mirror of
https://github.com/w23/xash3d-fwgs
synced 2025-01-05 16:35:56 +01:00
74e9401e56
Add bits of shader code from https://github.com/MomentsInGraphics/vulkan_renderer/blob/main/src/shaders/ More info and the paper itself is here: https://momentsingraphics.de/Siggraph2021.html ``` BRDF Importance Sampling for Polygonal Lights Christoph Peters. 2021–07 in ACM Transactions on Graphics (Proc. SIGGRAPH) 40, 4. ``` |
||
---|---|---|
.. | ||
math_constants.glsl | ||
polygon_clipping.glsl | ||
polygon_sampling.glsl |