xash3d-fwgs/ref_vk
2022-10-07 08:49:04 -07:00
..
data/valve Rads and patches, rev1 (#328) 2022-03-21 12:00:02 -07:00
shaders rt: use proper staging for light uploading 2022-08-15 09:31:13 -07:00
alolcator.c vk: ring-based dynamic geometry buf alloc 2022-05-14 14:00:13 -07:00
alolcator.h vk: ring-based dynamic geometry buf alloc 2022-05-14 14:00:13 -07:00
bitarray.c rt: extract bit array 2022-08-15 09:31:13 -07:00
bitarray.h rt: extract bit array 2022-08-15 09:31:13 -07:00
camera.c
camera.h
common_geometry.c
dumbspter.c vk: do not compile dumbspter 2022-08-15 09:31:13 -07:00
infotool.c rt: clean vk_light a bit 2022-08-15 09:31:13 -07:00
profiler.c
profiler.h rt: print material load stats 2022-08-13 14:17:43 -07:00
ray_materials.md
ray_pass.c rt: allocate as many desc sets as frames in flight 2022-02-20 23:30:23 -08:00
ray_pass.h rt: allocate as many desc sets as frames in flight 2022-02-20 23:30:23 -08:00
ray_resources.c rt: flatten pass bindings a bit 2022-01-31 20:50:39 -08:00
ray_resources.h rt: add skybox support 2022-02-02 21:47:40 -08:00
rlight.c
TODO.md update TODO with random notes 2022-09-30 01:05:07 -07:00
vk_beams.c vk: move geometry buffer handling to separate files 2022-07-09 13:37:09 -07:00
vk_beams.h
vk_brush.c rt: reimagine staging 2022-09-11 11:38:51 -07:00
vk_brush.h rt: reimagine staging 2022-09-11 11:38:51 -07:00
vk_buffer.c rt: move AS management from vk_rtx to vk_ray_accel 2022-08-27 12:30:53 -07:00
vk_buffer.h rt: move AS management from vk_rtx to vk_ray_accel 2022-08-27 12:30:53 -07:00
vk_commandpool.c rt: reimagine staging 2022-09-11 11:38:51 -07:00
vk_commandpool.h rt: reimagine staging 2022-09-11 11:38:51 -07:00
vk_common.h rt: pass new polygon lights to shader naively 2022-01-14 23:48:57 -08:00
vk_const.h vk: ring-based dynamic geometry buf alloc 2022-05-14 14:00:13 -07:00
vk_core.c rt: reimagine staging 2022-09-11 11:38:51 -07:00
vk_core.h rt: reimagine staging 2022-09-11 11:38:51 -07:00
vk_cvar.c
vk_cvar.h
vk_denoiser.c rt: simplify polygon light sampling 2022-02-04 18:38:36 -08:00
vk_denoiser.h rt: make denoiser to be just another pass 2022-01-30 22:24:55 -08:00
vk_descriptor.c rt: allocate as many desc sets as frames in flight 2022-02-20 23:30:23 -08:00
vk_descriptor.h rt: allocate as many desc sets as frames in flight 2022-02-20 23:30:23 -08:00
vk_devmem.c vk: print devmem allocation failure reason 2022-07-09 10:41:59 -07:00
vk_devmem.h vk: improve memory allocation logging 2022-01-17 22:06:30 -08:00
vk_framectl.c rt: fix staging command buffer overlap 2022-09-17 10:54:18 -07:00
vk_framectl.h Merge branch 'parallel-frames' into better-sampling-passes-parallel 2022-02-20 16:00:33 -08:00
vk_geometry.c rt: use staging to upload kusochki 2022-08-20 12:13:03 -07:00
vk_geometry.h vk: remove geometry print stats func 2022-07-09 13:37:09 -07:00
vk_image.c rt: move image-related funcs from vk_rtx to vk_image 2022-08-27 11:39:29 -07:00
vk_image.h rt: move image-related funcs from vk_rtx to vk_image 2022-08-27 11:39:29 -07:00
