xash3d-fwgs/engine
2019-11-28 19:23:34 +03:00
..
client engine: fix -Wincompatible-pointer-types, add it to Werror list 2019-11-28 19:18:50 +03:00
common engine: dedicated: fix dedicated build 2019-11-28 19:23:34 +03:00
platform engine: reliably tell client.dll about vid mode changes 2019-11-26 02:47:48 +03:00
server engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h 2019-11-24 03:52:08 +03:00
alias.h xash3d-fwgs: append missing new line at the end of file 2019-11-02 08:56:07 +03:00
anorms.h
cdll_exp.h
cdll_int.h engine: fix -Werror=strict-prototypes 2019-10-05 02:09:45 +03:00
custom.h xash3d-fwgs: append missing new line at the end of file 2019-11-02 08:56:07 +03:00
customentity.h xash3d-fwgs: append missing new line at the end of file 2019-11-02 08:56:07 +03:00
edict.h xash3d-fwgs: append missing new line at the end of file 2019-11-02 08:56:07 +03:00
eiface.h engine: GetGameDir should return gamedir only. Add proper stub functions for some engine APIs. 2019-10-07 16:08:10 +03:00
keydefs.h
menu_int.h
mobility_int.h
physint.h
progdefs.h xash3d-fwgs: append missing new line at the end of file 2019-11-02 08:56:07 +03:00
ref_api.h Merge sdl12-port into master 2019-11-06 22:29:04 +03:00
sequence.h
shake.h xash3d-fwgs: append missing new line at the end of file 2019-11-02 08:56:07 +03:00
sprite.h xash3d-fwgs: append missing new line at the end of file 2019-11-02 08:56:07 +03:00
studio.h engine: fix signed char in studio 2019-10-05 03:33:00 +03:00
vgui_api.h
warpsin.h
wscript defaults: refactoring, remove XASH_FBDEV macro, remove dead macros(DEFAULT_CON_MAXFRAC and DEFAULT_SV_FORCESIMULATING) 2019-11-24 03:01:50 +03:00