Commit Graph

10 Commits

Author SHA1 Message Date
Akihiko Odaki
14c235eb40 opengl: Do not convert format with glTexImage2D on OpenGL ES
OpenGL ES does not support conversion from the given data format
to the internal format with glTexImage2D.

Use the given data format as the internal format, and ignore
the given alpha channels with GL_TEXTURE_SWIZZLE_A in case the
format contains alpha channels.

Signed-off-by: Akihiko Odaki <akihiko.odaki@gmail.com>
Message-Id: <20210219094803.90860-1-akihiko.odaki@gmail.com>
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2021-03-15 17:37:49 +01:00
Markus Armbruster
a8d2532645 Include qemu-common.h exactly where needed
No header includes qemu-common.h after this commit, as prescribed by
qemu-common.h's file comment.

Signed-off-by: Markus Armbruster <armbru@redhat.com>
Message-Id: <20190523143508.25387-5-armbru@redhat.com>
[Rebased with conflicts resolved automatically, except for
include/hw/arm/xlnx-zynqmp.h hw/arm/nrf51_soc.c hw/arm/msf2-soc.c
block/qcow2-refcount.c block/qcow2-cluster.c block/qcow2-cache.c
target/arm/cpu.h target/lm32/cpu.h target/m68k/cpu.h target/mips/cpu.h
target/moxie/cpu.h target/nios2/cpu.h target/openrisc/cpu.h
target/riscv/cpu.h target/tilegx/cpu.h target/tricore/cpu.h
target/unicore32/cpu.h target/xtensa/cpu.h; bsd-user/main.c and
net/tap-bsd.c fixed up]
2019-06-12 13:20:20 +02:00
HOU Qiming
bfafa473ed ui/console: Precautionary glBindTexture and surface->texture validation in surface_gl_update_texture
In a GVT-g setup with dmabuf and GTK GUI, the current 2D texture at
surface_gl_update_texture is not necessarily
surface->texture. Adding a glBindTexture fixes related crashes and
artifacts, and is generally more secure.

Signed-off-by: HOU Qiming <hqm03ster@gmail.com>
Tested-by: Marcel Apfelbaum<marcel.apfelbaum@gmail.com>
Signed-off-by: Marcel Apfelbaum <marcel.apfelbaum@gmail.com>
Message-id: 20190507080501.26712-1-marcel.apfelbaum@gmail.com
[fixed malformed patch, rebase to master]
Signed-off-by: Marcel Apfelbaum <marcel.apfelbaum@gmail.com>
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2019-05-17 13:21:40 +02:00
Philippe Mathieu-Daudé
2e9a856570 ui: use QEMU_IS_ALIGNED macro
Applied using the Coccinelle semantic patch scripts/coccinelle/use_osdep.cocci

Signed-off-by: Philippe Mathieu-Daudé <f4bug@amsat.org>
Message-Id: <20170718061005.29518-9-f4bug@amsat.org>
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2017-11-10 14:27:29 +01:00
Gerd Hoffmann
2e1d70b9e0 opengl: add flipping vertex shader
Add vertex shader which flips the texture upside down while blitting it.
Add argument to qemu_gl_run_texture_blit() to enable flipping.

Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Message-id: 20171010135453.6704-4-kraxel@redhat.com
2017-10-17 10:25:42 +02:00
Gerd Hoffmann
46e19e149f opengl: move shader init from console-gl.c to shader.c
With the upcoming dmabuf support in qemu there will be more users of the
shaders than just console-gl.c.  So rename ConsoleGLState to
QemuGLShader, rename some functions too, move code from console-gl.c to
shaders.c.

No functional change.

Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Message-id: 20171010135453.6704-3-kraxel@redhat.com
2017-10-17 10:25:42 +02:00
Thomas Huth
2c2311c545 ui/console-gl: Add support for big endian display surfaces
This is required for running QEMU on big endian hosts (like
PowerPC machines) that use RGB instead of BGR byte ordering.

Ticket: https://bugs.launchpad.net/qemu/+bug/1581796
Signed-off-by: Thomas Huth <thuth@redhat.com>
Message-id: 1465243261-26731-1-git-send-email-thuth@redhat.com
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2016-06-10 11:13:59 +02:00
Peter Maydell
e16f4c8770 ui: Clean up includes
Clean up includes so that osdep.h is included first and headers
which it implies are not included manually.

This commit was created with scripts/clean-includes.

Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
Message-id: 1454089805-5470-2-git-send-email-peter.maydell@linaro.org
2016-02-04 17:01:04 +00:00
Gerd Hoffmann
c046d82844 shaders: initialize vertexes once
Create a buffer for the vertex data and place vertexes
there at initialization time.  Then just use the buffer
for each texture blit.

Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Max Reitz <mreitz@redhat.com>
2015-10-08 10:31:35 +02:00
Gerd Hoffmann
cd2bc889e5 console-gl: add opengl rendering helper functions
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Reviewed-by: Max Reitz <mreitz@redhat.com>
2015-05-05 10:48:22 +02:00