82b6da493a
wscript: enforce GCC suspicious sizeof operations warnings as errors
2023-02-03 18:51:50 +03:00
bec0b36bb9
engine: client: font: fix colorcodes, don't reset Colo4ub, it will be reset by consequent draw calls anyway
2023-02-03 18:20:02 +03:00
e2c2821191
engine: client: font: do not apply filtering hack when fonts aren't upscaled
2023-02-03 18:06:07 +03:00
a19d34035d
engine: client: font: do not use OpenFile on WADs >_<
2023-02-03 17:49:06 +03:00
77ea03a62c
engine: client: introduce bare-bones font manager and text drawing manager
...
* wire hud_fontscale so HUD font scaling can be used independently from
hud_scale
* allow small optimizatinons, like optional UTF-8 decoding, or not calling
SetRenderMode for each character
* even less copypasted code in text drawing between client code and console
* get rid of direct DrawCharacter calls when it can be just DrawString
* fix net_speeds, r_speeds with scaled console fonts
* try to fix MobilityAPI's pfnDrawCharacterScaled
* center keyboard keys in OSK code
2023-02-03 08:51:18 +03:00
402a0f129d
engine: platform: sdl: use SDL joystick rumble for Platform_Vibrate
2023-02-03 08:50:41 +03:00
d7116afc92
engine: client: add hud_fontscale cvar to control HUD font scaling (not wired to any logic yet)
2023-02-02 04:57:53 +03:00
d5fe491c14
engine: client: add a little auto-disconnect message in case of server timeout
2023-02-02 02:49:25 +03:00
92138428c5
engine: touch: don't emulate touch and mouse through SDL2 (taken from @Velaron branch)
2023-02-01 06:42:31 +03:00
f3ff942ea9
scripts: flatpak: add basic i386 flatpak script
2023-02-01 04:58:12 +03:00
ced6e8869a
ref: fix chrome texture being misaligned
2023-02-01 04:55:47 +03:00
d7af50ea6c
engine: ref: remove direction vectors from Ref API, renderers calculate them from viewangles to local data anyway
2023-01-31 07:18:23 +03:00
f7d4e5a2ea
engine: server: don't show GAMESAVED message in autosaves, small refactoring
2023-01-31 07:16:08 +03:00
2e3788f23d
engine: dedicated: add CL_HudMessage to dedicated stubs
2023-01-31 07:14:26 +03:00
eaf9a9283a
Revert "engine: network: do not read from uninitialized sockaddr storage"
...
This reverts commit 4f78ec01cf
.
2023-01-31 04:33:27 +03:00
ae66291272
scripts: compiler_optimizations: added MSan target
2023-01-31 04:28:08 +03:00
4f78ec01cf
engine: network: do not read from uninitialized sockaddr storage
2023-01-31 04:14:18 +03:00
be084d5603
engine: crashhandler: fully initialize struct sigaction
2023-01-31 00:50:48 +03:00
aac0be1ab3
engine: imagelib: img_bmp: fully initialize local palette array
2023-01-31 00:50:04 +03:00
6282acc825
engine: client: simplify drawing loading or paused bar, fix position with hud_scale active
2023-01-30 23:17:53 +03:00
39fd30a472
engine: client: fix HUD font loading
2023-01-27 19:07:26 +03:00
279e391949
engine: sound: allow mouth move for CHAN_STREAM
2023-01-27 06:19:31 +03:00
6df25392b8
engine: server: redirect special sounds, detected by leading asterisk, into CHAN_STREAM
...
In GoldSrc this magic symbol means that we should not override channel this
sound is playing on. Originally handled on client but for both static and dynamic sounds
so let's redirect channel on server side instead.
2023-01-27 06:19:31 +03:00
327372e253
engine: client: call SND_ForceOpen/CloseMouth within SND_Open/CloseMouth to avoid copypasted code
2023-01-27 06:19:31 +03:00
Andrey Akhmichin
801dbaa387
engine: common: soundlib: libmpg: backport fix for CVE-2017-11126.
...
Original patch: https://www.mpg123.de/cgi-bin/scm/mpg123/trunk/src/libmpg123/layer3.c?view=patch&r1=4275&r2=4274
Same as: f246a0cdfd
2023-01-25 15:57:52 +03:00
Andrey Akhmichin
ffd5c2d3d0
engine: common: soundlib: libmpg: backport fix for CVE-2017-12839.
