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rad
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shaders
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attenuate area lights by projected area, fix #46
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2021-09-08 10:08:47 -07:00 |
common_geometry.c
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ray_materials.md
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update todo; move materials draft to separate file
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2021-09-06 14:24:36 -07:00 |
rlight.c
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add per-vertex studio model lighting
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2021-08-07 19:56:38 -07:00 |
TODO.md
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update todo; move materials draft to separate file
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2021-09-06 14:24:36 -07:00 |
vk_2d.c
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restore debug labels for traditional renderer
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2021-08-15 11:02:57 -07:00 |
vk_2d.h
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vk_beams.c
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rtx: add first iteration of material flags support
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2021-08-31 11:19:44 -07:00 |
vk_beams.h
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vk_brush.c
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rtx: add first iteration of material flags support
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2021-08-31 11:19:44 -07:00 |
vk_brush.h
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vk_buffer.c
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vk_buffer.h
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vk_common.h
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vk_const.h
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vk_core.c
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split device enumeration and creation, fixes #28
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2021-08-16 23:22:13 -07:00 |
vk_core.h
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add screenshots
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2021-08-31 11:19:44 -07:00 |
vk_cvar.c
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vk_cvar.h
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vk_descriptor.c
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vk_descriptor.h
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vk_framectl.c
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add swizzle for RGBA-BGRA format pair when saving screenshot
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2021-08-31 11:19:44 -07:00 |
vk_framectl.h
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add screenshots
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2021-08-31 11:19:44 -07:00 |
vk_global.h
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vk_light.c
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fix rad file parsing
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2021-09-06 14:24:36 -07:00 |
vk_light.h
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rtx: add emissive color, remove emissive flag
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2021-08-31 11:19:44 -07:00 |
vk_lightmap.c
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add texture mipmaps
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2021-08-02 10:55:26 -07:00 |
vk_lightmap.h
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vk_math.c
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vk_math.h
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vk_nv_aftermath.c
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vk_nv_aftermath.h
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vk_pipeline.c
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vk_pipeline.h
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vk_ray_internal.h
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bring back ray traced transparency
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2021-09-06 11:57:23 -07:00 |
vk_ray_model.c
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remove material flags
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2021-09-06 14:24:36 -07:00 |
vk_render.c
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rtx: use a common definition for Kusok; pass color
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2021-09-04 13:50:05 -07:00 |
vk_render.h
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rtx: add first iteration of material flags support
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2021-08-31 11:19:44 -07:00 |
vk_renderstate.c
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vk_renderstate.h
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vk_rmain.c
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add screenshots
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2021-08-31 11:19:44 -07:00 |
vk_rtx.c
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enlarge scratch buffer to support more models
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2021-09-06 12:03:44 -07:00 |
vk_rtx.h
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rtx: use a common definition for Kusok; pass color
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2021-09-04 13:50:05 -07:00 |
vk_scene.c
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join alloc+lock operations on buffer init
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2021-08-11 11:43:33 -07:00 |
vk_scene.h
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vk_sprite.c
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rtx: add first iteration of material flags support
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2021-08-31 11:19:44 -07:00 |
vk_sprite.h
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vk_studio.c
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rtx: add first iteration of material flags support
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2021-08-31 11:19:44 -07:00 |
vk_studio.h
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vk_textures.c
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fix mips generation
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2021-08-04 17:44:21 -07:00 |
vk_textures.h
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wscript
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rtx: add alpha mask transparency
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2021-07-14 11:54:21 -07:00 |