xash3d-fwgs/ref_vk/shaders
Ivan 'provod' Avdeev 7f3dca0993 rt: use proper staging for light uploading
also don't upload clusters as we're thinking about sunsetting them in their current form.
2022-08-15 09:31:13 -07:00
..
peters2021-sampling
2d.frag
2d.vert
additive.rahit
alphamask.rahit
brdf.h
brush.frag
brush.vert
color_spaces.glsl correct lighting and gamma-correction improvement 2022-05-27 11:28:26 -07:00
denoiser.comp more correct base_color processing 2022-05-30 18:04:59 -07:00
empty.rmiss
light_common.glsl
light_polygon.glsl FIXME: rt: try disabling light grid entirely 2022-08-15 09:31:13 -07:00
light.glsl rt: use proper staging for light uploading 2022-08-15 09:31:13 -07:00
noise.glsl
ray_common_alphatest.rahit
ray_common.glsl
ray_interop.h rt: join metadata and grid buffers together (breaks validation) 2022-08-15 09:31:13 -07:00
ray_kusochki.glsl
ray_light_direct_point.rgen
ray_light_direct.glsl rt: split light metadata/grid bindings back in shader 2022-08-15 09:31:13 -07:00
ray_light_poly_direct.rgen
ray_primary_common.glsl
ray_primary.rchit more correct base_color processing 2022-05-30 18:04:59 -07:00
ray_primary.rgen
ray_primary.rmiss
ray_shadow_interface.glsl
ray_shadow.rchit
ray_shadow.rmiss
rt_geometry.glsl
utils.glsl