Some targets (e.g. Alpha and MIPS64) need to keep 32-bit operands
sign-extended in 64-bit registers (regardless of the "real" sign
of the operand). For that, we need to be able to distinguish
between a 32-bit load with a 32-bit result and a 32-bit load with
a given extension to a 64-bit result. This distinction already
exists for the ld* loads, but not the qemu_ld* loads.
Reserve qemu_ld32u for 64-bit outputs and introduce qemu_ld32 for
32-bit outputs. Adjust all code generators to match.
Signed-off-by: Richard Henderson <rth@twiddle.net>
Signed-off-by: Aurelien Jarno <aurelien@aurel32.net>
Use the TCGCond enumeration type in the brcond and setcond
related prototypes in tcg-op.h and each code generator.
Signed-off-by: Richard Henderson <rth@twiddle.net>
Signed-off-by: Aurelien Jarno <aurelien@aurel32.net>
Give the enumeration formed from tcg-opc.h a name: TCGOpcode.
Use that enumeration type instead of "int" whereever appropriate.
Signed-off-by: Richard Henderson <rth@twiddle.net>
Signed-off-by: Aurelien Jarno <aurelien@aurel32.net>
The address register is overriden when it corresponds to v0 and the fast
path is taken, which leads to a crash. Fix that by using the a0 register
instead.
Signed-off-by: Aurelien Jarno <aurelien@aurel32.net>
Based on a patch from Arnaud Patard (Rtp) <arnaud.patard@rtp-net.org>
A few words about design choices:
* Two registers, at and t0, are reserved for TCG internal use. They are
useful for bswap and 64-bit ops.
* Most ops supports a constant argument with value 0, which is actually
mapped to the zero register.
* While the at register is available for constant loading, ops only
support a limited range of constants. TCG does a better job doing the
register allocation and constant loading by itself. There are plenty of
registers available anyway.
Signed-off-by: Aurelien Jarno <aurelien@aurel32.net>