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99bd7c81da
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ref: render code moved out of engine, doesn't compile, first API prototype
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2019-02-18 21:25:26 +03:00 |
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23d0f33ad1
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Refactor extension detection, add VBO detection
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2019-02-07 00:36:15 +07:00 |
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103a2fccaa
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sdl: vid: rework safegl option
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2019-01-27 02:26:23 +03:00 |
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aed53c4fda
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Do not spam in console if vsync not availiable
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2018-12-05 23:56:41 +07:00 |
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0964fb11e4
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sdl: partially fix maximizing window on Windows
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2018-11-29 21:43:51 +03:00 |
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25d8a94c1c
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engine: fix implicit declaration, remove dead MsgDev now, fix const modifier loss in host.c
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2018-11-16 15:25:04 +03:00 |
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d4e5e609af
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Do not break video subsystem initialization.
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2018-11-05 15:39:00 +05:00 |
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a03aa3ddb3
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Merge 4281 update
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2018-10-28 00:39:29 +03:00 |
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7390d11505
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platform_sdl: adapt SDL backend code to new platform backends system
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2018-10-22 00:28:24 +03:00 |
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216b4f4147
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vid_sdl: fix incorrect video modes list length
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2018-10-10 23:36:34 +03:00 |
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844b3a39a7
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vid_sdl: fix GL_UpdateContext, fix window created outside screen if positions were negative
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2018-10-10 20:01:54 +03:00 |
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2edbcb996d
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Merge 4150 update. Fix some mistypings. Rename CL_IsQuakeCompatible to Host_IsQuakeCompatible, as it may be used in whole engine and even in dedicated builds. IN_RecalcCenter was not added, window center positions should be updated by backends.
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2018-06-19 16:59:53 +03:00 |
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7cdead7bac
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Merge 4143 update
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2018-06-12 12:18:14 +03:00 |
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f26ac52102
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Merge 4140 update
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2018-06-11 14:04:50 +03:00 |
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43b746d2f8
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Fix MinGW build
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2018-05-13 23:25:51 +03:00 |
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becd0eba03
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Possibility to use dedicated version with SDL(it's used only by internal timer)
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2018-05-01 17:30:33 +03:00 |
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3f2a8f7704
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Remove vid_mode. VID_GetModeString now returns only supported modes from SDL2
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2018-04-29 09:21:23 +03:00 |
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fc7ed1ab75
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Add SDL video backend
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2018-04-17 03:44:17 +03:00 |
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