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9a4dec64f9
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engine: describe protected and privileged cvars
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2021-11-23 05:23:38 +03:00 |
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94dc74a37f
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engine: restrict potentially harmful engine commands
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2021-11-23 05:23:38 +03:00 |
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b24c1a51d3
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engine: try to mitigate outdated client.dll vulnerabilities
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2021-11-23 05:23:38 +03:00 |
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c79a649d97
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engine: client: implement pfnFilteredClientCmd
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2021-11-23 05:23:38 +03:00 |
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f9d1d14848
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engine: disable filtered command buffer for dedicated
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2021-11-23 05:23:38 +03:00 |
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1a1d81de62
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engine: add stuffcmd filtering, not wired to ClientCmd yet
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2021-11-23 05:23:38 +03:00 |
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SNMetamorph
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6c9321e50c
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ref_gl: added multisample textures support
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2021-11-23 05:17:19 +03:00 |
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SNMetamorph
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c366e25a10
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ref_gl: cvar gl_wgl_msaa_samples renamed to gl_msaa_samples
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2021-11-23 05:17:19 +03:00 |
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8ab97fbbf0
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engine: client: Add svc_exec support (#671)
* Add svc_exec support
* engine: client: add gamedir check for svc_exec
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2021-11-14 00:55:15 +03:00 |
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a5a66f6c3e
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ref_gl: update gl4es
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2021-11-10 01:08:12 +03:00 |
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1c6604806c
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mainui: update
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2021-11-10 01:08:00 +03:00 |
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39893609fd
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engine: touch: cosmetical touch code refactoring
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2021-11-10 01:06:56 +03:00 |
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b9901bcb70
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engine: client: forgot to register s_warn_late_precache cvar
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2021-11-01 14:49:30 +06:00 |
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6571c78ed4
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engine: client: hide late precache warning under s_warn_late_precache cvar
This warn is valid mostly for multiplayer games.
In singleplayer games, this is a false-positive as sentences are hot loaded
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2021-10-31 21:06:54 +06:00 |
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d1e6063650
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ref_gl: add close_gl4es, fix #258
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2021-10-31 20:59:20 +06:00 |
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42db1faa51
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ref: update ref_gl and ref_soft interface according to previous commit
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2021-10-30 21:49:52 +06:00 |
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efc156fcf5
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engine: ref_api: purposefully moved WorldToScreen to 2D functions from TriAPI, since WorldToScreen is expected to be simpler in-engine version rather than TriAPI one
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2021-10-30 21:49:27 +06:00 |
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207675990e
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public: build: fix missing define value
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2021-10-28 20:11:31 +03:00 |
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e8cd6e9d65
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engine: build: add RISC-V support(based on @archanox patches), add MIPS64 support
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2021-10-27 20:59:02 +03:00 |
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ab256e294e
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public: build: add RISC-V support(based on @archanox patches), add forcing endianness from build system
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2021-10-27 20:33:21 +03:00 |
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d9fd6aa05c
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engine: server: restore log functionality from old engine. Thanks to @ValeTheVioletMote for initial patch.
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2021-10-27 19:40:05 +03:00 |
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Vale the Violet Mote
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57382c7cea
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readme: Linux Build Extended Clarity (#659)
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2021-10-26 17:48:04 +03:00 |
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Владислав Сухов
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1042291ad6
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client: Don't change loading bar color
Don't change loading bar color (fix yellow loading bar in Half-Rats Parasomnia, it should be white)
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2021-10-25 00:48:36 +06:00 |
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Владислав Сухов
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c9e4912a2a
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client: backport con_fontnum from old engine
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2021-10-12 13:43:23 +03:00 |
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e5e1570aed
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public: redeclare ParseFile flags to be exactly same as in exported API headers
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2021-10-08 17:31:32 +03:00 |
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621399c49b
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engine: add safe ParseFile to client MobilityAPI
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2021-10-08 17:31:32 +03:00 |
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c3684109bf
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mainui: update
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2021-10-08 17:31:32 +03:00 |
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f3fedbfdba
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engine: add safe ParseFile to menu extended API
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2021-10-08 17:31:32 +03:00 |
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29a8bfb1dc
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engine: common: fix ParseFile calls
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2021-10-08 17:31:32 +03:00 |
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004e190435
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engine: common: test ParseFile length return value
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2021-10-08 17:31:32 +03:00 |
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378c4f30f3
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public: ParseFile drops const qualifier, return -1 length on overflow
As we usually put allocated data to ParseFile, we don't need const qualifier
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2021-10-08 17:31:32 +03:00 |
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a8c877c841
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engine: server: fix ParseFile calls
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2021-10-08 17:31:32 +03:00 |
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8ce448cc77
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ref_gl: fix ParseFile calls
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2021-10-08 17:31:32 +03:00 |
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4ba95277b9
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engine: client: fix ParseFile calls
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2021-10-08 17:31:32 +03:00 |
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cce7c7d782
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public: declare unsafe ParseFile as ParseFileLegacy
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2021-10-08 17:31:32 +03:00 |
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9e5d5e0ea3
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public: moved COM_ParseFileSafe to libpublic, added optional argument for length and overflow checking
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2021-10-08 17:31:32 +03:00 |
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a235bec5f1
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engine: introduce COM_ParseFileSafe, add tests
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2021-10-08 17:31:32 +03:00 |
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a3a8acfe6c
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engine: sound: add DSP coeffecients table from Half-Life Alpha, minor fixes to DSP code
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2021-10-04 05:43:35 +03:00 |
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9e4e9cab04
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engine: restore optional upscaling depending on SOUND_DMA_SPEED value :)
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2021-10-04 05:43:35 +03:00 |
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SNMetamorph
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e4ad8def0d
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engine: filesystem: fixed current directory changing for Windows
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2021-10-03 12:28:59 +03:00 |
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SNMetamorph
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ec95948b69
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engine: server: implemented instant game library loading
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2021-10-03 04:38:05 +03:00 |
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ef6ff3cfa6
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mainui: update
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2021-10-03 04:26:56 +03:00 |
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7bcfce5a7a
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ref_gl: use GCC provided offsetof implementation
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2021-10-03 04:26:40 +03:00 |
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08c04200fb
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engine: use GCC provided offsetof implementation
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2021-10-03 04:26:22 +03:00 |
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8bbd0d5119
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ci: let's have a copy of original uploadtool instead of unsafe curl | sh
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2021-10-03 03:53:06 +03:00 |
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ade0fd4afa
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ci: stop generating vc2008 project files
If somebody needs them, they can revert this comment and send a PR
Or better use official msvs.py tool
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2021-10-02 04:05:52 +03:00 |
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ed7ed818bb
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Add .gitattributes to enforce Git write normal human file endings and show pretty diffs for C and Python
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2021-10-02 03:47:32 +03:00 |
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91f845c335
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engine: client: fix paused icon drawn when levelshots are disabled
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2021-09-30 16:43:21 +03:00 |
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81ef12be9e
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Revert "ci: adding pvs-studio checking"
This reverts commit bd4979f5b0 .
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2021-09-30 16:38:32 +03:00 |
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2aafe9df9f
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Revert "ci: try to create license file by ourselves"
This reverts commit dd90262db2 .
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2021-09-30 16:38:29 +03:00 |
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