89baa633c8
engine: sdl: fix mouse activated when focus gained but not game is active
2022-01-28 01:20:14 +03:00
abbd0f92a4
engine: input: fix incorrect client notifying about mouse button states
2022-01-13 15:52:59 +03:00
a2f741fe8a
engine: platform: sdl: try to fix 1.2 build
2022-01-04 08:39:11 +03:00
d0a39ef492
engine: client: rework mouse input again, do what GoldSrc does, minimize SDL mouse calls
2022-01-04 08:39:11 +03:00
284eeea3c3
engine: client: rework mouse input, use IN_MouseEvent for clientdll, don't emit mouse events when mouse is visible or touch emulate is used
2022-01-04 08:39:11 +03:00
7cb06956c2
engine: platform: win32: fix compile
2021-12-28 00:16:06 +03:00
ebfa8e6ffc
engine: platform: android: fix compile
2021-12-27 03:19:50 +03:00
4f89288ccf
common: cleanup port.h
2021-12-23 19:17:11 +03:00
25c0557f7f
engine: platform: sdl: fix building with SDL1.2
2021-11-27 05:26:09 +03:00
94dc74a37f
engine: restrict potentially harmful engine commands
2021-11-23 05:23:38 +03:00
SNMetamorph
c366e25a10
ref_gl: cvar gl_wgl_msaa_samples renamed to gl_msaa_samples
2021-11-23 05:17:19 +03:00
a0af256641
engine: library: fix saves on 64-bit Windows, compile custom loader only on x86
2021-06-27 00:03:39 +03:00
f8e6033ae6
engine: move TIMER_LINUX to TIMER_POSIX, enabling dedicated builds for FreeBSD and other *nix platforms
2021-06-26 00:19:49 +03:00
5bc4359a2f
engine: implement platform neutral saves, now we can load saves made in Linux on Windows and vice-versa
2021-06-20 19:59:16 +03:00
17d3eaa590
engine: win32: remove normal win32 library loader, from now on every win32 port must port custom loader
2021-06-20 19:59:16 +03:00
exstrim401
db3e71bfcc
engine: Removed unused Haiku variables
2021-06-07 19:39:52 +03:00
exstrim401
2b436dced0
engine: Remove XASH3D_MIRRORDIR
...
also make XASH3D_GAME for all platforms
2021-06-07 19:39:52 +03:00
exstrim401
a89f9fa181
engine: Haiku BeGameLauncher support
2021-06-07 19:39:52 +03:00
523798857b
engine: platform: fix opensles audio
2021-03-10 13:45:02 +03:00
2edc8b16ae
engine: platform: fix sdl audio
2021-03-10 13:44:25 +03:00
a93d9ac71c
engine: platform: simplify sound code
...
Remove SNDDMA_GetSoundtime, because it was mostly copypasted from one
platform code to another.
SNDDMA_GetDMAPos gets removed too, as we have dma.samplepos for that.
2021-03-10 00:16:13 +03:00
c68af64fe5
engine: platform: fix access to uninitialized audio subsystem when -nosound was passed
2021-03-10 00:03:12 +03:00
3d9a4560d5
client: make sound cvars statically allocated, to avoid access to invalid pointers in the future
2021-03-09 23:59:29 +03:00
ca84a1a10e
engine: fix building with SDL older than 2.0.4
2021-03-01 21:48:31 +03:00
3b192ca490
engine: sdl: don't free NULL vidmodes
2021-02-27 00:08:42 +03:00
SNMetamorph
56d5f08128
platform: win32: fixed crashes in COM_CheckLibraryDirectDependency
2021-02-26 16:05:34 +03:00
Ivan Avdeev
1b426b67e7
partially fix amd64 build on windows
...
Quality of this commit is questionable. I have no idea whether what I did
here makes sense or not.
But it compiles and runs (provided with hlsdk-xash3d amd64 build, which
is another story).
This omits necessary waf changes that are necessary to make a valid
64-bit build. Apparently it's not enough to just pass `-8` on Windows,
you also need to hack wscript to add `x64` target to MSVC. I'll do that
later when I figure out how.
