings. Rename CL_IsQuakeCompatible to Host_IsQuakeCompatible, as it may be used in whole engine and even in dedicated builds. IN_RecalcCenter was not added, window center positions should be updated by backends. 2018-06-19 16:59:53 +03:00
473810fc0c MSVC & Win32 related fixes 2018-06-14 20:32:40 +03:00
7cdead7bac Merge 4143 update 2018-06-12 12:18:14 +03:00
f26ac52102 Merge 4140 update 2018-06-11 14:04:50 +03:00
43b746d2f8 Fix MinGW build 2018-05-13 23:25:51 +03:00
415e517107 Library loader refactoring. Not tested for platforms other than Linux 2018-05-01 21:52:00 +03:00
0681209114 Remove useless host.type set, replace HOST_DEDICATED checks by Host_IsDedicated 2018-05-01 17:30:33 +03:00
becd0eba03 Possibility to use dedicated version with SDL(it's used only by internal timer) 2018-05-01 17:30:33 +03:00
3f2a8f7704 Remove vid_mode. VID_GetModeString now returns only supported modes from SDL2 2018-04-29 09:21:23 +03:00
a3c90248a7 Remove unneeded argument in SDLash_KeyEvent. Remove copypasted code 2018-04-26 02:52:49 +03:00
63513ec475 Small refactoring of EnableTextInput 2018-04-22 14:01:56 +03:00
af7123f7dd Merge branch 'original' (except gldebug, msaa) 2018-04-19 20:47:41 +00:00
be4b885254 Merge common SDL port changes 2018-04-17 03:53:01 +03:00
5744aa8d9e Add SDL sound backend 2018-04-17 03:44:53 +03:00
fc7ed1ab75 Add SDL video backend 2018-04-17 03:44:17 +03:00
7c9b724531 Implement dynamic library loading and symbol resolving 2018-04-17 03:43:27 +03:00
4a0add4063 Move Win32 console into separate file(second commit), hide Win32 console code under _WIN32 macro. Add some fork-specific macros. Add sys_con.c for generic log file implementation. 2018-04-14 04:08:28 +03:00
45c0eaa26c Move Win32 console and library loader to platform/win32 folder. 2018-04-14 03:31:43 +03:00