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0991255534
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engine: dedicated: fix dedicated build
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2019-11-28 19:23:34 +03:00 |
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c07109e69c
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engine: fix -Wincompatible-pointer-types, add it to Werror list
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2019-11-28 19:18:50 +03:00 |
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08e7bb1bf4
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engine: common: enable our own build number counter, move legacy to Q_buildnum_compat
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2019-11-28 17:49:14 +03:00 |
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d0010cf9cb
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engine: don't call SCR_VidInit too soon
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2019-11-28 17:43:06 +03:00 |
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ecd675926a
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engine: cvar: add null checks as these functions are passed to user's DLL
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2019-11-26 02:48:16 +03:00 |
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0c3be639c5
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engine: reliably tell client.dll about vid mode changes
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2019-11-26 02:47:48 +03:00 |
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3a9801853d
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engine: client: detailed message if menu failed to load
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2019-11-26 02:47:25 +03:00 |
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9421457b3a
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engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h
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2019-11-24 03:52:08 +03:00 |
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ac4a14ef6c
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engine: host: support DEFAULT_DEV macro
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2019-11-24 03:02:12 +03:00 |
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c613118199
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defaults: refactoring, remove XASH_FBDEV macro, remove dead macros(DEFAULT_CON_MAXFRAC and DEFAULT_SV_FORCESIMULATING)
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2019-11-24 03:01:50 +03:00 |
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f56887bde9
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engine: fix rodir, now it always creates gamefolder in rwdir. Fixes #87
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2019-11-24 02:12:17 +03:00 |
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23fe1c0985
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engine: use appropriate path array length
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2019-11-24 02:10:52 +03:00 |
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744f75d4a3
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engine: linux: simplify Platform_DoubleTime
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2019-11-20 16:45:55 +03:00 |
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7afee98f99
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engine: ref: check if refdll was initialized before freeing texture
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2019-11-17 18:05:05 +03:00 |
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0636dc45bd
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engine: sdl: fix resizing event handling
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2019-11-12 02:04:18 +03:00 |
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db39f0cc88
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engine: client: combine loading or paused icon drawing
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2019-11-08 01:28:01 +03:00 |
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3f48bce7da
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engine: client: fix #79
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2019-11-08 01:09:55 +03:00 |
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936b491248
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engine: dedicated: remove unused stub
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2019-11-08 01:09:55 +03:00 |
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428e8ef427
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engine: server: simplify game saving code, hide GL_FreeImage under XASH_DEDICATED macro
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2019-11-08 01:09:55 +03:00 |
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tyabus
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934dffd273
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engine: common: fix message formating
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2019-11-07 23:26:11 +03:00 |
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0c34a5081c
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engine: client: make the code that generates screenshots and demos names simpler.
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2019-11-07 23:12:34 +03:00 |
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4b930c7854
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Revert "engine: platform: magx: add pre-init platform-specific hook"
This reverts commit 2958b14cc2 .
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2019-11-07 05:06:24 +03:00 |
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62cdf2ae5b
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engine: input: hide SDL_ functions under XASH_SDL macro
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2019-11-07 04:44:24 +03:00 |
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13ed8d4529
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wscript: move motomagx options to root wscript, disable PIC for this old machine, set default options
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2019-11-06 23:14:20 +03:00 |
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0cb591821a
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Merge sdl12-port into master
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2019-11-06 22:29:04 +03:00 |
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15924aebaa
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xash3d-fwgs: check if HAVE_TGMATH_H is set to positive value rather it's just defined
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2019-11-05 01:41:35 +03:00 |
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b79c95d295
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engine: wscript: fix typo, use pthreads.py tool
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2019-11-05 01:40:06 +03:00 |
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453c0d890d
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engine: wscript: rename fbdev to enable-fbdev for great consistency, check definition instead of putting vars into env
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2019-11-05 01:35:20 +03:00 |
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79adaa11e0
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lowmemory: merge
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2019-11-05 01:15:31 +03:00 |
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d2740f78c1
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wscript: refactoring, add waf_unit_test, disable -Wdouble-promotion, rename fast as fastnative and leave fast without -march=native for x-compiling
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2019-11-05 01:01:33 +03:00 |
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6953e829c4
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lowmemory: prevent redefines
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2019-11-04 22:34:08 +07:00 |
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1365020302
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ref: add enum for screen rotation
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2019-11-04 20:27:46 +07:00 |
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0e7013eeb0
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lowmemory: tune XASH_LOW_MEMORY=1 not breaking multiplayer
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2019-11-04 19:58:45 +07:00 |
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1f308a43c8
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engine: fix build after lowmemory rebase
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2019-11-02 08:56:07 +03:00 |
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2062e55c6a
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lowmemory: cut up netgraph buffers
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2019-11-02 08:56:07 +03:00 |
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9aff6ca633
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engine: wscript: support building for MotoMAGX
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2019-11-02 08:56:07 +03:00 |
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2958b14cc2
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engine: platform: magx: add pre-init platform-specific hook
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2019-11-02 08:56:07 +03:00 |
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aa6674b032
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engine: support compiling with gcc3
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2019-11-02 08:56:07 +03:00 |
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7a7bca2991
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engine: wscript: always add librt on linux if it was checked before
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2019-11-02 08:56:07 +03:00 |
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5e8373fa46
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engine: slightly update RefAPI
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2019-11-02 08:56:07 +03:00 |
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9d826016b0
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engine: finish sdl1.2 port
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2019-11-02 08:56:07 +03:00 |
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4d5e7c0557
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platform: minify changes, use SDL_VERSION_ATLEAST macro(left unfinished)
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2019-11-02 08:56:07 +03:00 |
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9e99a2bc37
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engine: dirty sdl1.2 port
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2019-11-02 08:56:07 +03:00 |
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8dafbaeda2
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engine: platform: sdl: dirty wip sdl1.2 port
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2019-11-02 08:56:07 +03:00 |
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ae35f15f15
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engine: wscript: add option to build against sdl1.2
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2019-11-02 08:56:07 +03:00 |
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0dd91ceda2
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xash3d-fwgs: append missing new line at the end of file
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2019-11-02 08:56:07 +03:00 |
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d6f8112860
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gameinfo: add MIN_EDICTS constant instead of magic number 600, low it to 64
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2019-11-02 12:46:11 +07:00 |
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a1db6c6a9b
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lowmemory: remove datagram limit
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2019-11-01 13:49:53 +07:00 |
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271d15f989
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client: prevent precache overflow
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2019-11-01 13:41:30 +07:00 |
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Aimless-Wanderer
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00e5d42459
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platform: android: fix macros
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2019-10-31 18:42:34 +03:00 |
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