Commit Graph

299 Commits

Author SHA1 Message Date
Ivan Avdeev 3e800fa989 start splitting into functional blocks; add vk funcs 2021-01-09 13:21:58 -08:00
Ivan Avdeev 5c99bb0979 ref_vk: add initial vulkan render stub
It does not work at all, but serves as an exercise to help me figure out
how to make renderers for HL/xash3d.
2021-01-02 17:52:53 -08:00
Gleb Mazovetskiy 3af742f103 in_touch.c: Fix -Wpointer-to-int-cast 2021-01-02 18:01:53 +03:00
Alibek Omarov 766ef84af4 engine: ref: try to bruteforce all available renderers if we're failed to load requested one 2021-01-02 17:59:53 +03:00
Andrey Akhmichin 5aef09ce5d engine: client: simplified strings operations. 2020-12-29 01:07:00 +03:00
mittorn 7b127c23f5 client: fix vgui leaving text input move enabled (breaks CTRL in SDL2) 2020-12-13 10:11:32 +03:00
Alibek Omarov 80a5c53cb2 engine: client: move ref state updating into standalone function 2020-09-14 14:33:43 +03:00
Agent Agrimar e4a71afe63 engine: client: update the ref state before R_NewMap is called
This fixes fades that occur at the beginning of a map being a tad screwy as a result of the ref state not being updated with fresh values, which only happens when a frame is being rendered (loading happens to prevent that).
2020-09-14 14:33:18 +03:00
Logan 5cdb35f508 Pass cl.viewentity into S_StartSound for pfnPlaySoundByNameAtLocation
This fixes a minor bug where sounds played via pfnPlaySoundByNameAtLocation (mainly from viewmodel animations e.g. MP5) would be left where it was emitted in the world, rather than following the local player as it does in Goldsrc.
2020-09-11 22:10:32 +03:00
Velaron f3d8a2bcb0 client: vgui: don't fail if client path not given 2020-09-03 19:22:22 +03:00
Velaron 09ae961221 remove platform-specific macros 2020-08-24 21:22:02 +03:00
Velaron d015e97eae engine: client: m_rawinput support on windows 2020-08-24 21:22:02 +03:00
Velaron b4aecfbf23 engine: move some input code 2020-08-24 21:22:02 +03:00
Alibek Omarov 0db1a7743d engine: try to fix -Wmaybe-uninitialized that may be enabled with -Wuninitialized. Diagnostic is prone to false-positives, as compiler don't have enough data for this 2020-05-12 02:00:34 +03:00
Alibek Omarov c39d42cc62 avi: replace longs by ints 2020-04-19 13:02:51 +03:00
Alibek Omarov 5d97a293fe menu_int: add DoubleTime extension 2020-03-04 07:23:38 +03:00
Alibek Omarov 3c8ce640c4 Merge neko/mathlib into master 2020-03-04 05:38:30 +03:00
mittorn 8f8c8e6614 ref: add export that returns GL_GetProcAddress for renderapi 2020-02-25 12:59:04 +07:00
Andrey Akhmichin e3b547c8a9 public: rename mathlib to xash3d_mathlib. 2020-02-12 14:32:26 +05:00
mittorn 3e3aff040e platform: add Platfrom_Init, Platform_Shutdown, Platform_MouseMove move platform-specific code from host.c 2020-02-08 23:15:40 +07:00
mittorn 70cddcb9ca client: fix assert when sprite exist, but not loadable 2020-02-08 23:15:40 +07:00
mittorn 26a1ba543f client: add some useful keys to Key_ToUpper 2020-02-08 23:15:40 +07:00
mittorn 2e2a716710 ref_api: fix remap code 2020-01-30 07:15:23 +07:00
mittorn 3a416636f1 engine: mark GAME_EXPORT's 2020-01-19 08:15:54 +07:00
mittorn bbd033c254 lib: restore dll loader support 2020-01-19 07:38:37 +07:00
AimlessWanderer 40c73719c0 engine: remove useless defines 2020-01-12 03:56:53 +03:00
AimlessWanderer 022792709d engine: fix build 2020-01-12 03:56:53 +03:00
AimlessWanderer b9ec7ac886 engine: fix dedicated server crash 2020-01-12 03:56:53 +03:00
Alibek Omarov 5d8b770e6c engine: client: declare CL_Quit_f as noreturn 2019-12-24 02:57:08 +03:00
Alibek Omarov e11a08064d engine: fix implicit-fallthrough, uninitialized, enum-conversation compiler diagnostics 2019-12-23 06:48:17 +03:00
Alibek Omarov e424112020 engine: don't update screen when we're only in transition from STATE_RUNFRAME to something else 2019-12-23 06:32:39 +03:00
Alibek Omarov 4a56dfcd00 engine: fix extra zeros in %0 2019-12-23 06:29:20 +03:00
Alibek Omarov 154dd5c9ae engine: console: temporarily disable updating screen when something is printed to console, because it can mess up with textures 2019-12-03 02:17:12 +03:00
Alibek Omarov 612e7560ae engine: client: fix r_showtextures 2019-12-02 02:13:41 +03:00
Alibek Omarov c07109e69c engine: fix -Wincompatible-pointer-types, add it to Werror list 2019-11-28 19:18:50 +03:00
Alibek Omarov d0010cf9cb engine: don't call SCR_VidInit too soon 2019-11-28 17:43:06 +03:00
Alibek Omarov 0c3be639c5 engine: reliably tell client.dll about vid mode changes 2019-11-26 02:47:48 +03:00
Alibek Omarov 3a9801853d engine: client: detailed message if menu failed to load 2019-11-26 02:47:25 +03:00
Alibek Omarov 9421457b3a engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h 2019-11-24 03:52:08 +03:00
Alibek Omarov 7afee98f99 engine: ref: check if refdll was initialized before freeing texture 2019-11-17 18:05:05 +03:00
Alibek Omarov db39f0cc88 engine: client: combine loading or paused icon drawing 2019-11-08 01:28:01 +03:00
Alibek Omarov 3f48bce7da engine: client: fix #79 2019-11-08 01:09:55 +03:00
Andrey Akhmichin 0c34a5081c engine: client: make the code that generates screenshots and demos names simpler. 2019-11-07 23:12:34 +03:00
Alibek Omarov 62cdf2ae5b engine: input: hide SDL_ functions under XASH_SDL macro 2019-11-07 04:44:24 +03:00
Alibek Omarov 0cb591821a Merge sdl12-port into master 2019-11-06 22:29:04 +03:00
Alibek Omarov 79adaa11e0 lowmemory: merge 2019-11-05 01:15:31 +03:00
mittorn 6953e829c4 lowmemory: prevent redefines 2019-11-04 22:34:08 +07:00
mittorn 0e7013eeb0 lowmemory: tune XASH_LOW_MEMORY=1 not breaking multiplayer 2019-11-04 19:58:45 +07:00
Alibek Omarov 2062e55c6a lowmemory: cut up netgraph buffers 2019-11-02 08:56:07 +03:00
Alibek Omarov aa6674b032 engine: support compiling with gcc3 2019-11-02 08:56:07 +03:00