Commit Graph

1345 Commits

Author SHA1 Message Date
SNMetamorph
cba9fb1a07 vid_common: added vid_mode cvar for proper working VideoModes menu in game settings 2021-02-20 14:22:20 +03:00
SNMetamorph
932fc8e3c7 wscript: fixed MSVC optimization flag in debug mode 2021-02-20 14:22:20 +03:00
5884cf88d3 crtlib: fix undefined behaviour when stripping extenstion from empty string 2021-02-14 21:33:41 +00:00
Skyrim-police
d2157fa28c
Documentation: supported-mod-list: fix dead links 2021-02-12 04:21:57 +03:00
6e43f9bdd0 waf: fix wrong message about 32-bit build 2021-02-12 00:05:41 +03:00
Gleb Mazovetskiy
d9ed654f04 bump gl4es
Build fix: d79ac6a6d7

A few rendering fixes:

* 1f52c84f5a
* d8a2dc35ee
2021-02-03 16:16:51 +03:00
8090db2e75 netgraph: change netgraph buffer size for low memory mode 2021-02-01 10:06:55 +03:00
652a946e09 ref_gl: update gl4es submodule 2021-01-29 03:33:36 +03:00
d6d90f03a0 wscript: refactoring, split optimization flags selection and fpic control into standalone modules 2021-01-29 03:33:14 +03:00
d7b3c7b681 engine: proper order for XASH_LOW_MEMORY definitions 2021-01-29 03:24:41 +03:00
c158771f59 ref_gl: gl_rsurf.c: don't use asserts to prevent engine from stopping when vbo is disabled. 2021-01-17 23:11:59 +03:00
63c4b2748c platform: win32: sdl: Fix zombie processes after early Sys_Error on windows+sdl 2021-01-16 01:13:57 +03:00
9bc3d6d315 utils: mdldec: better validity checks. 2021-01-10 02:31:19 +03:00
1a59389261 utils: mdldec: STUDIO_NF_SMOOTH texture flag means "smooth" texrendermode. 2021-01-10 02:30:56 +03:00
221a9bab54 Fix screenshots on gles1
> format must be either GL_RGBA or the value of GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES.
2021-01-09 18:36:46 +03:00
102fb8ec40 mainui: update submodule 2021-01-08 07:43:06 +03:00
db89c4236a vgui-dev: update submodule 2021-01-08 07:42:57 +03:00
b1048556c6 gitignore: fix waf ignores 2021-01-08 00:25:14 +03:00
Gleb Mazovetskiy
11194f339d game_launch: Add a --disable-menu-changegame build option
This option is useful when xash3d is launched externally by a script
that performs additional setup.
2021-01-07 22:27:21 +03:00
Gleb Mazovetskiy
c95e847890 Fix joystick trigger thresholds
They were negative by default but they should've been positive:

> a value ranging from -32768 to 32767. Triggers, however, range from 0 to 32767 (they never return a negative value).
https://wiki.libsdl.org/SDL_GameControllerGetAxis

This fixes LTRIGGER and RTRIGGER (L2/Zl and R2/Zr on most gamepads)
2021-01-07 17:37:37 +03:00
Gleb Mazovetskiy
4daa7c23a0 SDL2 GameController: Map axes to engine explicitly 2021-01-07 17:37:37 +03:00
Gleb Mazovetskiy
3e8e751dc7 GameController: Add separate D-Pad bindings
1. Adds separate D-Pad bindings so that they don't conflict with arrow
   keys on the keyboard.
2. Also adds some basic defaults for gamepad buttons.
2021-01-07 17:37:37 +03:00
Gleb Mazovetskiy
239474b01e .clang-format: SpaceBeforeParens: Never
This is more consistent with how xash3d formats its `if` and `switch` statements
2021-01-07 17:34:51 +03:00
Gleb Mazovetskiy
12b579bc34 Fix R_CollectRendererNames
Previously R_CollectRendererNames left gaps in the `ref` subarrays.
This caused `R_Init` to fail in some cases because it iterates between `0` and `ref.numRenderers`.
2021-01-07 17:34:34 +03:00
Gleb Mazovetskiy
6d614e028a Fix COM_LibraryError newline handling
1. Do not append a trailing newline to the result of COM_GetLibraryError.
2. Fix call sites.
2021-01-07 17:33:09 +03:00
Gleb Mazovetskiy
a234888d44 Remove DEFAULT_(ACCELERATED|SOFTWARE)_RENDERER
This is no longer needed as we now use DEFAULT_RENDERERS order priority
and only try to load the detected renderers.
2021-01-07 17:31:56 +03:00
Gleb Mazovetskiy
5e0a0765ce Trim all trailing whitespace
The `.editorconfig` file in this repo is configured to trim all trailing
whitespace regardless of whether the line is modified.

