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client
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engine: client: move ref state updating into standalone function
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2020-09-14 14:33:43 +03:00 |
common
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engine: common: simplified strings operations.
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2020-11-28 23:20:14 +03:00 |
platform
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platform: win32: COM_CheckLibraryDirectDependency fixes
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2020-09-03 22:04:13 +03:00 |
server
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engine: server: reformat SV_Init
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2020-05-02 19:14:23 +03:00 |
alias.h
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xash3d-fwgs: append missing new line at the end of file
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2019-11-02 08:56:07 +03:00 |
anorms.h
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cdll_exp.h
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cdll_int.h
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engine: fix -Werror=strict-prototypes
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2019-10-05 02:09:45 +03:00 |
custom.h
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xash3d-fwgs: append missing new line at the end of file
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2019-11-02 08:56:07 +03:00 |
customentity.h
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xash3d-fwgs: append missing new line at the end of file
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2019-11-02 08:56:07 +03:00 |
edict.h
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xash3d-fwgs: append missing new line at the end of file
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2019-11-02 08:56:07 +03:00 |
eiface.h
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engine: GetGameDir should return gamedir only. Add proper stub functions for some engine APIs.
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2019-10-07 16:08:10 +03:00 |
keydefs.h
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menu_int.h
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menu_int: add DoubleTime extension
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2020-03-04 07:23:38 +03:00 |
mobility_int.h
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physint.h
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engine: fix long<->int conversion UBs
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2019-05-02 19:05:09 +03:00 |
progdefs.h
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xash3d-fwgs: append missing new line at the end of file
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2019-11-02 08:56:07 +03:00 |
ref_api.h
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ref: add export that returns GL_GetProcAddress for renderapi
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2020-02-25 12:59:04 +07:00 |
sequence.h
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shake.h
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xash3d-fwgs: append missing new line at the end of file
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2019-11-02 08:56:07 +03:00 |
sprite.h
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xash3d-fwgs: append missing new line at the end of file
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2019-11-02 08:56:07 +03:00 |
studio.h
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engine: studio.h: rename unused fields as "unused".
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2020-11-27 22:06:05 +03:00 |
vgui_api.h
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warpsin.h
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wscript
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platform/android: implement native software blitter, fix lost context on resize, fix safegl
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2020-07-08 08:48:46 +07:00 |