Commit Graph

1214 Commits

Author SHA1 Message Date
6f2b559c5a engine: common: cfgscript.c: change wrong variable type to fix compilation. 2019-12-01 17:30:48 +03:00
fec0a6baf6 engine: platform: android: change package name 2019-12-01 02:17:51 +03:00
ac75bdf2d4 ref_gl: update gl-wes-v2 submodule 2019-12-01 01:42:27 +03:00
56859e03c3 travis: disable hardfp finally, it mostly useless with newer NDK updates 2019-11-29 14:44:24 +03:00
959e10f720 mainui: update 2019-11-28 23:05:17 +03:00
0991255534 engine: dedicated: fix dedicated build 2019-11-28 19:23:34 +03:00
199d3fd422 contrib: remove my personal qtcreator project, as I'm using compile_commands.json support now 2019-11-28 19:21:53 +03:00
c07109e69c engine: fix -Wincompatible-pointer-types, add it to Werror list 2019-11-28 19:18:50 +03:00
08e7bb1bf4 engine: common: enable our own build number counter, move legacy to Q_buildnum_compat 2019-11-28 17:49:14 +03:00
d0010cf9cb engine: don't call SCR_VidInit too soon 2019-11-28 17:43:06 +03:00
ecd675926a engine: cvar: add null checks as these functions are passed to user's DLL 2019-11-26 02:48:16 +03:00
0c3be639c5 engine: reliably tell client.dll about vid mode changes 2019-11-26 02:47:48 +03:00
3a9801853d engine: client: detailed message if menu failed to load 2019-11-26 02:47:25 +03:00
3907be3c8f mainui: update 2019-11-26 02:47:04 +03:00
9421457b3a engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h 2019-11-24 03:52:08 +03:00
ac4a14ef6c engine: host: support DEFAULT_DEV macro 2019-11-24 03:02:12 +03:00
c613118199 defaults: refactoring, remove XASH_FBDEV macro, remove dead macros(DEFAULT_CON_MAXFRAC and DEFAULT_SV_FORCESIMULATING) 2019-11-24 03:01:50 +03:00
755db4d56b backends: reformat 2019-11-24 03:00:35 +03:00
2e180d5548 Documentation: engine-porting-guide: finalize document 2019-11-24 02:31:48 +03:00
bf9840c2a8 mainui: update 2019-11-24 02:12:27 +03:00
f56887bde9 engine: fix rodir, now it always creates gamefolder in rwdir. Fixes #87 2019-11-24 02:12:17 +03:00
23fe1c0985 engine: use appropriate path array length 2019-11-24 02:10:52 +03:00
5266f17d56
Documentation: extensions: library-naming: proper line breaks and links to buildsystem integration for HLSDK 2019-11-20 19:58:43 +03:00
744f75d4a3
engine: linux: simplify Platform_DoubleTime 2019-11-20 16:45:55 +03:00
37435365e2 platform/posix: fix _GNU_SOURCE define in lib_posix 2019-11-18 23:48:49 +07:00
94fc0febc7 fix some comments 2019-11-18 21:13:21 +07:00
6f58ef2394 scripts/xshlib: code clean 2019-11-18 21:08:03 +07:00
177f8ed653 platform: introduce lib backends, add static linking, wscript: add optional projects support, add static linking support, scripts: add xshlib for advanced linking options 2019-11-18 03:31:55 +07:00
09203dc512 ref_gl: temporarily fix water drawing on GLES 2019-11-17 18:51:39 +03:00
3c3d5d472e ref_gl: bring back glDrawRangeElements support 2019-11-17 18:51:03 +03:00
4c6e64c89b mainui: update 2019-11-17 18:05:12 +03:00
7afee98f99 engine: ref: check if refdll was initialized before freeing texture 2019-11-17 18:05:05 +03:00
f562926aaa Documentation: Xash3D FWGS Engine porting guide, not finished 2019-11-15 17:25:24 +03:00
b25c83edc4 Documentation: ports: define MotoMAGX port as supported 2019-11-15 17:23:55 +03:00
c42b5e043d Documentation: input-interface: split Russian translation to new file 2019-11-15 14:48:29 +03:00
1e5921d33f Documentation: move FWGS engine extensions to appropriate folder [ci skip] 2019-11-15 14:42:52 +03:00
663344eeaa
Create supported-mod-list.md [ci skip] 2019-11-15 14:38:04 +03:00
e4e34cc835
Create input-interface.md [ci skip] 2019-11-15 14:08:40 +03:00
b36fc0e2ae
Create console-scripting.md [ci skip] 2019-11-15 14:07:35 +03:00
924d6ada60
Create public-server-rules-and-recommendations.md [ci skip] 2019-11-15 14:06:26 +03:00
8343cadd30
Create mod-porting-guide.md 2019-11-15 14:01:14 +03:00
0636dc45bd engine: sdl: fix resizing event handling 2019-11-12 02:04:18 +03:00
611ee64cd9 scripts: build_motomagx_engine: use waf install now, as HLSDK now supports library naming scheme 2019-11-11 04:14:18 +03:00
5a17e7f425 build: add XASH_ARMvX defines(buildsystem integration), add oneliner to generate #undef list 2019-11-11 00:38:40 +03:00
db39f0cc88 engine: client: combine loading or paused icon drawing 2019-11-08 01:28:01 +03:00
3f48bce7da engine: client: fix #79 2019-11-08 01:09:55 +03:00
936b491248 engine: dedicated: remove unused stub 2019-11-08 01:09:55 +03:00
428e8ef427 engine: server: simplify game saving code, hide GL_FreeImage under XASH_DEDICATED macro 2019-11-08 01:09:55 +03:00
tyabus
934dffd273 engine: common: fix message formating 2019-11-07 23:26:11 +03:00
0c34a5081c engine: client: make the code that generates screenshots and demos names simpler. 2019-11-07 23:12:34 +03:00