Trims all trailing whitespace in the repository to make the codebase easier
to work with in editors that respect `.editorconfig`.

`git blame` becomes less useful on these lines but it already isn't very useful.

Commands:

```
find . -type f -name '*.h' -exec sed --in-place 's/[[:space:]]\+$//' {} \+
find . -type f -name '*.c' -exec sed --in-place 's/[[:space:]]\+$//' {} \+
```
2021-01-04 20:55:10 +03:00
Gleb Mazovetskiy
3af742f103 in_touch.c: Fix -Wpointer-to-int-cast 2021-01-02 18:01:53 +03:00
Gleb Mazovetskiy
9452a389a5 SDL GameController: Hotplug and multiple gamepads
1. Process events from all game controllers.
2. Support controller hotplug.
2021-01-02 18:00:36 +03:00
766ef84af4 engine: ref: try to bruteforce all available renderers if we're failed to load requested one 2021-01-02 17:59:53 +03:00
Gleb Mazovetskiy
5b8d504817 Add .clang-format
Based on
725fd84b5b/.clang-format
with the following changes:

1. Uncomments `BasedOnStyle: WebKit` to be explicit.
2. Adds:

       AlignConsecutiveDeclarations: true
       AlignConsecutiveMacros: true
2021-01-02 17:56:58 +03:00
61fe9fd1fe engine: fix some left shifts on signed integers 2021-01-02 05:01:51 +03:00
Gleb Mazovetskiy
33ba1f25f3 sys_linux.c: Increase buffer size for /proc/self/status
Fixes #263
2021-01-02 04:21:01 +03:00
Gleb Mazovetskiy
2106eef4b2 system.c: Fix Sys_Warn/Error text buffer sizes
This was using the wrong define
E.g. `-dev 2 -help` output did not fit into it
2021-01-02 03:43:17 +03:00
Gleb Mazovetskiy
23998ef720 makepak.py: Skip all filenames starting with .
This makes it much simpler to define a buildroot package for xash-extras
buildroot places various buildroot-internal dot files in the package build directory
2020-12-30 14:40:32 +03:00
1332381e2d engine: server: simplified strings operations. 2020-12-29 20:20:25 +03:00
Gleb Mazovetskiy
7f98998765 ref_gl/gl4es: bump
To get this bugfix: 221fa1e67a
2020-12-29 03:25:57 +03:00
5aef09ce5d engine: client: simplified strings operations. 2020-12-29 01:07:00 +03:00
Gleb Mazovetskiy
69e15e9c7b gl4es: Fix so name and add to renderer collector
1. `libref_gles2_gl4es.so` -> `libref_gl4es.so` because this is what's
    passed to `R_LoadRenderer`.

2. Add `gl4es` to `DEFAULT_RENDERERS` so that `R_CollectRendererNames`
   finds it.
2020-12-29 00:44:42 +03:00
9e1170fc56 Documentation: add list of non-supported mods. 2020-12-29 00:43:50 +03:00
Gleb Mazovetskiy
5a36a26dd1 Fix SDL_GAMECONTROLLER handling
1. Do not disable SDL_JOYSTICK events. Disabling these events causes
   game controller events to be disabled as well. Instead, filter these events out.

2. Fix button mapping (it was off by one).
2020-12-28 16:11:19 +03:00
Gleb Mazovetskiy
a92b310e0e Add gl4es submodule
Fixes #248
2020-12-28 16:11:04 +03:00
Gleb Mazovetskiy
b40344f1f0 travis: unzip quietly
Helps avoid the following error message:

> The job exceeded the maximum log length, and has been terminated.

(e.g. https://travis-ci.org/github/FWGS/xash3d-fwgs/jobs/751744736)
2020-12-28 13:09:01 +03:00
Gleb Mazovetskiy
36b32cad0f Fix 2 instances of void* pointer arithmetic
Partially reverts 341e440c07

Let's see if this fixes the windows build on travis
2020-12-28 13:08:18 +03:00
7b127c23f5 client: fix vgui leaving text input move enabled (breaks CTRL in SDL2) 2020-12-13 10:11:32 +03:00
9acedb3408 travis: restore unzipping file 2020-11-29 19:45:05 +03:00
5f54582692 ref_gl: simplified strings operations. 2020-11-29 13:46:48 +03:00
63d8794902 ref_soft: r_image.c: remove duplicated Q_strlen() call. 2020-11-29 13:33:50 +03:00
ede9e5095d
travis: fix getting android deps 2020-11-28 23:22:57 +03:00
abd9778ef3 engine: common: simplified strings operations. 2020-11-28 23:20:14 +03:00