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avi
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Trim all trailing whitespace
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2021-01-04 20:55:10 +03:00 |
vgui
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Fix COM_LibraryError newline handling
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2021-01-07 17:33:09 +03:00 |
cl_cmds.c
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client: add waveplaylen console command like in GoldSrc
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2021-03-07 02:51:03 +03:00 |
cl_custom.c
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Trim all trailing whitespace
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2021-01-04 20:55:10 +03:00 |
cl_debug.c
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Trim all trailing whitespace
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2021-01-04 20:55:10 +03:00 |
cl_demo.c
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Trim all trailing whitespace
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2021-01-04 20:55:10 +03:00 |
cl_efrag.c
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Trim all trailing whitespace
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2021-01-04 20:55:10 +03:00 |
cl_efx.c
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cl_events.c
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engine: client: enhance cl_showevents for reverse-engineering needs
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2021-06-06 16:22:04 +03:00 |
cl_frame.c
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engine: fix brush model sound spatialization
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2021-06-07 22:54:41 +03:00 |
cl_game.c
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engine: client: remove redundant index check
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2021-06-06 15:51:41 +03:00 |
cl_gameui.c
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Fix COM_LibraryError newline handling
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2021-01-07 17:33:09 +03:00 |
cl_main.c
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engine: client: move Cbuf_Execute out of Host_InputFrame, cbuf will be executed always at ClientBegin. Fixes #482
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2021-06-06 16:22:04 +03:00 |
cl_mobile.c
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cl_netgraph.c
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engine: client: netgraph: add in_graph kbutton support, staticify netgraph
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2021-06-01 17:57:03 +03:00 |
cl_parse.c
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Trim all trailing whitespace
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2021-01-04 20:55:10 +03:00 |
cl_pmove.c
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engine: client: fix warnings in cl_pmove
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2021-06-07 02:22:08 +03:00 |
cl_qparse.c
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Trim all trailing whitespace
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2021-01-04 20:55:10 +03:00 |
cl_remap.c
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ref_api: fix remap info allocation (fixes #200)
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2021-05-02 20:02:04 +03:00 |
cl_render.c
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ref: add export that returns GL_GetProcAddress for renderapi
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2020-02-25 12:59:04 +07:00 |
cl_scrn.c
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client: add cl_showpos
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2021-03-07 00:03:19 +03:00 |
cl_tent.c
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Trim all trailing whitespace
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2021-01-04 20:55:10 +03:00 |
cl_tent.h
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cl_video.c
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Trim all trailing whitespace
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2021-01-04 20:55:10 +03:00 |
cl_view.c
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client: add cl_showpos
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2021-03-07 00:03:19 +03:00 |
client.h
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engine: replace pool pointer by pool handle
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2021-06-07 02:33:15 +03:00 |
console.c
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engine: client: simplified strings operations.
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2020-12-29 01:07:00 +03:00 |
in_joy.c
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Fix joystick trigger thresholds
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2021-01-07 17:37:37 +03:00 |
in_touch.c
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engine: replace pool pointer by pool handle
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2021-06-07 02:33:15 +03:00 |
input.c
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engine: client: move Cbuf_Execute out of Host_InputFrame, cbuf will be executed always at ClientBegin. Fixes #482
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2021-06-06 16:22:04 +03:00 |
input.h
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SDL2 GameController: Map axes to engine explicitly
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2021-01-07 17:37:37 +03:00 |
keys.c
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GameController: Add separate D-Pad bindings
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2021-01-07 17:37:37 +03:00 |
mod_dbghulls.c
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public: rename mathlib to xash3d_mathlib.
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2020-02-12 14:32:26 +05:00 |
ref_common.c
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engine: replace pool pointer by pool handle
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2021-06-07 02:33:15 +03:00 |
ref_common.h
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engine: fix various warnings
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2021-03-07 03:40:01 +03:00 |
s_dsp.c
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s_load.c
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Trim all trailing whitespace
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2021-01-04 20:55:10 +03:00 |
s_main.c
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engine: replace pool pointer by pool handle
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2021-06-07 02:33:15 +03:00 |
s_mix.c
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client: make sound cvars statically allocated, to avoid access to invalid pointers in the future
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2021-03-09 23:59:29 +03:00 |
s_mouth.c
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s_stream.c
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client: make sound cvars statically allocated, to avoid access to invalid pointers in the future
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2021-03-09 23:59:29 +03:00 |
s_utils.c
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Trim all trailing whitespace
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2021-01-04 20:55:10 +03:00 |
s_vox.c
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client: port fix of spk/speak commands from old engine
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2021-03-09 23:34:12 +03:00 |
sound.h
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engine: replace pool pointer by pool handle
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2021-06-07 02:33:15 +03:00 |
titles.c
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Trim all trailing whitespace
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2021-01-04 20:55:10 +03:00 |
vid_common.c
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vid_common: added vid_mode cvar for proper working VideoModes menu in game settings
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2021-02-20 14:22:20 +03:00 |
vid_common.h
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vox.h
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