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d50ed1c087
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engine: common: host: don't prepend # to command arguments when changing game to dedicated, it wasn't used and implement anymore
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2022-12-08 05:44:17 +03:00 |
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e48133bf4b
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engine: server: fix sv_log output for enttools usage
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2022-12-08 05:40:36 +03:00 |
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ea3bfd969c
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engine: imagelib: img_wad: dirty hack to fix black holes in console background images
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2022-12-08 05:40:11 +03:00 |
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7469d6a248
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engine: server: implement server-to-master challenge extension, to secure server from IP spoofing
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2022-12-07 23:39:57 +03:00 |
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859f36afce
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engine: server: remove Master_Add call in ActivateServer, server will announce itself through heartbeat
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2022-12-07 23:14:34 +03:00 |
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436a788ac8
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engine: client: disable FPS counter by default
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2022-12-07 21:54:23 +03:00 |
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5098e24806
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engine: client: touch: fix empty list when opening touch buttons menu for the first time
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2022-12-07 15:35:51 +03:00 |
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1d8acc16f1
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engine: server: give master server a small time window to reply (by default 4000 ms, should be enough even when master server is overloaded)
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2022-12-06 20:28:44 +03:00 |
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802c7a86a9
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engine: platform: sdl: add pause and scrolllock handlers
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2022-12-06 11:50:38 +03:00 |
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0e9106685b
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engine: imagelib: img_png: fix Mem_Free on null ptr
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2022-12-05 06:13:04 +03:00 |
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9b001987e9
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engine: imagelib: fix crash when chunk length is more than file size
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2022-12-05 05:39:41 +03:00 |
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5c2c02c317
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engine: common: custom: use IL_LOAD_PLAYER_DECAL flag when loading custom player decals
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2022-12-05 04:56:07 +03:00 |
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21c898d796
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engine: imagelib: validate player decal image size (max 512x512)
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2022-12-05 04:55:24 +03:00 |
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e48b708fa6
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engine: imagelib: img_png: validate image size through common engine function
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2022-12-05 04:54:20 +03:00 |
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ccf7619ae5
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engine: imagelib: refactor image loading function
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2022-12-05 03:22:07 +03:00 |
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7d0d6b8e0d
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engine: common: host: implement adaptive sleeptime, log time to first time for debug purposes
|
2022-12-05 03:22:07 +03:00 |
|
SNMetamorph
|
a19270a0dc
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engine: client: max fragment size test retries increased to 3
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2022-12-04 23:29:26 +03:00 |
|
SNMetamorph
|
c34ce2d9e1
|
engine: client: fixed max fragment size wrong calculation
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2022-12-04 23:29:26 +03:00 |
|
SNMetamorph
|
58465c3727
|
engine: common: fixed dedicated server bug
The problem is server wasn't executing server.cfg if map specified in startup parameters
|
2022-12-04 23:29:26 +03:00 |
|
Andrey Akhmichin
|
177ed2c603
|
engine: common: simplify strings operations.
|
2022-12-04 22:37:45 +03:00 |
|
Andrey Akhmichin
|
7bb994f7bc
|
engine: common: imagelib: img_png.c: fix wrong palette decoding.
|
2022-12-04 22:09:24 +03:00 |
|
Andrey Akhmichin
|
3287501f97
|
engine: client: simplify strings operations.
|
2022-12-04 22:04:07 +03:00 |
|
Andrey Akhmichin
|
2454594a18
|
engine: server: simplify strings operations.
|
2022-12-04 22:03:48 +03:00 |
|
|
51161004eb
|
engine: common: simplify string operations
|
2022-12-04 05:26:22 +03:00 |
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|
270e2a76a8
|
engine: soundlib: simplify string operation
|
2022-12-04 05:26:22 +03:00 |
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c61442e960
|
engine: imagelib: simplify string operation
|
2022-12-04 05:26:22 +03:00 |
|
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ebf3877cda
|
engine: common: throw an error message into log in normal mode too!
|
2022-12-02 21:22:22 +03:00 |
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e97310c441
|
engine: common: net_ws: fix uninitialized family in IPSocket
|
2022-12-02 21:21:53 +03:00 |
|
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cbe3e608b6
|
engine: client: add cl_logoext cvar that's used by mainui to tell the engine which logo must be packed
|
2022-12-01 18:25:21 +03:00 |
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f30f23ba51
|
engine: common: validate and load PNG images in customization
|
2022-12-01 18:25:11 +03:00 |
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1ba117a8e9
|
engine: client: netgraph: fix few global-buffer-overflow errors
|
2022-12-01 18:23:52 +03:00 |
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d9a245dcb5
|
engine: reset cheat cvars on remote games
|
2022-12-01 02:44:01 +03:00 |
|
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9cbf5ab6a6
|
engine: client: streamline constructing master server scan request through common function
|
2022-12-01 01:51:07 +03:00 |
|
|
c9e4e62474
|
engine: client: allow IPv6 in NetAPI
|
2022-12-01 00:35:05 +03:00 |
|
|
aa6a1db0a9
|
engine: remove duplicate svc_strings definition
|
2022-12-01 00:34:33 +03:00 |
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|
8b6f12418e
|
engine: common: make few network cvars privileged
|
2022-11-29 13:29:47 +03:00 |
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7013d447ca
|
engine: client: get rid of s_registration_sequence, it was incorrect way to look for unused sounds. We're trying to rely on cl.servercount here
|
2022-11-28 07:54:24 +03:00 |
|
|
93b2f535e2
|
engine: client: tune max commands/max backup commands values for legacy protocol
|
2022-11-27 18:26:53 +03:00 |
|
SNMetamorph
|
3ab749cc2e
|
engine: client: cl_tent: fixed incorrect players spray textures update
|
2022-11-27 04:50:30 +03:00 |
|
SNMetamorph
|
084fac3606
|
engine: common: hpak: fixed rest of bugs in HPAK_AddLump
|
2022-11-27 04:50:30 +03:00 |
|
|
f377461fdf
|
engine: common: made a filter for a filter (lol), so it's possible to play selected games with cl_filterstuffcmd enabled
|
2022-11-27 04:45:03 +03:00 |
|
SNMetamorph
|
65671d8788
|
engine: common: minor code fixes in hpak.c
|
2022-11-25 23:05:48 +03:00 |
|
Andrey Akhmichin
|
809d5f1aa8
|
engine: client: in_touch.c: add spray button.
|
2022-11-25 22:32:33 +03:00 |
|
SNMetamorph
|
49fc6143ab
|
engine: common: imagelib: fixed loading 32 bits per pixel BMP files
|
2022-11-25 22:30:49 +03:00 |
|
SNMetamorph
|
8717843333
|
engine: common: imagelib: fixed BMP files estimate size calculation with NPOT textures
|
2022-11-25 22:30:49 +03:00 |
|
SNMetamorph
|
f6d8996968
|
engine: common: imagelib: added missed BMP compression type macros
|
2022-11-25 22:30:49 +03:00 |
|
|
9389305072
|
engine: common: set cl_filterstuffcmd to 1 by default
|
2022-11-25 22:23:51 +03:00 |
|
|
b6bd4bc6f8
|
engine: server: precisely set client connected time after they were spawned
|
2022-11-25 05:45:20 +03:00 |
|
SNMetamorph
|
49d93c0e76
|
engine: common: custom: increased custom decal size limit to 128Kb, added wrong size warning
|
2022-11-22 17:59:41 +03:00 |
|
SNMetamorph
|
707c93c32c
|
engine: common: hpak: all file operations made to use gamedir only
|
2022-11-22 17:59:41 +03:00 |
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