vk_light.c rt: reimagine staging 2022-09-11 11:38:51 -07:00
vk_light.h rt: make lights data more private 2022-08-15 09:31:13 -07:00
vk_lightmap.c
vk_lightmap.h
vk_mapents.c update after merge, make it build and run with rasterizer 2022-08-08 00:23:38 -07:00
vk_mapents.h
vk_materials.c rt: print material load stats 2022-08-13 14:17:43 -07:00
vk_materials.h
vk_math.c
vk_math.h
vk_misc.c vk: move big enum to string tables to dedicated source file (#345) 2022-02-06 23:16:54 -08:00
vk_nv_aftermath.c vk: update aftermath to 2022.2; auto install its libraries 2022-09-05 11:23:37 -07:00
vk_nv_aftermath.h
vk_overlay.c rt: move AS management from vk_rtx to vk_ray_accel 2022-08-27 12:30:53 -07:00
vk_overlay.h vk: slightly refactor s/2d/overlay/ 2022-07-09 10:41:59 -07:00
vk_pipeline.c rt: parse compute and rt shaders too 2022-10-07 08:49:04 -07:00
vk_pipeline.h rt: make denoiser to be just another pass 2022-01-30 22:24:55 -08:00
vk_ray_accel.c rt: move AS management from vk_rtx to vk_ray_accel 2022-08-27 12:30:53 -07:00
vk_ray_accel.h rt: move AS management from vk_rtx to vk_ray_accel 2022-08-27 12:30:53 -07:00
vk_ray_internal.h rt: fix dynamic/animated textures 2022-09-17 11:37:52 -07:00
vk_ray_light_direct.c rt: split light metadata/grid bindings back in shader 2022-08-15 09:31:13 -07:00
vk_ray_light_direct.h rt: add parallel direct point light pass 2022-01-27 19:14:56 -08:00
vk_ray_model.c rt: fix dynamic/animated textures 2022-09-17 11:37:52 -07:00
vk_ray_primary.c rt: add skybox support 2022-02-02 21:47:40 -08:00
vk_ray_primary.h rt: draft a universal pass sketch 2022-01-26 23:52:19 -08:00
vk_render.c rt: reimagine staging 2022-09-11 11:38:51 -07:00
vk_render.h rt: reimagine staging 2022-09-11 11:38:51 -07:00
vk_renderstate.c vk: slightly refactor s/2d/overlay/ 2022-07-09 10:41:59 -07:00
vk_renderstate.h
vk_rmain.c vk: slightly refactor s/2d/overlay/ 2022-07-09 10:41:59 -07:00
vk_rtx.c rt: reimagine staging 2022-09-11 11:38:51 -07:00
vk_rtx.h rt: reimagine staging 2022-09-11 11:38:51 -07:00
vk_scene.c rt: reimagine staging 2022-09-11 11:38:51 -07:00
vk_scene.h
vk_spirv.c vk: begin parsing spir-v to find out about shader bindings 2022-10-05 21:39:02 -07:00
vk_spirv.h vk: begin parsing spir-v to find out about shader bindings 2022-10-05 21:39:02 -07:00
vk_sprite.c vk: move geometry buffer handling to separate files 2022-07-09 13:37:09 -07:00
vk_sprite.h
vk_staging.c rt: fix staging command buffer overlap 2022-09-17 10:54:18 -07:00
vk_staging.h rt: reimagine staging 2022-09-11 11:38:51 -07:00
vk_studio.c update after merge, make it build and run with rasterizer 2022-08-08 00:23:38 -07:00
vk_studio.h
vk_swapchain.c vk: recreate swapchain on all errors except fatal 2022-07-23 14:17:20 -07:00
vk_swapchain.h vk: initial draft of parallel frames 2022-02-10 22:55:33 -08:00
vk_textures.c rt: reimagine staging 2022-09-11 11:38:51 -07:00
vk_textures.h rt: read textures and pass it to gbuffer 2022-01-07 23:22:19 -08:00
wscript vk: update aftermath to 2022.2; auto install its libraries 2022-09-05 11:23:37 -07:00