xash3d-fwgs/engine
Alibek Omarov f7c536b81c engine: server: allow loading maps from subdirectories as this is used by some Half-Life mods 2023-10-29 02:44:46 +03:00
..
client engine: client: mod_dbghulls: reduce dependency on global loadmodel pointer 2023-10-28 15:35:20 +03:00
common engine: mod_bmodel: completely get rid of global loadmodel pointer 2023-10-28 16:06:00 +03:00
platform engine: host: set rootdir on Android SDL port 2023-10-27 14:25:16 +03:00
server engine: server: allow loading maps from subdirectories as this is used by some Half-Life mods 2023-10-29 02:44:46 +03:00
alias.h engine: alias: migrate header to stdint.h, remove usage of enums in data structs for portability, add static sizeof checks 2023-02-14 18:29:18 +03:00
anorms.h
cdll_exp.h
cdll_int.h
cursor_type.h
custom.h
customentity.h
edict.h
eiface.h engine: server: make PEntityOfEntIndex bug-compatible with GoldSrc 2022-05-21 03:03:59 +03:00
key_modifiers.h
keydefs.h engine: client: keys: reserve some more buttons as gamepad buttons according to latest SDL2 GameController header 2023-02-09 06:30:08 +03:00
menu_int.h engine: client: gameui: add new NET_CompareAdrSort function to menu API 2022-12-12 06:30:47 +03:00
mobility_int.h
physint.h
progdefs.h
ref_api.h engine: remove Set/GetCurrentLoadingModel from RefAPI 2023-10-28 15:22:21 +03:00
shake.h
sprite.h engine: sprite: migrate header to stdint.h, remove usage of enums in data structs for portability, add static sizeof checks 2023-02-14 18:29:27 +03:00
studio.h
vgui_api.h engine: vgui: add EnableTextInput to the API 2023-02-06 16:42:09 +03:00
warpsin.h
wscript Revert "engine: wscript: move libasound uselib under linux condition, as the ALSA interface is only relevant for Linux" 2023-10-28 10:10:03 +03:00