27 lines
859 B
Markdown
27 lines
859 B
Markdown
|
=nenuzhno engine=
|
||
|
|
||
|
This repository contains the old discontinued codebase of my training engine/framework. I'm currently working on a new iteration of an engine, with better architecture (that's what i'm counting on).
|
||
|
|
||
|
I put it here so as not to lose by accident.
|
||
|
|
||
|
Writen in C++. Uses OpenGL/ES 2.
|
||
|
|
||
|
==Dependencies==
|
||
|
MinGW-W64
|
||
|
GLFW 3.3
|
||
|
GLM 0.9.9.0
|
||
|
GLEW 2.0
|
||
|
|
||
|
==demos==
|
||
|
StarFleet - space battles "game". With basic fighter AI, but withous gameplay
|
||
|
tpsGame - atempt to make real game. With bullet phisics, text map format, even menu
|
||
|
VolLight - Volumetric lighting
|
||
|
gravity - 2D simulation "game"
|
||
|
skinning - loads mdl files (Source engine) and renders some animation
|
||
|
SSR - kinda screen space reflections
|
||
|
path_tracing - uses glsl shader for ray trace
|
||
|
blur-test - atempt to do bokeh
|
||
|
cube - just wireframe cube
|
||
|
ComprTex - demonstrates some compressed texture formats
|
||
|
|