..
data /valve
Rads and patches, rev1 ( #328 )
2022-03-21 12:00:02 -07:00
shaders
rt: upload dirty light clusters; use them in shaders
2023-02-05 23:35:08 -08:00
alolcator.c
vk: ring-based dynamic geometry buf alloc
2022-05-14 14:00:13 -07:00
alolcator.h
vk: ring-based dynamic geometry buf alloc
2022-05-14 14:00:13 -07:00
bitarray.c
rt: extract bit array
2022-08-15 09:31:13 -07:00
bitarray.h
rt: extract bit array
2022-08-15 09:31:13 -07:00
camera.c
rtx: fix moving emissive surfaces light clusters
2021-12-26 00:37:07 -08:00
camera.h
add ui_infotool to print entity info under crosshair for debugging, fix #34
2021-11-03 10:53:56 -07:00
common_geometry.c
dumbspter.c
vk: do not compile dumbspter
2022-08-15 09:31:13 -07:00
infotool.c
rt: clean vk_light a bit
2022-08-15 09:31:13 -07:00
profiler.c
make profiler work on windows
2021-10-20 11:58:53 -07:00
profiler.h
rt: print material load stats
2022-08-13 14:17:43 -07:00
ray_materials.md
update todo; move materials draft to separate file
2021-09-06 14:24:36 -07:00
ray_pass.c
rt: make it paint things again
2023-01-21 13:03:57 -08:00
ray_pass.h
[WIP] pass resources from meatpipe to pass, track writability
2023-01-16 22:57:48 -08:00
ray_resources.c
rt: make it paint things again
2023-01-21 13:03:57 -08:00
ray_resources.h
rt: make it paint things again
2023-01-21 13:03:57 -08:00
rlight.c
add per-vertex studio model lighting
2021-08-07 19:56:38 -07:00
sebastian.py
comment and add additional checks for the previous commit
2023-01-30 10:21:18 -08:00
spirv.py
seba: add spirv.py
2022-10-15 13:05:31 -07:00
TODO.md
rt: add test previous frame blur
2023-01-28 14:50:43 -08:00
vk_beams.c
vk: silence "may be used uninitialized" warning
2022-10-17 00:01:48 -07:00
vk_beams.h
add beams rendering
2021-02-17 13:26:09 -08:00
vk_brush.c
vk rt denoiser: fix variable initialize for linux build
2023-02-02 00:35:15 +04:00
vk_brush.h
rt: reimagine staging
2022-09-11 11:38:51 -07:00
vk_buffer.c
rt: move AS management from vk_rtx to vk_ray_accel
2022-08-27 12:30:53 -07:00
vk_buffer.h
rt: move AS management from vk_rtx to vk_ray_accel
2022-08-27 12:30:53 -07:00
vk_commandpool.c
rt: reimagine staging
2022-09-11 11:38:51 -07:00
vk_commandpool.h
rt: reimagine staging
2022-09-11 11:38:51 -07:00
vk_common.h
vk: compile w/ -Werror, fix a bunch of bad stuff
2022-10-16 23:44:13 -07:00
vk_const.h
vk: ring-based dynamic geometry buf alloc
2022-05-14 14:00:13 -07:00
vk_core.c
rt: use rake yuri for direct light shadows
2022-11-26 12:35:22 -08:00
vk_core.h
rt: reimagine staging
2022-09-11 11:38:51 -07:00
vk_cvar.c
engine: add a method to retrieve all available GPUs (only for Vulkan), add r_refdll_loaded cvar to indicate current loaded renderer
2021-12-11 13:14:54 -08:00
vk_cvar.h
remove obsolete vk_device_list
2021-12-11 13:14:54 -08:00
vk_descriptor.c
rt: allocate as many desc sets as frames in flight
2022-02-20 23:30:23 -08:00
vk_descriptor.h
rt: make it paint things again
2023-01-21 13:03:57 -08:00
vk_devmem.c
vk: update % for long-long on 32 bit linux
2022-10-17 08:35:10 -07:00
vk_devmem.h
vk: improve memory allocation logging
2022-01-17 22:06:30 -08:00
vk_framectl.c
rt: upload dirty light clusters; use them in shaders
2023-02-05 23:35:08 -08:00
vk_framectl.h
Merge branch 'parallel-frames' into better-sampling-passes-parallel
2022-02-20 16:00:33 -08:00
vk_geometry.c
rt: use staging to upload kusochki
2022-08-20 12:13:03 -07:00
vk_geometry.h
vk rt denoiser: add motion vectors
2023-01-22 03:45:29 +04:00
vk_image.c
rt: move image-related funcs from vk_rtx to vk_image
2022-08-27 11:39:29 -07:00
vk_image.h
rt: make it paint things again
2023-01-21 13:03:57 -08:00
vk_light.c
rt: upload dirty light clusters; use them in shaders
