Ivan Avdeev
e55e411639
vk: add a couple of TODO comments
2023-05-18 12:00:58 -07:00
Ivan Avdeev
b65f84793a
rt: start refactoring blas/tlas mgmt code
...
Draft the new accel/blas apis. Consolidate everything accel-related into
vk_ray_accel.c. Start splitting into more atomic functions. Prepare for
blas-model+kusochki split. etc etc.
The new code isn't really used yet.
2023-05-18 11:59:14 -07:00
Ivan Avdeev
4af9f65cd0
vk: use better debug_break in validation errors callback
...
Allows us to continue in gdb
2023-05-18 11:58:00 -07:00
Ivan Avdeev
7060a86662
rt: propose rt_blas api
2023-05-17 11:28:09 -07:00
Ivan Avdeev
14a648d16c
rt: prepare for blas mgmt refactoring
...
1. Rename models passed to TLAS to instances.
2. Remove BLAS validation: old, doesn't make sense anymore.
3. Draft general blas mgmt approach in NOTES.md
2023-05-17 10:42:18 -07:00
Ivan Avdeev
7d6c12218f
vk: comment on why we need inverse model matrix
2023-05-15 09:47:03 -07:00
Ivan Avdeev
e54913f8af
rt: improve prev frame bone matrix tracking for studio models
...
Still has some artifacts, but is generally rather close. Will look at
this again when caching studio model BLASes, as we'd be able to look at
them without extra animations.
2023-05-15 09:47:03 -07:00
Ivan Avdeev
091c61a45f
vk: make sure studio model vertices are local space
...
TODO:
- revert not applying rotationmatrix in local vk_studio code
- make sure that prev_frame stuff hasn't changed
2023-05-15 09:47:03 -07:00
Ivan Avdeev
e49f517dc0
vk: don't apply studio model matrix to vertices
2023-05-15 09:47:03 -07:00
NightFox
c91db96008
update patches
2023-05-05 15:12:28 -07:00
NightFox
e86e16235c
add rad files for cstrike
2023-05-05 15:12:28 -07:00
NightFox
a2c6e3b444
Add cs_assault.rad
2023-05-05 15:12:28 -07:00
NightFox
596d35ddfa
update rad files
2023-05-05 15:12:28 -07:00
NightFox
b49dca536d
Rename c1a3b.bsp.patch to c1a3b-dayone.bsp.patch
2023-05-05 15:12:28 -07:00
NightFox
d2f45c53a0
Rename c1a3c.bsp.patch to c1a3c-dayone.bsp.patch
2023-05-05 15:12:28 -07:00
NightFox
48f9813edd
update patches
2023-05-05 15:12:28 -07:00
Ivan Avdeev
babfbb08ab
vk: improve mvp matrix handling a bit
2023-05-04 11:10:22 -07:00
Ivan Avdeev
4f43b316a6
rt: material: print fauly lines on unknown keys
2023-05-04 11:10:22 -07:00
Ivan Avdeev
481aa651c6
vk: refactor passing m,v,p matrices around
...
View and projection now set only once in a logical place.
Model matrix is now closely associated with its model, and not stored as
a global state.
2023-05-04 11:10:22 -07:00
Ivan Avdeev
0b6ef9fd65
vk: remove a couple unused things from vk_render draw structs
2023-05-04 11:10:22 -07:00
Ivan 'provod' Avdeev
58433a2221
rt: only load textures for potentially usable materials
...
Skip loading textures for materials which are not going to be used.
2023-05-04 11:10:22 -07:00
Ivan Avdeev
2dcc5073aa
ci: disable nswitch and psvita targets
...
We're not doing anything relevant to them in the vulkan branch, and
all they do is take extra time for CI to complete
2023-05-01 17:03:22 -07:00
Ivan Avdeev
528a715c76
ci: disable upload step as unnecessary for vulkan branch
2023-05-01 17:03:22 -07:00
Ivan Avdeev
3affb12574
ci: try re-enabling build
dependency
...
Let's see whether that fixes constant failure in upload
2023-05-01 17:03:22 -07:00
Ivan 'provod' Avdeev
1cfb183cbd
rt: extract per-model data from kusochki
2023-05-01 17:03:22 -07:00
Ivan Avdeev
0d8a7f76f5
Merge pull request #529 from w23/E260
...
- [x] Improves #528 a bit
- [x] Fixes #523
- [x] Fix ![image](https://user-images.githubusercontent.com/321361/235242886-bbae06cf-4375-4e11-bae0-8bc4e7644d59.png )
- [ ] ~верни зеркало! ![image](https://user-images.githubusercontent.com/321361/235250971-6652e2b2-e531-4b41-b603-1c50306b7ea3.png )~
- [x] test_brush2 лесенки пропали на растеризации
2023-05-01 10:45:31 -07:00
Ivan Avdeev
54d909b715
vk: make sure blending is the same as for gl for brush models
...
