nenuzhno-engine_iter1/README.md

27 lines
859 B
Markdown
Raw Normal View History

2019-08-07 03:06:06 +02:00
=nenuzhno engine=
This repository contains the old discontinued codebase of my training engine/framework. I'm currently working on a new iteration of an engine, with better architecture (that's what i'm counting on).
I put it here so as not to lose by accident.
Writen in C++. Uses OpenGL/ES 2.
==Dependencies==
MinGW-W64
GLFW 3.3
GLM 0.9.9.0
GLEW 2.0
==demos==
StarFleet - space battles "game". With basic fighter AI, but withous gameplay
tpsGame - atempt to make real game. With bullet phisics, text map format, even menu
VolLight - Volumetric lighting
gravity - 2D simulation "game"
skinning - loads mdl files (Source engine) and renders some animation
SSR - kinda screen space reflections
path_tracing - uses glsl shader for ray trace
blur-test - atempt to do bokeh
cube - just wireframe cube
ComprTex - demonstrates some compressed texture formats