..
avi
avi: replace longs by ints
2020-04-19 13:02:51 +03:00
vgui
client: vgui: don't fail if client path not given
2020-09-03 19:22:22 +03:00
cl_cmds.c
engine: fix extra zeros in %0
2019-12-23 06:29:20 +03:00
cl_custom.c
cl_debug.c
cl_demo.c
engine: mark GAME_EXPORT's
2020-01-19 08:15:54 +07:00
cl_efrag.c
public: rename mathlib to xash3d_mathlib.
2020-02-12 14:32:26 +05:00
cl_efx.c
engine: mark GAME_EXPORT's
2020-01-19 08:15:54 +07:00
cl_events.c
engine: mark GAME_EXPORT's
2020-01-19 08:15:54 +07:00
cl_frame.c
engine: client: explicitly cast literals to floats
2019-10-18 16:46:54 +03:00
cl_game.c
Pass cl.viewentity into S_StartSound for pfnPlaySoundByNameAtLocation
2020-09-11 22:10:32 +03:00
cl_gameui.c
menu_int: add DoubleTime extension
2020-03-04 07:23:38 +03:00
cl_main.c
engine: mark GAME_EXPORT's
2020-01-19 08:15:54 +07:00
cl_mobile.c
engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h
2019-11-24 03:52:08 +03:00
cl_netgraph.c
lowmemory: cut up netgraph buffers
2019-11-02 08:56:07 +03:00
cl_parse.c
engine: client: update the ref state before R_NewMap is called
2020-09-14 14:33:18 +03:00
cl_pmove.c
engine: mark GAME_EXPORT's
2020-01-19 08:15:54 +07:00
cl_qparse.c
engine: client: explicitly cast literals to floats
2019-10-18 16:46:54 +03:00
cl_remap.c
ref_api: fix remap code
2020-01-30 07:15:23 +07:00
cl_render.c
ref: add export that returns GL_GetProcAddress for renderapi
2020-02-25 12:59:04 +07:00
cl_scrn.c
engine: try to fix -Wmaybe-uninitialized that may be enabled with -Wuninitialized. Diagnostic is prone to false-positives, as compiler don't have enough data for this
2020-05-12 02:00:34 +03:00
cl_tent.c
engine: mark GAME_EXPORT's
2020-01-19 08:15:54 +07:00
cl_tent.h
cl_video.c
cl_view.c
keys: add OSK
2019-10-28 12:28:52 +07:00
client.h
public: rename mathlib to xash3d_mathlib.
2020-02-12 14:32:26 +05:00
console.c
engine: try to fix -Wmaybe-uninitialized that may be enabled with -Wuninitialized. Diagnostic is prone to false-positives, as compiler don't have enough data for this
2020-05-12 02:00:34 +03:00
in_joy.c
engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h
2019-11-24 03:52:08 +03:00
in_touch.c
engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h
2019-11-24 03:52:08 +03:00
input.c
remove platform-specific macros
2020-08-24 21:22:02 +03:00
input.h
platform: new fbdev bakend, move in_evdev to bakends
2019-10-22 01:42:02 +07:00
keys.c
client: add some useful keys to Key_ToUpper
2020-02-08 23:15:40 +07:00
mod_dbghulls.c
public: rename mathlib to xash3d_mathlib.
2020-02-12 14:32:26 +05:00
ref_common.c
engine: mark GAME_EXPORT's
2020-01-19 08:15:54 +07:00
ref_common.h
s_dsp.c
engine: client: fix wrong type in DSP
2019-10-18 08:11:05 +03:00
s_load.c
xash3d-fwgs: append missing new line at the end of file
2019-11-02 08:56:07 +03:00
s_main.c
engine: mark GAME_EXPORT's
2020-01-19 08:15:54 +07:00
s_mix.c
engine: fix implicit-fallthrough, uninitialized, enum-conversation compiler diagnostics
2019-12-23 06:48:17 +03:00
s_mouth.c
s_stream.c
s_utils.c
s_vox.c
engine: client/common: fix a few more format warnings
2019-10-22 17:56:08 +03:00
sound.h
public: rename mathlib to xash3d_mathlib.
2020-02-12 14:32:26 +05:00
titles.c
vid_common.c
engine: reliably tell client.dll about vid mode changes
2019-11-26 02:47:48 +03:00
vid_common.h
engine: finish sdl1.2 port
2019-11-02 08:56:07 +03:00
vox.h
engine: support compiling with gcc3
2019-11-02 08:56:07 +03:00