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9b5e0fef01
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engine: common: zone: make Mem_Alloc return aligned addresses on ILP32, thanks Xav101 on Discord for heads up
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2023-01-12 04:02:04 +03:00 |
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2f5e3b0aea
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mainui: update
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2023-01-11 13:41:54 +03:00 |
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ca3b0e6246
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Documentation: document the _i?86 quirk in library naming scheme
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2023-01-10 04:59:28 +03:00 |
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eb0459a045
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engine: strip Intel suffixes from server library name, but only on special platforms
Remove same code from filesystem, it's not what filesystem should do
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2023-01-10 04:51:34 +03:00 |
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5d98e13fb8
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public: add Q_ArcitectureStringByID function to get library naming compliant CPU and ABI string
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2023-01-09 22:53:05 +03:00 |
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113904ea91
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public: fix build
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2023-01-09 22:47:54 +03:00 |
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1dc3cc2d57
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public: add Q_PlatformStringByID function that returns library naming compliant string by platform identifier from buildenums
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2023-01-09 08:06:58 +03:00 |
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15a5975abf
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public: build.h refactoring, removed XASH_MSVC, XASH_MINGW, as this header never intended to detect the compiler
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2023-01-09 08:05:59 +03:00 |
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65debeb738
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public: add header buildenums.h declaring all platforms, architectures and ABIs as integer constants.
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2023-01-09 08:04:58 +03:00 |
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209a03a12a
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engine, public: prepare to removal of XASH_MSVC macro
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2023-01-09 08:01:52 +03:00 |
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c28aeb2362
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engine: make crashhandler implementation choice private to crashhandler code
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2023-01-09 07:55:54 +03:00 |
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9152bbf106
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engine: client: more accurate decompilation of CL_LerpPoint and ComputeInterpolationAmount
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2023-01-07 11:08:32 +03:00 |
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40ba0238f8
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engine: client: cosmetic changes in pmove code
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2023-01-07 11:07:32 +03:00 |
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4a3efa511c
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engine: client: correctly decompiled version of CL_AdjustClock (with removed useless float-to-int operation)
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2023-01-07 07:23:14 +03:00 |
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2479d28cd5
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engine: remove useless pfnHullPointContents wrapper
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2023-01-06 00:38:05 +03:00 |
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787d3bc5dd
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engine: share playermove ClearPhysEnts function
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2023-01-06 00:28:24 +03:00 |
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0bec78a958
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engine: client: make few function between pmove and client interface shared, remove unused CL_PointContents wrapper
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2023-01-06 00:09:36 +03:00 |
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e305b81df0
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engine: merge PM_TraceTexture into PM_TraceTexturePmove
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2023-01-05 23:59:31 +03:00 |
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4cb109abe0
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engine: make playermove funcs truly shared between client and server
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2023-01-05 23:50:42 +03:00 |
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49a65edfc3
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engine: imagelib: img_quant: fix a bug in quantizer (thanks, @SNMetamorph for fix)
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2023-01-05 07:24:24 +03:00 |
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c6bfc82019
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ref: soft: implement screenshots
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2023-01-05 07:09:23 +03:00 |
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a4865fd2fc
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engine: client: fix ScreenFade FFADE_MODULATE rendering, more accurate alpha blending
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2023-01-05 06:09:10 +03:00 |
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4bbd0cc404
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ref: add new special rendermode that specifically used for modulate mode in engine's ScreenFade
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2023-01-05 06:07:56 +03:00 |
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4684f174ee
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public: completely get rid of PATH_SEPARATOR macros
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2023-01-05 06:06:07 +03:00 |
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34eb258cae
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filesystem: dir: remove PATH_SEPARATOR, fix return value when directory is caseinsensitive
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2023-01-04 22:34:45 +03:00 |
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b4c0ccbede
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filesystem: fix _wstat usage under Windows, remove PATH_SEPARATOR usage, fix listdirectory
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2023-01-04 22:33:59 +03:00 |
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51b5d7a41d
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engine: host: ensure we always have right slashes under Windows
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2023-01-04 19:39:52 +03:00 |
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15846a8ea8
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filesystem: use POSIX funcs for Windows too, where possible, apply wide char conversion for Sys functions
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2023-01-04 18:10:33 +03:00 |
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e694081626
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filesystem: dir: guarantee file existense in FS_FixFileCase for caseinsensitive directories
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2023-01-04 18:09:00 +03:00 |
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cb9605430d
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filesystem: bump FS_API_VERSION (removed unused argument from SysFileExists)
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2023-01-04 18:07:18 +03:00 |
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80507b2eca
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engine: mod_bmodel: fix const qualifier discard warning
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2023-01-04 17:55:59 +03:00 |
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ed47346ef1
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engine: crashhandler: fix _GNU_SOURCE redefined warning
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2023-01-04 17:54:45 +03:00 |
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75ccd2283b
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public: fix Q_memmem counting haystack size incorrectly
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2023-01-04 17:17:18 +03:00 |
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409edf5a70
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filesystem: zip: use stdint types, use enum for errors
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2023-01-04 17:15:40 +03:00 |
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d047dfc319
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engine: add few lines in mod_bmodel back, got removed in previous commits accidentally
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2023-01-03 18:26:18 +03:00 |
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13ed2742b2
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engine: check for bsp30ext before trying to use extended clipnodes, fix 32-bit clipnodes check
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2023-01-03 07:50:50 +03:00 |
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03a3fb83b6
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filesystem: write extended fields to gameinfo.txt, as this function is used to write game info when using rodir
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2023-01-03 07:34:05 +03:00 |
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df1c9a5029
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engine: simplify blue shift swapped lump check, change TestBmodelLumps to avoid reading past mod buffer
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2023-01-03 07:01:39 +03:00 |
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07e622f224
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public: add generic implementation for Q_memmem
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2023-01-03 06:58:58 +03:00 |
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aa3a0fa392
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engine: server: increase infostring size in SV_Info allowing longer hostnames but try to cut off if it's even longer than that
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2023-01-03 04:01:53 +03:00 |
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c1287b3950
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engine: client: speed up reconnect for legacy servers
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2023-01-03 03:19:46 +03:00 |
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e5763e2e9a
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filesystem: dir: check dir casesensitivity after dir entries list was properly initialized
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2023-01-03 01:15:28 +03:00 |
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42a3c7b059
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filesystem: dir: fix dir entry cache init in case of directory was empty previously
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2023-01-03 00:24:57 +03:00 |
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e621c98602
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engine: network: do not crash if one of v4 or v6 socket opening failed but crash if both. Fix hostport/clientport cvars usage
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2022-12-30 02:06:15 +03:00 |
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eb7eb4acbc
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engine: client: cl_scrn: minor refactoring
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2022-12-30 01:58:26 +03:00 |
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e5b32fe8ac
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engine: client: force nearest filter for HUD textures and sprites to avoid artifacts with hud_scale
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2022-12-30 01:57:10 +03:00 |
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52061621ac
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engine: client: do not let client.dll overwrite usercmd that's was read from demo
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2022-12-27 23:10:11 +03:00 |
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339711c3c7
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filesystem: dir: check casefold directory flag
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2022-12-27 02:31:46 +03:00 |
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256fe7ede9
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scripts: make sure to test filesystem on CI
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2022-12-27 02:31:46 +03:00 |
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2febe632c5
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filesystem: add caseinsensitive emulation test
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2022-12-27 02:31:46 +03:00 |
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