Since all backends have been converted, remove the compatibility code.
Acked-by: Claudio Fontana <claudio.fontana@huawei.com>
Signed-off-by: Richard Henderson <rth@twiddle.net>
Adjust the FDE to point to the code_buffer after we've copied it
to the image, rather than requiring that the backend set it prior.
This allows the backend to use read-only storage for its data.
Signed-off-by: Richard Henderson <rth@twiddle.net>
This will let us find all the info from the hash table.
Reviewed-by: Alex Bennée <alex.bennee@linaro.org>
Signed-off-by: Richard Henderson <rth@twiddle.net>
Rather than special casing them, use the standard mechanisms
for tcg helper generation.
Reviewed-by: Alex Bennée <alex.bennee@linaro.org>
Signed-off-by: Richard Henderson <rth@twiddle.net>
Rather than include helper.h with N values of GEN_HELPER, include a
secondary file that sets up the macros to include helper.h. This
minimizes the files that must be rebuilt when changing the macros
for file N.
Reviewed-by: Alex Bennée <alex.bennee@linaro.org>
Signed-off-by: Richard Henderson <rth@twiddle.net>
Commit af3cbfbe80 hoisted some "common"
loads of the temporary type, forgetting that the types could differ
during truncating moves. This affects the correctness of the memory
offset on big-endian hosts.
Tested-by: Tom Musta <tommusta@gmail.com>
Signed-off-by: Richard Henderson <rth@twiddle.net>
The move opcodes are special in that their constraints must cover
all available registers. So instead of checking the constraints,
just use the available registers.
Signed-off-by: Richard Henderson <rth@twiddle.net>
Avoid allocating a tcg temporary to hold the constant address,
and instead place it directly into the op_call arguments.
At the same time, convert to the newly introduced tcg_out_call
backend function, rather than invoking tcg_out_op for the call.
Signed-off-by: Richard Henderson <rth@twiddle.net>
To be defined by the tcg backend based on the elemental unit of the ISA.
During the transition, allow TCG_TARGET_INSN_UNIT_SIZE to be undefined,
which allows us to default tcg_insn_unit to the current uint8_t.
Reviewed-by: Peter Maydell <peter.maydell@linaro.org>
Signed-off-by: Richard Henderson <rth@twiddle.net>
To avoid C undefined behaviour when patching generated code,
provide wrappers tcg_patch8/16/32/64 which use the usual memcpy
trick, and use them in the i386 backend.
Reviewed-by: Alex Bennée <alex.bennee@linaro.org>
Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
Signed-off-by: Richard Henderson <rth@twiddle.net>
Avoid stores to unaligned addresses in TCG code generation, by using the
usual memcpy() approach. (Using bswap.h would drag a lot of QEMU baggage
into TCG, so it's simpler just to do direct memcpy() here.)
Reviewed-by: Alex Bennée <alex.bennee@linaro.org>
Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
Signed-off-by: Richard Henderson <rth@twiddle.net>
Quite a lot of effort was spent composing and decomposing 64-bit
quantities in registers, when we should just create them and leave
them as one 64-bit register.
Signed-off-by: Richard Henderson <rth@twiddle.net>
Most 64-bit targets need to be able to ignore the high bits
of a TCG_TYPE_I32 value.
Suggested-by: Stuart Brady <sdb@zubnet.me.uk>
Signed-off-by: Richard Henderson <rth@twiddle.net>
The second half register of a 64-bit temp on a 32-bit host
was allocated with the wrong base_type.
The base_type of the second half register is never checked,
but for consistency it should be the same as the first half.
Signed-off-by: Richard Henderson <rth@twiddle.net>
We have cache pools of temporaries that we can reuse later when they've
already been allocated before.
These cache pools differenciate between the target TCG variable type they
contain. So we have one pool for I32 and one pool for I64 variables.
On a 32bit system, we can't work with 64bit registers though. So instead we
spawn two I32 temporaries for every I64 temporary we create. All caching
works the same way as on a real 64-bit system though: We create a cache entry
in the 64bit array for the first i32 index.
However, when we free such a temporary we free it to the pool of its type
(which is always i32 on 32bit systems) rather than its base_type (which is
i64 or i32 depending on the variable). This means we put a temporary that
is of base_type == i64 into the i32 preallocated temporary pool.
Eventually, this results in failures like this on 32bit hosts:
qemu-system-ppc64: tcg/tcg.c:515: tcg_temp_new_internal: Assertion `ts->base_type == type' failed.
