Commit Graph

1231 Commits

Author SHA1 Message Date
d50ed1c087 engine: common: host: don't prepend # to command arguments when changing game to dedicated, it wasn't used and implement anymore 2022-12-08 05:44:17 +03:00
e48133bf4b engine: server: fix sv_log output for enttools usage 2022-12-08 05:40:36 +03:00
ea3bfd969c engine: imagelib: img_wad: dirty hack to fix black holes in console background images 2022-12-08 05:40:11 +03:00
7469d6a248 engine: server: implement server-to-master challenge extension, to secure server from IP spoofing 2022-12-07 23:39:57 +03:00
859f36afce engine: server: remove Master_Add call in ActivateServer, server will announce itself through heartbeat 2022-12-07 23:14:34 +03:00
436a788ac8 engine: client: disable FPS counter by default 2022-12-07 21:54:23 +03:00
5098e24806 engine: client: touch: fix empty list when opening touch buttons menu for the first time 2022-12-07 15:35:51 +03:00
1d8acc16f1 engine: server: give master server a small time window to reply (by default 4000 ms, should be enough even when master server is overloaded) 2022-12-06 20:28:44 +03:00
802c7a86a9 engine: platform: sdl: add pause and scrolllock handlers 2022-12-06 11:50:38 +03:00
0e9106685b engine: imagelib: img_png: fix Mem_Free on null ptr 2022-12-05 06:13:04 +03:00
9b001987e9 engine: imagelib: fix crash when chunk length is more than file size 2022-12-05 05:39:41 +03:00
5c2c02c317 engine: common: custom: use IL_LOAD_PLAYER_DECAL flag when loading custom player decals 2022-12-05 04:56:07 +03:00
21c898d796 engine: imagelib: validate player decal image size (max 512x512) 2022-12-05 04:55:24 +03:00
e48b708fa6 engine: imagelib: img_png: validate image size through common engine function 2022-12-05 04:54:20 +03:00
ccf7619ae5 engine: imagelib: refactor image loading function 2022-12-05 03:22:07 +03:00
7d0d6b8e0d engine: common: host: implement adaptive sleeptime, log time to first time for debug purposes 2022-12-05 03:22:07 +03:00
SNMetamorph
a19270a0dc engine: client: max fragment size test retries increased to 3 2022-12-04 23:29:26 +03:00
SNMetamorph
c34ce2d9e1 engine: client: fixed max fragment size wrong calculation 2022-12-04 23:29:26 +03:00
SNMetamorph
58465c3727 engine: common: fixed dedicated server bug
The problem is server wasn't executing server.cfg if map specified in startup parameters
2022-12-04 23:29:26 +03:00
Andrey Akhmichin
177ed2c603 engine: common: simplify strings operations. 2022-12-04 22:37:45 +03:00
Andrey Akhmichin
7bb994f7bc engine: common: imagelib: img_png.c: fix wrong palette decoding. 2022-12-04 22:09:24 +03:00
Andrey Akhmichin
3287501f97 engine: client: simplify strings operations. 2022-12-04 22:04:07 +03:00
Andrey Akhmichin
2454594a18 engine: server: simplify strings operations. 2022-12-04 22:03:48 +03:00
51161004eb engine: common: simplify string operations 2022-12-04 05:26:22 +03:00
270e2a76a8 engine: soundlib: simplify string operation 2022-12-04 05:26:22 +03:00
c61442e960 engine: imagelib: simplify string operation 2022-12-04 05:26:22 +03:00
ebf3877cda engine: common: throw an error message into log in normal mode too! 2022-12-02 21:22:22 +03:00
e97310c441 engine: common: net_ws: fix uninitialized family in IPSocket 2022-12-02 21:21:53 +03:00
cbe3e608b6 engine: client: add cl_logoext cvar that's used by mainui to tell the engine which logo must be packed 2022-12-01 18:25:21 +03:00
f30f23ba51 engine: common: validate and load PNG images in customization 2022-12-01 18:25:11 +03:00
1ba117a8e9 engine: client: netgraph: fix few global-buffer-overflow errors 2022-12-01 18:23:52 +03:00
d9a245dcb5 engine: reset cheat cvars on remote games 2022-12-01 02:44:01 +03:00
9cbf5ab6a6 engine: client: streamline constructing master server scan request through common function 2022-12-01 01:51:07 +03:00
c9e4e62474 engine: client: allow IPv6 in NetAPI 2022-12-01 00:35:05 +03:00
aa6a1db0a9 engine: remove duplicate svc_strings definition 2022-12-01 00:34:33 +03:00
8b6f12418e engine: common: make few network cvars privileged 2022-11-29 13:29:47 +03:00
7013d447ca engine: client: get rid of s_registration_sequence, it was incorrect way to look for unused sounds. We're trying to rely on cl.servercount here 2022-11-28 07:54:24 +03:00
93b2f535e2 engine: client: tune max commands/max backup commands values for legacy protocol 2022-11-27 18:26:53 +03:00
SNMetamorph
3ab749cc2e engine: client: cl_tent: fixed incorrect players spray textures update 2022-11-27 04:50:30 +03:00
SNMetamorph
084fac3606 engine: common: hpak: fixed rest of bugs in HPAK_AddLump 2022-11-27 04:50:30 +03:00
f377461fdf engine: common: made a filter for a filter (lol), so it's possible to play selected games with cl_filterstuffcmd enabled 2022-11-27 04:45:03 +03:00
SNMetamorph
65671d8788 engine: common: minor code fixes in hpak.c 2022-11-25 23:05:48 +03:00
Andrey Akhmichin
809d5f1aa8 engine: client: in_touch.c: add spray button. 2022-11-25 22:32:33 +03:00
SNMetamorph
49fc6143ab engine: common: imagelib: fixed loading 32 bits per pixel BMP files 2022-11-25 22:30:49 +03:00
SNMetamorph
8717843333 engine: common: imagelib: fixed BMP files estimate size calculation with NPOT textures 2022-11-25 22:30:49 +03:00
SNMetamorph
f6d8996968 engine: common: imagelib: added missed BMP compression type macros 2022-11-25 22:30:49 +03:00
9389305072 engine: common: set cl_filterstuffcmd to 1 by default 2022-11-25 22:23:51 +03:00
b6bd4bc6f8 engine: server: precisely set client connected time after they were spawned 2022-11-25 05:45:20 +03:00
SNMetamorph
49d93c0e76 engine: common: custom: increased custom decal size limit to 128Kb, added wrong size warning 2022-11-22 17:59:41 +03:00
SNMetamorph
707c93c32c engine: common: hpak: all file operations made to use gamedir only 2022-11-22 17:59:41 +03:00