qemu-e2k/replay
Pavel Dovgalyuk 3e21408b05 replay: simplify async event processing
This patch joins replay event id and async event id into single byte in the log.
It makes processing a bit faster and log a bit smaller.

Signed-off-by: Pavel Dovgalyuk <Pavel.Dovgalyuk@ispras.ru>
Reviewed-by: Richard Henderson <richard.henderson@linaro.org>

--

v2: minor enum fixes (suggested by Richard Henderson)
Message-Id: <165364838393.688121.8191379555130516329.stgit@pasha-ThinkPad-X280>
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
2022-06-06 09:26:53 +02:00
..
meson.build replay: do not build if TCG is not available 2020-10-22 11:53:54 -04:00
replay-audio.c
replay-char.c Use g_new() & friends where that makes obvious sense 2022-03-21 15:44:44 +01:00
replay-debugging.c migration: wire up support for snapshot device selection 2021-02-08 11:19:51 +00:00
replay-events.c replay: simplify async event processing 2022-06-06 09:26:53 +02:00
replay-input.c
replay-internal.c replay: fix icount request when replaying clock access 2021-02-16 17:15:39 +01:00
replay-internal.h replay: simplify async event processing 2022-06-06 09:26:53 +02:00
replay-net.c
replay-random.c
replay-snapshot.c replay: simplify async event processing 2022-06-06 09:26:53 +02:00
replay-time.c replay: fix icount request when replaying clock access 2021-02-16 17:15:39 +01:00
replay.c replay: simplify async event processing 2022-06-06 09:26:53 +02:00
stubs-system.c replay: do not build if TCG is not available 2020-10-22 11:53:54 -04:00