This patch makes the free routine use the base_type instead for the free case,
so it's consistent with the temporary allocation. It fixes the above failure
for me.
Signed-off-by: Alexander Graf <agraf@suse.de>
Reviewed-by: Richard Henderson <rth@twiddle.net>
Message-id: 1390146811-59936-1-git-send-email-agraf@suse.de
Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
We previously allocated 32-bits per temp for the next_free_temp entry.
We now allocate 4 bits per temp across the 4 bitmaps.
Using a linked list meant that if a translator is tweeked, resulting in
temps being freed in a different order, that would have follow-on effects
throughout the TB. Always allocating the lowest free temp means that
follow-on effects are minimized, which can make it easier to diff output
when debugging the translators.
Reviewed-by: Peter Maydell <peter.maydell@linaro.org>
Reviewed-by: Aurelien Jarno <aurelien@aurel32.net>
Signed-off-by: Richard Henderson <rth@twiddle.net>
Step two in the transition, adding the new ldst opcodes. Keep the old
opcodes around until all backends support the new opcodes.
Signed-off-by: Richard Henderson <rth@twiddle.net>
For the few targets that actually use these, we'd not report
them symbolicly in the tcg opcode logs.
Signed-off-by: Richard Henderson <rth@twiddle.net>
One call inside of a loop to tcg_register_helper instead of hundreds
of sequential calls.
Presumably more icache and branch prediction friendly; resulting binary
size mostly unchanged on x86_64, as we're trading 32-bit rip-relative
references in .text for full 64-bit pointers in .rodata.
Signed-off-by: Richard Henderson <rth@twiddle.net>
Slightly changes the interface, in that we now return name
instead of a TCGHelperInfo structure, which goes away.
Reviewed-by: Stefan Weil <sw@weilnetz.de>
Signed-off-by: Richard Henderson <rth@twiddle.net>
Use them in places where mulu2 and muls2 are used.
Optimize mulx2 with dead low part to mulxh.
Reviewed-by: Aurelien Jarno <aurelien@aurel32.net>
Signed-off-by: Richard Henderson <rth@twiddle.net>
No point in splitting the write into 32-bit pieces.
Reviewed-by: Aurelien Jarno <aurelien@aurel32.net>
Signed-off-by: Richard Henderson <rth@twiddle.net>
Aliasing was forcing s->code_ptr to be re-read after the store.
Keep the pointer in a local variable to help the compiler.
Signed-off-by: Richard Henderson <rth@twiddle.net>
These will necessarily be the same layout for all hosts. This limits
the amount of boilerplate required to implement jit debug for a host.
Reviewed-by: Peter Maydell <peter.maydell@linaro.org>
Signed-off-by: Richard Henderson <rth@twiddle.net>
I don't think the debugger actually looks at this for anything,
using the correct .debug_frame contents, but might as well get
it all correct.
Reviewed-by: Peter Maydell <peter.maydell@linaro.org>
Signed-off-by: Richard Henderson <rth@twiddle.net>
Expand the definition of "not present" to include "should not be present".
This means we can simplify the logic surrounding the generic tcg opcodes
for which the host backend ought not be providing definitions.
Reviewed-by: Peter Maydell <peter.maydell@linaro.org>
Signed-off-by: Richard Henderson <rth@twiddle.net>
This makes it easier to verify changes to the code
generating the prologue.
[Aurelien: change the format from %i to %zu]
Reviewed-by: Aurelien Jarno <aurelien@aurel32.net>
Signed-off-by: Richard Henderson <rth@twiddle.net>
Commit 7f6f0ae5b9 added two assertions.
One of these assertions is not needed:
The pointer ts is never NULL because it is initialized with the
address of an array element.
Reviewed-by: Richard Henderson <rth@twiddle.net>
Signed-off-by: Stefan Weil <sw@weilnetz.de>
Signed-off-by: Anthony Liguori <aliguori@us.ibm.com>
In dead_temp, local temps should always be marked as back to memory,
even if they have not been allocated (i.e. they are discared before
cross a basic block).
It fixes the following assertion in target-xtensa:
qemu-system-xtensa: tcg/tcg.c:1665: temp_save: Assertion `s->temps[temp].val_type == 2 || s->temps[temp].fixed_reg' failed.
Aborted
Reported-by: Max Filippov <jcmvbkbc@gmail.com>
Tested-by: Max Filippov <jcmvbkbc@gmail.com>
Signed-off-by: Aurelien Jarno <aurelien@aurel32.net>