892e5c59eb
engine: server: convert public_server cvar to static allocation
2023-04-02 22:48:47 +03:00
c2992afb4a
engine: network: make all HTTP commands and cvars restricted, except http_addcustomserver. Also zero http_useragent by default (it's autogenerated now)
2023-03-31 01:22:41 +03:00
b99e7a6304
engine: network: include build info to default HTTP useragent
2023-03-31 01:16:17 +03:00
8888b456df
engine: client: cl_tent: rewrite R_Sprite_Explode to be closer to original function but support Xash extensions
2023-03-30 04:42:48 +03:00
53987f47e2
engine: client: use alternative ease-in ease-out function in sound fade
2023-03-30 04:40:54 +03:00
7cac1d290d
scripts: gha: it's pretty safe to not do clean on Waf, since it's much better at tracking modified files
2023-03-29 00:22:47 +03:00
55b048aab9
github: enable nswitch and psvita CI builds back, test if continuous tag gets correctly deleted
2023-03-29 00:05:40 +03:00
881a7edb9f
github: try to fix uploading release again
2023-03-28 23:54:49 +03:00
6c62136f11
engine: client: avi: convert filename to wide characters before passing it into VFW API
2023-03-28 22:42:16 +03:00
f34b35be5a
engine: client: avi: re-attribute AVI support code by restoring original author copyright
2023-03-28 22:42:16 +03:00
4b5ee87de1
engine: client: adapt to RefAPI 4 changes. Fix interpolation issue after reloading a save
2023-03-28 21:34:51 +03:00
67903b55cc
ref: soft: adapt to RefAPI 4 changes
2023-03-28 21:34:43 +03:00
55bf0e8a53
ref: gl: adapt to RefAPI 4 changes
2023-03-28 20:45:26 +03:00
f1487cf576
engine: ref_api: bump RefAPI version to 4, R_StudioEstimateFrame now has time argument
2023-03-28 20:42:18 +03:00
29e32310cf
github: update linux builds to ubuntu-20.04
2023-03-28 20:08:42 +03:00
2ea549f250
github: update upload-release-action to 2.5.0, print outputs in repackage binaries step
2023-03-28 19:49:35 +03:00
SNMetamorph
b2ea8c9d18
engine: platform: win32: enabled attaching to existing console instead of creating new
2023-03-27 20:31:52 +03:00
6e27926a10
engine: simplify XASH_USE_EVDEV macro usage by giving it's defined positive value
2023-03-27 17:28:19 +03:00
96c30371b7
engine: client: better specify rawinput enabling condition on Win32
2023-03-27 17:22:48 +03:00
9a42f4149f
engine: client: disable enabling mouse cursor in key_message (typing in chat)
2023-03-27 17:22:48 +03:00
dca4226e4b
github: re-use PrimeXT's actions to upload artifacts to GitHub Releases
2023-03-27 06:01:19 +03:00
b3c1c173a9
scripts: gha: exit if we can't move to a specified directory
2023-03-27 04:30:21 +03:00
3e67445ef3
scripts: gha: psvita: fix building HLSDK, exit if we can't move to a directory
2023-03-27 04:27:55 +03:00
127bd89b44
filesystem: remove unused watch.c file, added by mistake from inotify branch
2023-03-27 03:56:57 +03:00
SNMetamorph
3361e74f54
engine: client: console: fixed console scrolling on psvita platform
2023-03-27 03:52:51 +03:00
SNMetamorph
48e199bfa1
engine: common: enabled printing logs to stderr for psvita platform only in developer mode
2023-03-27 03:52:51 +03:00
SNMetamorph
575179dbf5
engine: client: added default dead zone values for psvita platform
2023-03-27 03:52:51 +03:00
SNMetamorph
e024a67436
engine: platform: psvita: fixed vrtld error reporting
2023-03-27 03:52:51 +03:00
SNMetamorph
e3103249f4
engine: platform: psvita: added developer mode button to launcher
2023-03-27 03:52:51 +03:00
SNMetamorph
0746cb5365
engine: platform: psvita: disabled back touch sensor
2023-03-27 03:52:51 +03:00
fcda7517fe
engine: common: soundlib: add support for MP3 looping through custom ID3v2.4.0 tagging
2023-03-27 03:51:42 +03:00
2c77f4c566
engine: client: notify client.dll about local player in firstplayer mode for use in custom renderers
2023-03-27 03:47:42 +03:00
1caa276531
engine: common: imagelib: fix loading cubemaps
...
Loop break was a bug that was added after refactoring imagelib loader.
In fact, it was mindlessly copypasted from old code, where same break was
used to quickly exit from inner format bruteforcing loop, than outer cubemap
loading loop.
2023-03-25 07:02:29 +03:00
e673fe9a02
filesystem: only create readwrite directories if they look like a gamedirectory in rodir
2023-03-25 03:27:32 +03:00
3ccbc7a28c
engine: client: ref_common: r_refdll is not a VIDRESTART cvar
2023-03-24 18:03:06 +03:00
8bb5ec5e26
ref: remove renderer description export, it's unused now
2023-03-24 02:54:14 +03:00
35ff062407
wscript: restore NSwitch and PSVita specific link and compiler flags
2023-03-24 02:28:25 +03:00
ec355a83d1
engine: client: ref_common: eliminate COM_FreeLibrary in renderer names query, hardcoding them instead
2023-03-24 01:52:14 +03:00
182d8edb42
engine: wscript: define enabled renderers as macros
2023-03-24 01:50:53 +03:00
762e4da7a0
wscript: generic refactoring
...
* Add RefDll class to aid in enabling renderers, creating help options, etc
* Fix optimization flags and werrors are being added twice
* Rewrite if not win32: if elif elif into a set of elifs
* Remove mandatory=True in checks, as it's a default option
2023-03-24 01:50:21 +03:00
098c4c009b
engine: platform: sdl: fix incorrect HICON cast in SetClassLongPtr call
2023-03-21 05:16:07 +03:00
f8cf2c8953
scripts: continious_upload: retry if upload failed
2023-03-21 05:15:30 +03:00
cc6838ec97
scripts: gha: psvita: try to fix vitaGL dependency fetching
2023-03-21 04:32:37 +03:00
dca637d4bb
engine: client: eliminate pfnServerCmd limit and, like GoldSrc, send our server command immediately to netchan
2023-03-21 04:25:32 +03:00
3949422430
scripts: gha: psvita: fix HLSDK branches names, as all needed PSVita changes have been merged to hlsdk-portable
2023-03-20 18:14:51 +03:00
2c8488f07a
scripts: gha: psvita: disable SINGLE_THREADED_GC for vitaGL as it was fixed in upstream (thanks, @fgsfds)
2023-03-20 18:05:24 +03:00
1df1fc32df
scripts: gha: psvita: lock vitaGL revision, use --depth=1 in git clone
2023-03-20 18:05:24 +03:00
SNMetamorph
eac8c116a8
engine: server: sv_init: compiling error fix & minor cleanup
2023-03-20 16:29:43 +03:00
SNMetamorph
a03019f5e4
engine: server: sv_init: enabled handling sound resources specifically
...
This is for timely precaching on client side. Otherwise, files are being downloaded to client, but not precached immediatly after it, and therefore causing a late precaching of sound (obvious, this is bad)
2023-03-20 16:29:43 +03:00
SNMetamorph
714b4f45e4
engine: common: added COM_GetResourceTypeName function
2023-03-20 16:29:43 +03:00