xash3d-fwgs/ref_vk
Ivan Avdeev cfe5612a3a attenuate area lights by projected area, fix #46
Also, tune "tonemapping"
2021-09-08 10:08:47 -07:00
..
rad
shaders attenuate area lights by projected area, fix #46 2021-09-08 10:08:47 -07:00
common_geometry.c
ray_materials.md update todo; move materials draft to separate file 2021-09-06 14:24:36 -07:00
rlight.c add per-vertex studio model lighting 2021-08-07 19:56:38 -07:00
TODO.md update todo; move materials draft to separate file 2021-09-06 14:24:36 -07:00
vk_2d.c restore debug labels for traditional renderer 2021-08-15 11:02:57 -07:00
vk_2d.h
vk_beams.c rtx: add first iteration of material flags support 2021-08-31 11:19:44 -07:00
vk_beams.h
vk_brush.c rtx: add first iteration of material flags support 2021-08-31 11:19:44 -07:00
vk_brush.h
vk_buffer.c
vk_buffer.h
vk_common.h
vk_const.h
vk_core.c split device enumeration and creation, fixes #28 2021-08-16 23:22:13 -07:00
vk_core.h add screenshots 2021-08-31 11:19:44 -07:00
vk_cvar.c
vk_cvar.h
vk_descriptor.c
vk_descriptor.h
vk_framectl.c add swizzle for RGBA-BGRA format pair when saving screenshot 2021-08-31 11:19:44 -07:00
vk_framectl.h add screenshots 2021-08-31 11:19:44 -07:00
vk_global.h
vk_light.c fix rad file parsing 2021-09-06 14:24:36 -07:00
vk_light.h rtx: add emissive color, remove emissive flag 2021-08-31 11:19:44 -07:00
vk_lightmap.c add texture mipmaps 2021-08-02 10:55:26 -07:00
vk_lightmap.h
vk_math.c
vk_math.h
vk_nv_aftermath.c
vk_nv_aftermath.h
vk_pipeline.c
vk_pipeline.h
vk_ray_internal.h bring back ray traced transparency 2021-09-06 11:57:23 -07:00
vk_ray_model.c remove material flags 2021-09-06 14:24:36 -07:00
vk_render.c rtx: use a common definition for Kusok; pass color 2021-09-04 13:50:05 -07:00
vk_render.h rtx: add first iteration of material flags support 2021-08-31 11:19:44 -07:00
vk_renderstate.c
vk_renderstate.h
vk_rmain.c add screenshots 2021-08-31 11:19:44 -07:00
vk_rtx.c enlarge scratch buffer to support more models 2021-09-06 12:03:44 -07:00
vk_rtx.h rtx: use a common definition for Kusok; pass color 2021-09-04 13:50:05 -07:00
vk_scene.c join alloc+lock operations on buffer init 2021-08-11 11:43:33 -07:00
vk_scene.h
vk_sprite.c rtx: add first iteration of material flags support 2021-08-31 11:19:44 -07:00
vk_sprite.h
vk_studio.c rtx: add first iteration of material flags support 2021-08-31 11:19:44 -07:00
vk_studio.h
vk_textures.c fix mips generation 2021-08-04 17:44:21 -07:00
vk_textures.h
wscript rtx: add alpha mask transparency 2021-07-14 11:54:21 -07:00