Commit Graph

18 Commits

Author SHA1 Message Date
99bd7c81da ref: render code moved out of engine, doesn't compile, first API prototype 2019-02-18 21:25:26 +03:00
23d0f33ad1 Refactor extension detection, add VBO detection 2019-02-07 00:36:15 +07:00
103a2fccaa sdl: vid: rework safegl option 2019-01-27 02:26:23 +03:00
aed53c4fda Do not spam in console if vsync not availiable 2018-12-05 23:56:41 +07:00
0964fb11e4 sdl: partially fix maximizing window on Windows 2018-11-29 21:43:51 +03:00
25d8a94c1c engine: fix implicit declaration, remove dead MsgDev now, fix const modifier loss in host.c 2018-11-16 15:25:04 +03:00
d4e5e609af Do not break video subsystem initialization. 2018-11-05 15:39:00 +05:00
a03aa3ddb3 Merge 4281 update 2018-10-28 00:39:29 +03:00
7390d11505 platform_sdl: adapt SDL backend code to new platform backends system 2018-10-22 00:28:24 +03:00
216b4f4147 vid_sdl: fix incorrect video modes list length 2018-10-10 23:36:34 +03:00
844b3a39a7 vid_sdl: fix GL_UpdateContext, fix window created outside screen if positions were negative 2018-10-10 20:01:54 +03:00
2edbcb996d Merge 4150 update. Fix some mistypings. Rename CL_IsQuakeCompatible to Host_IsQuakeCompatible, as it may be used in whole engine and even in dedicated builds. IN_RecalcCenter was not added, window center positions should be updated by backends. 2018-06-19 16:59:53 +03:00
7cdead7bac Merge 4143 update 2018-06-12 12:18:14 +03:00
f26ac52102 Merge 4140 update 2018-06-11 14:04:50 +03:00
43b746d2f8 Fix MinGW build 2018-05-13 23:25:51 +03:00
becd0eba03 Possibility to use dedicated version with SDL(it's used only by internal timer) 2018-05-01 17:30:33 +03:00
3f2a8f7704 Remove vid_mode. VID_GetModeString now returns only supported modes from SDL2 2018-04-29 09:21:23 +03:00
fc7ed1ab75 Add SDL video backend 2018-04-17 03:44:17 +03:00