xash3d-fwgs/engine/client
2021-01-07 17:37:37 +03:00
..
avi Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
vgui Fix COM_LibraryError newline handling 2021-01-07 17:33:09 +03:00
cl_cmds.c Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
cl_custom.c Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
cl_debug.c Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
cl_demo.c Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
cl_efrag.c Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
cl_efx.c engine: mark GAME_EXPORT's 2020-01-19 08:15:54 +07:00
cl_events.c Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
cl_frame.c Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
cl_game.c Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
cl_gameui.c Fix COM_LibraryError newline handling 2021-01-07 17:33:09 +03:00
cl_main.c Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
cl_mobile.c engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h 2019-11-24 03:52:08 +03:00
cl_netgraph.c Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
cl_parse.c Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
cl_pmove.c Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
cl_qparse.c Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
cl_remap.c Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
cl_render.c ref: add export that returns GL_GetProcAddress for renderapi 2020-02-25 12:59:04 +07:00
cl_scrn.c engine: try to fix -Wmaybe-uninitialized that may be enabled with -Wuninitialized. Diagnostic is prone to false-positives, as compiler don't have enough data for this 2020-05-12 02:00:34 +03:00
cl_tent.c Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
cl_tent.h ref: make API thinner by moving simple calls into EngineGetParm(RenderGetParm with ref extensions), fix some UBs 2019-03-22 16:36:46 +03:00
cl_video.c Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
cl_view.c Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
client.h Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
console.c engine: client: simplified strings operations. 2020-12-29 01:07:00 +03:00
in_joy.c SDL2 GameController: Map axes to engine explicitly 2021-01-07 17:37:37 +03:00
in_touch.c Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
input.c Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
input.h SDL2 GameController: Map axes to engine explicitly 2021-01-07 17:37:37 +03:00
keys.c GameController: Add separate D-Pad bindings 2021-01-07 17:37:37 +03:00
mod_dbghulls.c public: rename mathlib to xash3d_mathlib. 2020-02-12 14:32:26 +05:00
ref_common.c Fix R_CollectRendererNames 2021-01-07 17:34:34 +03:00
ref_common.h engine: client: move ref state updating into standalone function 2020-09-14 14:33:43 +03:00
s_dsp.c engine: client: fix wrong type in DSP 2019-10-18 08:11:05 +03:00
s_load.c Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
s_main.c Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
s_mix.c Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
s_mouth.c engine: s_mouth: fix another signed char 2019-09-25 04:10:47 +03:00
s_stream.c Remove trailing spaces, convert mistakenly put spaces to tabs. The most useful commit ever. 2019-07-19 20:23:08 +03:00
s_utils.c Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
s_vox.c Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
sound.h Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
titles.c Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
vid_common.c engine: reliably tell client.dll about vid mode changes 2019-11-26 02:47:48 +03:00
vid_common.h engine: finish sdl1.2 port 2019-11-02 08:56:07 +03:00
vox.h engine: support compiling with gcc3 2019-11-02 08:56:07 +03:00