...
Original patch: https://www.mpg123.de/cgi-bin/scm/mpg123/trunk/src/libmpg123/getbits.h?view=patch&r1=2024&r2=4323
Same as: 8a5e21a2a2
2023-01-25 15:57:52 +03:00
84c14b32ec
engine: client: fix filtering errors by adjusting texcoords by half of a pixel
...
Remove useless wrapper functions and conversions
Don't scale texcoords and position if hud_scale is not active
2023-01-25 04:17:48 +03:00
c481e52558
engine: client: consolidate variable and quake fixed width font loading functions
2023-01-25 02:38:18 +03:00
b946ed4625
engine: platform: sdl: don't flood about closest display mode in case of no changes
2023-01-18 20:05:00 +03:00
ef1572b15b
engine: crashhandler: fix build on FreeBSD (and probably on NetBSD and OpenBSD)
2023-01-18 19:45:21 +03:00
aaeb18f433
engine: inline version of MSG_BigShort
2023-01-18 19:29:27 +03:00
dd1d86c289
engine: platform: sdl: check usable display rect before creating window
2023-01-18 19:28:16 +03:00
16b162f7bb
engine: vid: position window in center by default
2023-01-18 19:27:40 +03:00
500ca54550
Revert "engine: get rid of MSG_BigShort, use htons instead, since network headers are always included"
...
This reverts commit a6475f530b
.
2023-01-18 19:21:51 +03:00
5313dc9475
engine: client: fix uninitialized fadeTotalEnd in screenfade parsing code
2023-01-16 09:21:30 +03:00
9c0c1a802c
filesystem: fix strict order of loading archives
2023-01-15 13:12:39 +03:00
fbedbdca7d
engine: client: fix fullscreen reapplied on window resize
2023-01-14 18:52:38 +03:00
6232e288e1
engine: client: fool proof R_SaveVideoMode
2023-01-14 11:45:42 +03:00
a6475f530b
engine: get rid of MSG_BigShort, use htons instead, since network headers are always included
2023-01-14 10:58:04 +03:00
de84df99f3
engine: fix functions returning void returning void value
2023-01-14 10:58:03 +03:00
a5d5c1f60b
wscript: cast-align is less effective than ubsan
2023-01-14 10:58:03 +03:00
6ac3156a82
engine: fix discarded const pointer qualifier in PM_HullPointContents
2023-01-14 10:57:22 +03:00
2705e77a4e
ci: don't spew config.log when it's not needed, less verbosity
2023-01-14 10:06:32 +03:00
a09aa31b7a
github: comment out CI builds for MAGX and Android
2023-01-14 09:52:44 +03:00
Xav101
9466461ce0
engine: preliminary support for SGI IRIX ( #1211 )
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* Added definitions for IRIX
* Patchset to get dedicated server to compile on IRIX.
* Cleaned up debug statements in wscript
* Potential bug in IRIX implementation of isnan? For now just use the portable macro.
* Include the platform port files in the build
* Temporary execution script for setting appropriate library search paths to the right locations in the build directory. This should probably get replaced with a more permanent script at some point which lives in the same directory as the normal xash binary, or be replaced by a solution that sets the rpath during config or modifies rpath during install.
* Clean up formatting and remove unneeded debugging statements
* Added GPL copyright notice and description
* Moved to irix platform folder and edited script
* Re-introduced _inline macro
* Replace spaces with tabs
Co-authored-by: Xav101 <xaviernye@msn.com>
2023-01-14 09:35:30 +03:00
74ce7e9b10
ref: don't apply rendercolor to studio models where it's not needed
2023-01-13 15:25:58 +03:00
10481a4ecc
github: upgrade SDL2
2023-01-13 11:50:01 +03:00
acd86ce490
engine: sound: select which to buffer raw channels will be painted to, choose stream buffer for voice
2023-01-13 08:50:33 +03:00
1119a9ac22
engine: network: reenable DNS resolving in separate thread for Windows
2023-01-13 08:09:16 +03:00
171c0c8d3b
engine: common: zone: use stdint types
2023-01-12 04:04:53 +03:00