Andrey Akhmichin
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7bb994f7bc
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engine: common: imagelib: img_png.c: fix wrong palette decoding.
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2022-12-04 22:09:24 +03:00 |
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Andrey Akhmichin
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3287501f97
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engine: client: simplify strings operations.
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2022-12-04 22:04:07 +03:00 |
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Andrey Akhmichin
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2454594a18
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engine: server: simplify strings operations.
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2022-12-04 22:03:48 +03:00 |
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51161004eb
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engine: common: simplify string operations
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2022-12-04 05:26:22 +03:00 |
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270e2a76a8
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engine: soundlib: simplify string operation
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2022-12-04 05:26:22 +03:00 |
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c61442e960
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engine: imagelib: simplify string operation
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2022-12-04 05:26:22 +03:00 |
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ebf3877cda
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engine: common: throw an error message into log in normal mode too!
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2022-12-02 21:22:22 +03:00 |
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e97310c441
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engine: common: net_ws: fix uninitialized family in IPSocket
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2022-12-02 21:21:53 +03:00 |
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cbe3e608b6
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engine: client: add cl_logoext cvar that's used by mainui to tell the engine which logo must be packed
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2022-12-01 18:25:21 +03:00 |
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f30f23ba51
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engine: common: validate and load PNG images in customization
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2022-12-01 18:25:11 +03:00 |
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1ba117a8e9
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engine: client: netgraph: fix few global-buffer-overflow errors
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2022-12-01 18:23:52 +03:00 |
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d9a245dcb5
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engine: reset cheat cvars on remote games
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2022-12-01 02:44:01 +03:00 |
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9cbf5ab6a6
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engine: client: streamline constructing master server scan request through common function
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2022-12-01 01:51:07 +03:00 |
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c9e4e62474
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engine: client: allow IPv6 in NetAPI
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2022-12-01 00:35:05 +03:00 |
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aa6a1db0a9
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engine: remove duplicate svc_strings definition
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2022-12-01 00:34:33 +03:00 |
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8b6f12418e
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engine: common: make few network cvars privileged
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2022-11-29 13:29:47 +03:00 |
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7013d447ca
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engine: client: get rid of s_registration_sequence, it was incorrect way to look for unused sounds. We're trying to rely on cl.servercount here
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2022-11-28 07:54:24 +03:00 |
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93b2f535e2
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engine: client: tune max commands/max backup commands values for legacy protocol
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2022-11-27 18:26:53 +03:00 |
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SNMetamorph
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3ab749cc2e
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engine: client: cl_tent: fixed incorrect players spray textures update
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2022-11-27 04:50:30 +03:00 |
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SNMetamorph
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084fac3606
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engine: common: hpak: fixed rest of bugs in HPAK_AddLump
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2022-11-27 04:50:30 +03:00 |
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f377461fdf
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engine: common: made a filter for a filter (lol), so it's possible to play selected games with cl_filterstuffcmd enabled
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2022-11-27 04:45:03 +03:00 |
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SNMetamorph
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65671d8788
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engine: common: minor code fixes in hpak.c
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2022-11-25 23:05:48 +03:00 |
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Andrey Akhmichin
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809d5f1aa8
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engine: client: in_touch.c: add spray button.
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2022-11-25 22:32:33 +03:00 |
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SNMetamorph
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49fc6143ab
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engine: common: imagelib: fixed loading 32 bits per pixel BMP files
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2022-11-25 22:30:49 +03:00 |
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SNMetamorph
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8717843333
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engine: common: imagelib: fixed BMP files estimate size calculation with NPOT textures
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2022-11-25 22:30:49 +03:00 |
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SNMetamorph
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f6d8996968
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engine: common: imagelib: added missed BMP compression type macros
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2022-11-25 22:30:49 +03:00 |
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9389305072
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engine: common: set cl_filterstuffcmd to 1 by default
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2022-11-25 22:23:51 +03:00 |
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b6bd4bc6f8
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engine: server: precisely set client connected time after they were spawned
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2022-11-25 05:45:20 +03:00 |
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SNMetamorph
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49d93c0e76
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engine: common: custom: increased custom decal size limit to 128Kb, added wrong size warning
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2022-11-22 17:59:41 +03:00 |
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SNMetamorph
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707c93c32c
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engine: common: hpak: all file operations made to use gamedir only
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2022-11-22 17:59:41 +03:00 |
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SNMetamorph
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e204f05726
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engine: client: fixed players spray textures not being updated
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2022-11-22 17:59:41 +03:00 |
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3da736a1eb
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engine: server: try to solve issue when server dll has no voice mgr
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2022-11-17 21:06:15 +03:00 |
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64e97124c3
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Merge master to ipv6
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2022-11-17 19:34:46 +03:00 |
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46979419ae
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wscript: check Android's log library globally
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2022-11-17 01:23:33 +03:00 |
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30d9b6d844
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engine: platform: win32: fix compile
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2022-11-17 01:20:01 +03:00 |
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dd881d3da9
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engine: server: remove duplicate function
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2022-11-16 23:37:26 +03:00 |
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a894ca60c6
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engine: client: vgui: fix vgui viewport height being limited at 480 pixels
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2022-11-16 22:05:31 +03:00 |
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023f6712f9
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engine: client: always toggle mouse on when in console, menu or typing chat message
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2022-11-16 21:14:48 +03:00 |
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42740149ac
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engine: client: fix mouse cursor being hidden in background map
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2022-11-16 21:02:41 +03:00 |
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7b74015c4d
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engine: server: check if player can hear other before sending voicedata
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2022-11-16 20:59:18 +03:00 |
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c2a24fbbce
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engine: client: put internal vgui shutdown AFTER HUD_Shutdown, to simulate default, external behavior
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2022-11-14 20:12:10 +03:00 |
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SNMetamorph
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ae94a6aeba
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engine: client: fixed client VGUI API shutdown
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2022-11-14 20:09:20 +03:00 |
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e9da43666c
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engine: client: fix loading internal vgui (thx @SNMetamorph)
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2022-11-14 20:08:01 +03:00 |
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d27dd68072
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engine: client: vgui: rework loading VGUI and probing client for internal vgui support API
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2022-11-12 16:35:18 +03:00 |
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SNMetamorph
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32372654c2
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engine: server: sv_client: fixed working ent_create command on XashXT/PrimeXT
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2022-11-11 16:12:56 +03:00 |
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17d0b19f9e
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engine: use generic S_USAGE macro everywhere
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2022-11-10 13:18:20 +03:00 |
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d13f7f06e4
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engine: fix framerate being capped to 60FPS with vsync, remove vid_displayfrequency cvar. Never sleep with vsync or timedemo, for accuracy
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2022-11-10 13:05:03 +03:00 |
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f469b56b93
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engine: host: only sleep once between frames
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2022-11-10 12:42:48 +03:00 |
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616cbdb1eb
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engine: client: change cl_cmdrate and cl_smoothtime default values to match GoldSrc
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2022-11-10 12:11:16 +03:00 |
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0a49e69818
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engine: introduce Sys_DebugBreak function to raise an exception for debugger
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2022-11-10 12:10:48 +03:00 |
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