Commit Graph

2089 Commits

Author SHA1 Message Date
42740149ac engine: client: fix mouse cursor being hidden in background map 2022-11-16 21:02:41 +03:00
7b74015c4d engine: server: check if player can hear other before sending voicedata 2022-11-16 20:59:18 +03:00
57c71efe53 Documentation: fix wrong envvar in windows xcompile instructions, better wording 2022-11-16 04:25:34 +03:00
45de874598 wscript: always load msvc options 2022-11-16 04:20:02 +03:00
aa702f0678 scripts: waifulib: xcompile: add msvc-wine support in cross-compile helper script 2022-11-16 04:19:46 +03:00
927dccc71d Documentation: add simple instructions on how to cross-compile for Windows from normal operating systems 2022-11-16 04:19:07 +03:00
c2a24fbbce engine: client: put internal vgui shutdown AFTER HUD_Shutdown, to simulate default, external behavior 2022-11-14 20:12:10 +03:00
SNMetamorph
ae94a6aeba engine: client: fixed client VGUI API shutdown 2022-11-14 20:09:20 +03:00
e9da43666c engine: client: fix loading internal vgui (thx @SNMetamorph) 2022-11-14 20:08:01 +03:00
d27dd68072 engine: client: vgui: rework loading VGUI and probing client for internal vgui support API 2022-11-12 16:35:18 +03:00
b1ee27a3f3 filesystem: add new token internal_vgui_support to mark client dlls that have internal VGUI implementation(to support other UI systems) 2022-11-12 16:35:18 +03:00
SNMetamorph
32372654c2 engine: server: sv_client: fixed working ent_create command on XashXT/PrimeXT 2022-11-11 16:12:56 +03:00
17d0b19f9e engine: use generic S_USAGE macro everywhere 2022-11-10 13:18:20 +03:00
d13f7f06e4 engine: fix framerate being capped to 60FPS with vsync, remove vid_displayfrequency cvar. Never sleep with vsync or timedemo, for accuracy 2022-11-10 13:05:03 +03:00
f469b56b93 engine: host: only sleep once between frames 2022-11-10 12:42:48 +03:00
ef74f86ce2 Documentation: restore enttools docs from old engine wiki 2022-11-10 12:37:51 +03:00
616cbdb1eb engine: client: change cl_cmdrate and cl_smoothtime default values to match GoldSrc 2022-11-10 12:11:16 +03:00
0a49e69818 engine: introduce Sys_DebugBreak function to raise an exception for debugger 2022-11-10 12:10:48 +03:00
adb8ec1da8 filesystem: try to normalize linux gamedll path for liblist.gam 2022-11-10 11:58:44 +03:00
SNMetamorph
5d73c6cb84 engine: server: backported enttools from old engine 2022-11-10 11:56:10 +03:00
SNMetamorph
afa1d429fe engine: client: backported enttool from old engine 2022-11-10 11:56:10 +03:00
SNMetamorph
d1309c3aeb engine: common: backported "set" command from old engine 2022-11-10 11:56:10 +03:00
SNMetamorph
b35cf6e30c engine: platform: update VGUI cursor state in Platform_SetCursorType 2022-11-08 06:39:09 +06:00
SNMetamorph
8cbe0e5b30 engine: client: vgui: added VGui_UpdateInternalCursorState function 2022-11-08 06:39:09 +06:00
Andrey Akhmichin
c1fe547925 public: update miniz to version 3.0.0 from upstream. 2022-11-06 12:35:04 +06:00
Andrey Akhmichin
1064b41ab2 readme: update. 2022-11-05 10:45:47 +06:00
Andrey Akhmichin
2a6c2e5db4 .github: workflows: update github actions. 2022-11-05 10:43:15 +06:00
Bien Pham
816337a7bb filesystem: set root directory as static
Counter-Strike uses COM_ExpandFileName to get
full path to filesystem_stdio. When reading liblist.gam,
the engine will clear the search path and the root search path
will be cleared. Set it as static so it will be excluded from clearing.
2022-11-02 18:07:25 +06:00
Andrey Akhmichin
d237114962 engine: common: imagelib: img_png.c: unroll loops. 2022-11-02 14:14:05 +06:00
Andrey Akhmichin
c1ca2c1a95 Documentation: opensource-mods.md: add "Oz Deathmatch". 2022-10-27 01:53:27 +06:00
SNMetamorph
44a43c2c09 engine: client: cl_parse: minor code fix in CL_ParseLegacyServerData 2022-10-27 00:52:16 +06:00
SNMetamorph
ee8098839e engine: common: pm_trace: fixed non portable code in PM_ConvertTrace 2022-10-27 00:52:16 +06:00
305b2579eb engine: client: voice: fix crackling voice file input on low FPS 2022-10-19 01:08:39 +03:00
1a09d297ee engine: minimize SetCursorType calls count 2022-10-13 14:49:48 +03:00
d45e6e0ad1 engine: platform: sdl: SetCursorType shouldn't know about current game state 2022-10-13 14:07:48 +03:00
2d2523df4a engine: client: touch: generalise touch emulation code
* fix doubleclicks and wheels in VGUI
2022-10-12 05:18:19 +03:00
5a0fcfffb0 mainui: update 2022-10-10 13:09:01 +03:00
f252161d90
readme: fix typo and wording 2022-10-04 15:14:54 +03:00
e0216e2658
wscript: don't clean QtCreator files and reconfigure saved options
Cleanup imports
2022-10-04 03:02:49 +03:00
0f2bb5720b wscript: respect --libdir argument with packaging enabled. Fix a typo in --disable-soft description 2022-10-02 22:28:53 +03:00
0621e365ff mainui: update 2022-09-27 17:19:32 +03:00
8ea455def7 mainui: update 2022-09-27 14:00:18 +03:00
8cf822c426 mainui: update 2022-09-27 14:00:18 +03:00
4a009c1c2c engine: client: touch: move copypasted code from export & writeconfig into separate function 2022-09-27 14:00:18 +03:00
360dc4f7ed engine: try to make hashpaks more compatible between 32-bit and 64-bit platforms 2022-09-20 21:57:13 +03:00
ffe43e1f22 scripts: waifulib: fix error reporting in zip.py 2022-09-20 21:56:25 +03:00
a52d901f25 common: add STATIC_ASSERT macro
We're trying to guess if we have C11 static_assert defined in assert.h
otherwise use good ol' trick with negative array
2022-09-20 21:55:32 +03:00
5bae2f06ad engine: platform: sdl: do not lock audio device, for some reason it sometimes causes problems although it shouldn't 2022-09-20 21:29:19 +03:00
69b0954007 engine: change RenderAPI's RenderGetParm return type to intptr_t to insure compatibility with 64-bit 2022-09-20 18:06:19 +03:00
0645402946 engine: fix crash when reading GoldSrc hashpaks 2022-09-19 06:03:01 +03:00