This change is a precursor for RTX Vulkan effort --
VK_KHR_ray_tracing_pipeline and friends are only available on 64-bit
nvidia drivers (no idea about AMD, pls send GPUs onegai).
2021-02-26 16:04:45 +03:00
63c4b2748c
platform: win32: sdl: Fix zombie processes after early Sys_Error on windows+sdl
2021-01-16 01:13:57 +03:00
Gleb Mazovetskiy
4daa7c23a0
SDL2 GameController: Map axes to engine explicitly
2021-01-07 17:37:37 +03:00
Gleb Mazovetskiy
3e8e751dc7
GameController: Add separate D-Pad bindings
...
1. Adds separate D-Pad bindings so that they don't conflict with arrow
keys on the keyboard.
2. Also adds some basic defaults for gamepad buttons.
2021-01-07 17:37:37 +03:00
Gleb Mazovetskiy
5e0a0765ce
Trim all trailing whitespace
...
The `.editorconfig` file in this repo is configured to trim all trailing
whitespace regardless of whether the line is modified.
Trims all trailing whitespace in the repository to make the codebase easier
to work with in editors that respect `.editorconfig`.
`git blame` becomes less useful on these lines but it already isn't very useful.
Commands:
```
find . -type f -name '*.h' -exec sed --in-place 's/[[:space:]]\+$//' {} \+
find . -type f -name '*.c' -exec sed --in-place 's/[[:space:]]\+$//' {} \+
```
2021-01-04 20:55:10 +03:00
Gleb Mazovetskiy
9452a389a5
SDL GameController: Hotplug and multiple gamepads
...
1. Process events from all game controllers.
2. Support controller hotplug.
2021-01-02 18:00:36 +03:00
Gleb Mazovetskiy
33ba1f25f3
sys_linux.c: Increase buffer size for /proc/self/status
...
Fixes #263
2021-01-02 04:21:01 +03:00
Gleb Mazovetskiy
5a36a26dd1
Fix SDL_GAMECONTROLLER handling
...
1. Do not disable SDL_JOYSTICK events. Disabling these events causes
game controller events to be disabled as well. Instead, filter these events out.
2. Fix button mapping (it was off by one).
2020-12-28 16:11:19 +03:00
03668116d7
platform: win32: COM_CheckLibraryDirectDependency fixes
2020-09-03 22:04:13 +03:00
d015e97eae
engine: client: m_rawinput support on windows
2020-08-24 21:22:02 +03:00
b4aecfbf23
engine: move some input code
2020-08-24 21:22:02 +03:00
e96271a8a9
platform/android: make host.state actual in Android_UpdateSurface call
2020-07-12 05:16:08 +07:00
f0c9aa1585
vid_android: workaround small output buffer
2020-07-10 09:51:00 +07:00
4515d3e3cb
platform/android: implement native software blitter, fix lost context on resize, fix safegl
2020-07-08 08:48:46 +07:00
bef873e1f8
platform/android: enable dynamic dladdr, fix build
2020-07-08 08:45:24 +07:00
98ffbaf87a
android: fix fallbacks
2020-07-07 00:22:01 +07:00
82c54b1b54
engine: disallow zero-width strings for getenv()
2020-04-19 13:02:51 +03:00
88ab42cc15
Merge branch 'master' of https://github.com/FWGS/xash3d-fwgs
2020-03-29 17:46:12 +03:00
89ca0dec5e
platform: android: slightly more verbosity
2020-03-29 17:44:23 +03:00
FOTMarut
79a7b7b1a3
engine: platform: sdl: Fix mousewheel in SDL2
...
- See issue 143
- Tested on SDL2
- Untested on SDL1.2
2020-03-29 11:27:08 +03:00
84a3f6883d
sdl: add EGL hint
2020-02-25 12:59:04 +07:00
02c68c3a70
platform/sdl: add missing Platform_Shutdown
2020-02-08 23:48:52 +07:00
a0d09c9954
lib_static: fix warnings
2020-02-08 23:39:35 +07:00
70cc52e203
posix/sdl: fix build
2020-02-08 23:38:19 +07:00