2023-02-05 23:35:08 -08:00
vk_light.h
rt: upload dirty light clusters; use them in shaders
2023-02-05 23:35:08 -08:00
vk_lightmap.c
rtx: add lightstyles support, fix #138
2021-10-26 13:12:25 -07:00
vk_lightmap.h
rtx: add lightstyles support, fix #138
2021-10-26 13:12:25 -07:00
vk_mapents.c
vk: compile w/ -Werror, fix a bunch of bad stuff
2022-10-16 23:44:13 -07:00
vk_mapents.h
rtx: create new materials referenceable by "for" key, #291
2021-12-22 12:33:33 -08:00
vk_materials.c
rt: print material load stats
2022-08-13 14:17:43 -07:00
vk_materials.h
rtx: add scalar parameters for material overrides, fix #238
2021-12-01 13:19:01 -08:00
vk_math.c
add initial normalmaps support
2021-11-17 09:43:10 -08:00
vk_math.h
add initial normalmaps support
2021-11-17 09:43:10 -08:00
vk_meatpipe.c
comment and add additional checks for the previous commit
2023-01-30 10:21:18 -08:00
vk_meatpipe.h
comment and add additional checks for the previous commit
2023-01-30 10:21:18 -08:00
vk_misc.c
vk: move big enum to string tables to dedicated source file ( #345 )
2022-02-06 23:16:54 -08:00
vk_nv_aftermath.c
vk: update aftermath to 2022.2; auto install its libraries
2022-09-05 11:23:37 -07:00
vk_nv_aftermath.h
fix building and running on linux
2021-06-06 14:17:35 -07:00
vk_overlay.c
rt: move AS management from vk_rtx to vk_ray_accel
2022-08-27 12:30:53 -07:00
vk_overlay.h
vk: slightly refactor s/2d/overlay/
2022-07-09 10:41:59 -07:00
vk_pipeline.c
meat: remove support of loading shaders from files for passes
2022-10-22 15:07:09 -07:00
vk_pipeline.h
meat: remove support of loading shaders from files for passes
2022-10-22 15:07:09 -07:00
vk_previous_frame.c
fix linux linking
2023-02-02 11:07:41 -08:00
vk_previous_frame.h
rt denoiser: rework motion vectors, add simple temporal reprojection
2023-01-30 08:59:49 +04:00
vk_ray_accel.c
rt: only do alpha test shadows after opaque geometry
2023-02-03 11:00:34 -08:00
vk_ray_accel.h
rt: move AS management from vk_rtx to vk_ray_accel
2022-08-27 12:30:53 -07:00
vk_ray_internal.h
rt: fix dynamic/animated textures
2022-09-17 11:37:52 -07:00
vk_ray_model.c
vk rt denoiser: add motion vectors
2023-01-22 03:45:29 +04:00
vk_render.c
rt denoiser: rework motion vectors, add simple temporal reprojection
2023-01-30 08:59:49 +04:00
vk_render.h
rt denoiser: rework motion vectors, add simple temporal reprojection
2023-01-30 08:59:49 +04:00
vk_renderstate.c
vk: slightly refactor s/2d/overlay/
2022-07-09 10:41:59 -07:00
vk_renderstate.h
vk_rmain.c
vk: slightly refactor s/2d/overlay/
2022-07-09 10:41:59 -07:00
vk_rtx.c
rt: upload dirty light clusters; use them in shaders
2023-02-05 23:35:08 -08:00
vk_rtx.h
rt: reimagine staging
2022-09-11 11:38:51 -07:00
vk_scene.c
rt: reimagine staging
2022-09-11 11:38:51 -07:00
vk_scene.h
add skybox from which we only render UP plane kek #140
2021-11-19 11:46:44 -08:00
vk_sprite.c
vk: move geometry buffer handling to separate files
2022-07-09 13:37:09 -07:00
vk_sprite.h
remove ubo management from "public" vk_render api
2021-02-20 12:00:31 -08:00
vk_staging.c
rt: fix staging command buffer overlap
2022-09-17 10:54:18 -07:00
vk_staging.h
rt: reimagine staging
2022-09-11 11:38:51 -07:00
vk_studio.c
vk rt: remove unused struct from vk_studio.c
2023-01-30 16:36:44 +04:00
vk_studio.h
remove ubo management from "public" vk_render api
2021-02-20 12:00:31 -08:00
vk_swapchain.c
vk: fixup swapchain printf
2022-10-16 23:51:59 -07:00
vk_swapchain.h
vk: initial draft of parallel frames
2022-02-10 22:55:33 -08:00
vk_textures.c
rt: reimagine staging
2022-09-11 11:38:51 -07:00
vk_textures.h
rt: read textures and pass it to gbuffer
2022-01-07 23:22:19 -08:00
wscript
rt: use rake yuri for direct light shadows
2022-11-26 12:35:22 -08:00