Essentially just copy R_SetRenderMode() logic to vk_brush
2023-05-01 10:27:30 -07:00
Ivan Avdeev
209bf1faa2
Merge pull request #525 from a1batross/vulkan
...
Sync with upstream
♥️ @a1batross
2023-04-30 21:46:38 -07:00
6cc3832582
ci: fix incorrectly commented out build
...
Co-authored-by: Ivan Avdeev <lists@provod.works>
2023-04-29 22:58:03 +03:00
12dbfb467a
ref: vk: studio: port optimized R_LightLambert function
2023-04-29 22:57:02 +03:00
Ivan Avdeev
b93ef2e52c
vk: fix freeing NULL bmodel memory
2023-04-28 13:29:02 -07:00
Ivan 'provod' Avdeev
e1d250e8da
vk: split geometries into static and animated
...
Load geometries only once, and then update only those which have animated textures.
Fixes #523
2023-04-28 12:35:48 -07:00
Ivan 'provod' Avdeev
f722f38617
vk: infotool: mark ent index as dynamic
2023-04-28 11:31:41 -07:00
Ivan 'provod' Avdeev
52f99ec329
rt: only upload kusochki when needed
...
- Once at load
- When color/mode/prevxform changed
Breaks animated textures.
#523
2023-04-28 11:19:57 -07:00
Ivan Avdeev
b17c00654b
vk: silence a couple NOT IMPLEMENTED messages
...
- We're not going to implement R_ShowTextures for ref_vk, at least in
its gl form.
- It seems that Mod_GetCurrentVis() can just return NULL, at least
ref_soft does it.
Fixes #269 , fixes #254
2023-04-28 10:32:01 -07:00
Ivan Avdeev
3447dfc5d6
rt: linearize alpha value for blending
...
This makes transparent brushes look more correct. But also makes sprites
look a bit dull.
Fixes #528
2023-04-28 10:12:15 -07:00
62590dd2a9
ref: vk: use safe string functions, as unsafe versions were removed from libpublic
2023-04-28 17:43:50 +03:00
e5e2a63ba2
ref: vk: fix matrix4x4_identity to m_matrix4x4_identity which conflicts in Vita port
2023-04-28 17:43:01 +03:00
a117338435
ref: vk: port to RefAPI 4
2023-04-28 17:34:05 +03:00
d75dcd358e
public: restore unused, removed in upstream Matrix4x4_SetOrigin. Actually used in Vulkan fork
2023-04-28 17:33:23 +03:00
c4757058e1
Merge upstream master
2023-04-28 17:15:31 +03:00
cb3b16e2ec
engine: client: implement v_dark in engine, instead of making it ref-specific
2023-04-28 16:52:22 +03:00
bd3dc71f39
engine: server: refactor banid, explicitly does not allow ban using userid for now
2023-04-28 16:24:41 +03:00
Ivan Avdeev
8ac1a76259
rt: rename traceAdditive to traceSimpleBlending
...
This is to more clearly distinguish between simple blended things that
don't participate in lighting, and future more involved blending with
refraction and being affected by light
2023-04-27 10:59:38 -07:00
Ivan Avdeev
847777fb6b
rt: do not forget to clear scratch buffer before loading new map
...
Fixes rare random crashes when loading maps with many models in it.
2023-04-27 10:59:38 -07:00
Ivan Avdeev
0b8b5b571b
rt: sort transparent geometry ray hits
...
Limit to 8 layer for now. Seems to be working just fine.
VGPR usage and performance impact will be checked later.
2023-04-27 10:59:38 -07:00
Ivan Avdeev
b79a65f8a1
rt: fixup incorrect oit application
...
Still doesn't work for us, as we also have purely emissive/additive
polygons. wOIT doesn't seem to support that fundamentally, each surface
should still attenuate the background.
Didn't even get to the _weighted_ part of it because of that.
2023-04-27 10:59:38 -07:00
Ivan Avdeev
449bcc4db9
rt: fixup blending emissive in background
2023-04-27 10:59:38 -07:00
Ivan Avdeev
ae510dd3ff
rt: use kusok.model.color
...
Fixes blending differences in test_brush/test_sprite maps. They now look
fairly similar (modulo color correction).
OIT is still a bit off, but good enough for now
2023-04-27 10:59:38 -07:00
Ivan 'provod' Avdeev
d6a41bc041
rt: try weighted oit
...
Known issues:
- test_brush blend modes are broken
- emissive does not participate in weighted oit properly
2023-04-27 10:59:38 -07:00